A new startup unveiled Neurable, a brain-controlled VR interface for HTC Vive, at this year's SIGGRAPH in Los Angeles.
The Matrix is getting closer every day.
"I'm Dorothy Gale from Kansas"

izzy's playlists!
wallacepolsom
h

romaâ
cherry valley forever
2025 on Tumblr: Trends That Defined the Year
Aqua Utopiaď˝ćľˇăŽĺşă§č¨ćśăç´Ąă

bliss lane
sheepfilms
taylor price
Not today Justin
will byers stan first human second
tumblr dot com
One Nice Bug Per Day

pixel skylines
Keni
Misplaced Lens Cap
The Bowery Presents
$LAYYYTER
seen from United States
seen from Germany

seen from Netherlands
seen from Ecuador

seen from South Korea
seen from Venezuela

seen from United States
seen from Colombia

seen from Netherlands
seen from United States
seen from Russia

seen from United Kingdom

seen from United States

seen from United States

seen from United States

seen from Germany

seen from Netherlands

seen from TĂźrkiye
seen from Netherlands

seen from Netherlands
@brieflycoldinternet-blog
A new startup unveiled Neurable, a brain-controlled VR interface for HTC Vive, at this year's SIGGRAPH in Los Angeles.
The Matrix is getting closer every day.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Advancing Real Time Graphics
The movie you see above is actually completely digital, being rendered in real-time on the Unreal Engine 4. Itâs the result of some stunning photogrammetry work by Art by Rens. Check out his site for more photos (or is it screenshots?) that will make you question reality.
ARKit for visual effects
This neat experiment shows another use-case for AR: real-time CGI characters.Â
Just imagine a next-gen version of [this app](https://itunes.apple.com/us/app/action-movie-fx/id489321253?mt=8).
By @Trashgames
Storyboard VR is a prototyping and visualization tool by Artefact. It allows designers, artists and content creators to quickly create and test VR ideas.
Like Invision, for VR.Â
Even better: combine this with Tilt Brushâs 360° capture to save you the effort of having to sketch on an Escher-esque grid.
Brilliant. Appleâs ARKit strikes again.
By Trixi Studios

