I meant for my players to do a bit of a montage, but I forgot to use the word montage and now we're just doing a scene. Also, probably a bit of putting my Chuubo expectations into a non-Chuubo game.
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I meant for my players to do a bit of a montage, but I forgot to use the word montage and now we're just doing a scene. Also, probably a bit of putting my Chuubo expectations into a non-Chuubo game.

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Trying to get back into gamemastering
One thing I've already learned is that if almost everyone makes a PC that is designed to work for any framework the game provides, then the group doesn't really cohere strongly.
Saw the Latest Kamen Rider Zeztz, which might have answered something I wasn't understanding.
Maybe it's covered in supplementary materials, but I'm only watching the show and I was having trouble figuring out what the difference between a Kamen Rider and a Knight/Lord was supposed to be. That said, I've been able to connect what Nox said about Sieg to what Zero said when he first encountered Kamen Rider Nox and what Baku said during his encounter with Catastrophe. I'm guessing the difference between a Kamen Rider and a Knight/Lord is that the Rider belts/powers are connected to a Nightmare more directly than the Knight/Lord Invokers, which I guess just utilize the Capsems.
But can he complete the dream with just one continue?
Notes on a Fanon Exalted Incarnae Concept
Posted here instead of on the fan community because it's mostly notes/train of thought instead of a coherent concept. A lot of this is based on what I imagine to be deprecated canon or canon that hasn't been settled yet.
There was a brief discussion elsewhere on fanon Incarnae and someone posted their ideas for Ouranos/Uranus specifically and I had a few ideas of my own combined with some of my own fixations. I've put the ideas I want to explore in bullet points.
The Black Sheep Member: A lot of real-world pantheons have a member that doesn't completely gel with the whole but share a broad politics: Ares, Set (anti-Horus, pro-Ra), pre-Ragnarok Loki. I figure Ouranos as someone who was pro-Rebellion but otherwise doesn't gel with the Incarna as a whole.
Ouranos as an older order: In Greek myth, Ouranos was the first ruling sky god until Cronus until Zeus. In the Exalted context, I see him as a precursor to the Incarnae from Zen Mu: A courtier of Mardukth and a Vast Sky to echo his glories. He grew disillusioned with Mardukth when he was deposed and the Ancients as a whole when they left Zen Mu. His incompatibility with the other Incarna is a combination of resentment toward his perceived successors, a disdain for the Creation Ruling Mandate, and preference for an older form of administration than the Celestial Bureaucracy.
God as Cryptid: The other reason to make him from Zen Mu. I have a mild fascination for the idea of something that's true but incongruent with reality or how we perceive it and the feeling that comes from it. Like encountering something operating on a different, slightly incompatible form of physics. I figure one of Ouranos is both a source of and explorer of that concept: a god of an older, stranger order that tends toward the abstruse, who once held a fascination for the miracles and mysteries of the Ancients and even now likes to keep tabs on interesting strangeness to contemplate.
Concerns: For various reasons I feel like he's failed to be somewhat distinct from the others, who cover overlapping if not similar concepts. I fear my ideas for his Exalted are basically "Attribute Solars but with a bit of Getimian and Air Caste flavor."
Other Thoughts: I feel like there should be a bit of Set to him. A tendency, tempered by a desire not to blow up Creation, to undermine the Incarna or the Celestial Bureaucracy, tempered by his own preferences that Creation not self-destruct.
Exalted Ideas
Diminishment: I figure making Exalted has caused him to lose coherency. People and gods normally experience him as a series of celestial images and meteorological phenomena. He mostly communicates either in terse, blunt sentences or abstruse symbolism. It requires concentration to be experienced any other way. This mostly suits him fine.
Formation: His Exaltations were created to fulfill a wish or desire, and it sought people who could fulfill it. Even now, after several wishes are completed, it will seek out those who could have fulfilled them. Ouranos tends to favor those who feel adrift or whose view of the world has been overturned, struggling with the loss of the order of things.
Visitation: Ouranos visits his Chosen, though as a series of phenomena and symbolism. His Chosen interpret his actions as a mission, command, or a new order in their lives. How they react to it and let it shape them determines their Aspect.
Other Notes: As creatures of another order, I think that their anima banners are inscribed with stars and patterns that reify their Principles (or Virtues in Essence) as quasi-physical laws that others can benefit from or exploit.

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Watching Kamen Rider Zeztz, and the posters and books tend to mention an Agent 0 franchise. The latest episode also places brief focus on an Agent 0 book. So I want to take bets:
I guess Galactic Nova's interior and drones are supposed to look sterile and pristine as a contrast to their more whimsical exterior, but I would have preferred they also be whimsical as they're doing their sinister stuff.
I was mulling some stuff for a superhero setting and one idea I hit upon because it amused me is a space shipping and transport company that tried to sample a horrible life form only for said life form (I picture a sort of moss) to assimilate the headquarters. Now the moss is running the space and transport company out of some sincere passion for space logistics and not as a front to assimilate more people. Tentative name: Jellico Celestial Transport.
Kind of want to do a fantasy anthology whose common element is an ancient wizard of evil, Malvolio, who is more of a shepherd about his domain of the cursed and wicked than a dark lord, and is frustrated by his peers and siblings' irresponsibility or attempts at taking ultimate power despite having less problematic domains.
The only story idea I have though is about Malvolio, last of his ancient siblings to retire, attempting to find an apprentice of pure heart: one who can love the vampire, the werewolf, and the demon where he could not.
75% chance Void Kong tries to become or summon a god.
Not every game or anime about escorting magical girls to mystical realms that can grant a wish involves fighting a god, but it's happened enough that I'm not ruling it out.

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Void Knights: Gentry/Fairies
Another drawing for my brother's Void Knights setting, these are some of the least defined of his ideas and thus are the most non-canon of my takes on them. I was trying to draw something different but it did not really work out I think. They are inspired by the weird creatures in the margins of manuscripts called Drolleries, hence why they take the form of objects with various human appendages or features. Also inspired by the seven deadly sins and their corresponding colors on the rainbow.
The Gentry are photonic lifeforms made of light and wavelength. They are masters of illusion but possess relatively little material presence. However, their glamours are so realistic that they can fool most life into believing they are real. Most Gentry are fleeting ephemeral beings and pose no real threat, coming and going as they please or playing whimsical tricks, but others are malevolent, trapping Locals in lifelike mirages for their own amusement. Due to being light based, members of different wavelengths manifest differently, and are defined by a dominant color. These colors are often associated with alliances and certain demeanors called Courts.
Violet Court: The Violet Gentry are the most prideful and often kidnap Locals to be their servants.
Indigo Court: The Indigo Gentry are the most lustful and fickle, playing tricks on Locals or using them as playthings.
Blue Court: The Blue Gentry are the most slothful and passive, but they can harm Locals by trapping them in dreams and stupor.
Green Court: The Green Gentry are the most envious and often seek to replace Locals and take over their lives for themselves.
Yellow Court: The Yellow Gentry are the most greedy and often cast illusions on material treasures to keep to themselves.
Orange Court: The Orange Gentry are the most gluttonous and their ravenous behavior can drive worlds to famine.
Red Court: The Red Gentry are the most wrathful and often most malevolent, seeking to bring harm to Locals with their powers.
Anyway I do not think these really work for the setting, but at least it is different.
So I had a conversation with my brother about some of this that went mostly like "They're traditional elves and goblins if they were also holograms wielding lasers. Let me backtrack a bit, they're what a crab or rock-person would think of as traditional elves and goblins, that are also holograms wielding lasers."
I imagine them as living glamours/lightwave beings with limited material form that want to experience the joys of material existence. They tend to live in dimensions and pocket-physics that let them interact with physical objects. Malign ones tend to lure in material beings into their realms to siphon their experiences or creativity (to spice up their home realm) or outright steal their body to venture out into the wider universe.
Void Knights: Dragons
Drawing for my brother's Void Knights setting. Once again these are mostly my ideas and they may differ from his vision and thus are not necessarily canon. I was trying to challenge myself to draw something different and I hope it worked out.
Ancient beings, Dragons are great beasts that survived the collapse of one of the many universes that came before the current one. They existed in realms whose very physics differed and within their bodies they continue to carry a piece of these old cosmoses. They expel the nature of these places on their breath, allowing them to alter the foundational laws of the current galaxy within their presence. No two Dragons are the same, and rarely do any two come from the same previous universe. Many dragons consider the current cosmos uncomfortable, finding its physics incompatible with their own, and thus they sequester themselves in lairs. In these lairs they dream of realms they once knew and sleep until one day the current universe comes to an end, and hope that the new one is more to their liking. In their sleep they slowly alter their domains with their breath, turning them into places more comfortable to their nature. Occasionally they may stir and venture out to gather things that remind them of the worlds they once knew, slowly building a trove within their realms. Most Dragons pose no threat as they are content to sleep through the eons, but occasionally they stir and harm Locals on their hunt for treasure. However, some grow tired of waiting and seek to hasten the destruction of the current universe in the hopes of bringing about one more to their liking. The Void Knights often challenge such threats, and many are famous Dragon slayers.