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Steve Yedlin, DOP for the next Star Wars movie, makes a great case for why chasing after ever greater amounts of resolution is a bit of a foolsâ errand, with vastly diminishing returns beyond 4K.
You should watch this video-essay before you decide to splurge on your next TV.
Video games as brain-trainingÂ
Can a video game make you less distracted? Neuroscientists at UCSF think so. Dr. Adam Gazzaley and his team at the Neuroscape project have been incubating games that could possibly improve a personâs brain function, and a company called Akili is trying to push these games through the FDA approval process to turn them into "prescriptions." In this episode of Next Level, Lauren Goode visits the UCSF labs and tries the games herself.
via The Verge
Playful Palette: Say goodbye to swatches
Adobe Research and the University of Toronto have designed a digital palette interface with features similar to real-world physical paint mixing.
As someone who enjoys both traditional & digital painting, I canât describe how much this UI just clicks. I canât wait to see this implemented in Photoshop or Procreate.
Ready Player One - First trailer
Ready Player One is the newest entry onto the shortlist of âCyberpunk books you need to have read to understand where weâre headedâ, alongside Neal Stephensonâs Snow Crash and William Gibsonâs Neuromancer.Â
According to researchers, people who watch live interactions between robots and other people are more likely to consider the robot to have more humanlike qualities.
Via our resident neuroscientist Laurens Van der Cruyssen.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Real-time Mixed Reality with ARKit
Mixed-Reality capture (example) is becoming increasingly popular (and well-supported by the various VR platforms), but still requires a lot of extra hardware (additional tracker(s) for the camera and a green screen, for starters).Â
Experiments like this by Normal show how consumer-grade tech like Appleâs ARKit might soon democratise this process.Â
Related: this experiment which shows a HoloLens syncing up with a VR playspace.Â
People have been trying to recreate the feel of the holographic chess board from the first Star Wars for a long time now. This version, which requires a pair of ~$3000 Hololenses to play is even beyond the realm of crazy of this classic 2007 attempt, but bear in mind these are still prototypes not meant for mainstream consumers, and cheaper AR is right around the corner.Â
via Road To VR
Mobile AR is coming sooner than you thought
The Mira Prism seems to be a wireless holographic display powered by your iPhone (6 and up), and theyâre aiming to release a consumer version by the end of this year (with devkits available in the fall), with a remarkably reasonable price-tag of $149 ($99 if you pre-order).
From the tech-specs it looks like the resolution will be a bit on the low side (a bit lower than the Oculus DK1âwhich came out in 2012), but the viewing angle will be 60°âwhich isnât that great, but still double what the Hololens offers today (which everyone seems to describe as the biggest let-down upon first using it).
Whatâs also nice is they seem to be building a complete AR ecosystem, where people with a smartphone can still consume AR content, albeit on a flat-screen. No doubt efforts like Appleâs ARKit are a big part of their initial focus on iOS.
One to watch!
ARKit: Inside Out VR Tracking
The ARKit is able to do the tracking and get the camera throughout to Unity very quickly and therefore itâs possible to do both Pass-Through AR (where the single camera feed is displayed to both eyes), as well as Inside Out positional tracking for VR at around 60 frames per second on an iPhone 7. Thatâs not enough for quick head movements, but as long as you are walking around and observing at a âgallery paceâ, the tracking does a pretty good job of keeping you in the right spot. For safety, we display the tracking marker points as a point cloud while youâre moving around in VR to minimise the chances of bumping into things. So far weâve not had any accidents.
https://nexusinteractivearts.com/egg/insideout/
Currently, high-end VR HMDâs like the Rift or the Vive use Outside-In tracking, which means that they require some form of external sensors (or beacons) with which the HMD can figure out its relative orientation in 3D space. Mobile VR implementations (like Gear VR, or Cardboard) donât have any tracking capabilities other than the built-in gyroscope, which means the device can know where itâs pointing, but it cannot know how far it has moved, restricting most games or apps to more of a 360° panoramic experience.
Inside-Out tracking will add the same positional tracking capabilities to mobile devices, and can upgrade existing room-scale VR to world-scale VR. Thereâs already a number of mobile VR/AR prototypes, which require either completely new hardware (like Googleâs Project Tango which comes with advanced 3D sensors) or additional hardware that plugs into your phone (like the Bridge).
This demonstration by Nexus Studios proves itâs feasible to accomplish this sort of tracking without any additional hardware, which could radically increase the adoption-rate for these types of mobile experiences in the future.Â
Dance Reality: Learn How To Cut A Rug with ARKit
Dance Reality uses Apple's latest augmented reality technology to place footprints onto the floor in front of you. Â You look through your phone to step on the footprints, then you follow the animation to practice common dance patterns (see video below). Â The app is not intended to be a substitute for proper dance instruction, but rather a tool to practice steps and rhythm anywhere, anytime. Practice makes perfect!
Itâs obviously not going to replace actual dancing-lessons (also no real way to look cool on the dance floor while staring at your phone), but I like the implementation. I hope examples like these will inspire more practical, useful implementations of Augmented Reality and help the technique transcend gimmickry.Â
Still in beta, but you can check it out here.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Since Googleâs 2017 keynote weâve been thinking about Augmented Reality and how it fits with the future of the web.
Cool stuff!
babylon.js
A complete JavaScript framework for building 3D games with HTML5, WebGL, WebVR and Web Audio
Microsoftâs also no slouch when it comes to Open Source & the web these days. It looks like 3D is quickly going to become another discipline webdesigners are going to have to master.Â
So how many frameworks and tools can we choose from to make 3D web-content right now?Â
A-Frame, Three.js, WebVR, ... any that weâre missing?Â