The Dragon depicted here takes the shape of a miniature spiral galaxy, literally carrying their ancient home within their being. This one has claimed an empty patch of space as their lair and is slowly shaping it to something more familiar and comfortable to their existence. They expel miniature planets and stars to populate their lair, and hopefully one day form a new galaxy where they may live at its center.
Still haven't solidified what dragons are like in Void Knights beyond refugess of dead universes, their breath being laws that shape their local physics, and generally keeping a planet or two and their fallen civilizations as their hoards. Here's an interpretation my brother cooked up in the meantime.
I probably wouldn't have all of them as sleepers.
spin this list of all of the pokemon. you are now that pokemon.
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this is pretty great actually
i can work with this
meh. no strong feelings
oh, this is not good
i am not the biggest fan, but i can work it out i guess
HATE HATE HATE HATE HATE
I got Aggron. Probably not as powerful as I think, but I'm still gonna wreck the countryside.
Post-Apocalypse Oceans
I was discussing some Post-Apocalypse stuff with my brother, and I had the observation that of all the post-apocalypse stuff we were aware of (admittedly I can only remember a handful of films and games) maritime life and travel aren't really discussed. Like Water World and this one anime we were watching focused on oceans, but those two things were flood apocalypses. There's rarely a non-flood apocalypse situation that's interested in maritime stuff.
Void Knights and the Star Kingdoms: Steel, Technology, and Wizards
So I have a pretty broad definition of technology. Colloquial usage is is typically like tools and machines and shit, but I like to include what I tend to call cultural technologies: laws, gift-giving, social norms, animal husbandry (borderline case, I suppose), accounting, etc. They're all things people have made to solve problems.
As such, Steel is one of the Sources that characters can wield in my Void Knight setting. It's generally the Source used by cyborgs, robots, and people who delve in technology, but it also includes understanding and maneuvering in social conventions and structures, albeit not with the kind of intimacy that Star might.
Wizards are the foremost wielders of Steel, typically robots or cyborgs that hold up in or turn themselves into vast towers and satellites who spend their time fiddling with novel technologies or unraveling the mysteries of Steel. I want to explore a few things with them. I tend to encounter what I call the 'meme' wizard: a sort of hermit that barely respects their peers much less non-wizards or society in general, causes problems on purpose, ultimate power, etc.
And like there are like wild hermit wizards or wizards who spend half their time being hermits, but looking up and asking around about pre-modern wizards, there's a number of people who are involved in temporal affairs and politics. Merlin's a bit half-and-half, advising Arthur when he's not disappeared from the plot. Several kings, Solomon in particular but also Odin and Math fab Mathonwy if you include gods, dabble in magic. Medea gets married to several princes and kings. A few are minor lords or landholders.
Plus Steel is about social and cultural stuff as much as machines and such, so I figure you're just as likely to see Wizards who are all about society or their various obligations as hermits who dabble in and spam ultimate power.
I like the mental image of like a robot wizard tower who has a blood oath to a king (ancient or modern) and they are 100% about that blood oath. Or it turns out the robot that just died has an estate that is now caught up in an inheritance dispute.

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There's a post that came up on my dash that's annoying me because it's proposing a treatment for a perceived problem that realistically I don't think it can actually alleviate and will probably make it worse, but I can't tell if it's like a for real suggestion or if it's just a dumb fantasy that I should leave alone.
Medieval and Mythological Wizards and Political Participation
So I'm trying to look up wizards, magicians, and wizard-adjacent characters in like mythology and folklore and there are a few that, rather than being like wild men and tower hermits, do serve in some political capacity.
Granted a number of these wizards are also kings (Solomon, Math fab Mathonwy and Gwydion, Odin if you count gods). Merlin tends to split the difference, being a royal advisor who faffs off most of the time. Medea gets married to several different princes and kings.
I'm more interested in finding wizards that serve in a political capacity that aren't kings, especially if they have control over an estate and people.