My 101st (and final) painting in my Let's Paint: Oblivion series! It seemed only appropriate to spend my last stream for the game painting the Imperial City. Some closing thoughts and a timelapse under the cut:
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we're not kids anymore.

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My 101st (and final) painting in my Let's Paint: Oblivion series! It seemed only appropriate to spend my last stream for the game painting the Imperial City. Some closing thoughts and a timelapse under the cut:

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Dunmer Hlaalu councilman Vares Veleth in Necrom, revived to attend court summons and resolve a minor land dispute between two of his great grandsons, both from different families. Despite being displeased with his descendants' inability to settle affairs by themselves, he was notably cheerful, happy to drink sujamma one more time, and not in a hurry to return to his burial chamber, despite "generally preferring it to the tumultuous world of the living."
miraak wip
wow first post. anyway, it’s a part of a bigger piece i hope to finish by the end of the month fingers crossed
The Elder Scrolls IV: Oblivion Remastered - Cheydinhal
happy 20th birthday, blivio
prints etc.

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Look upon the heart
i bring more despair, this time with gold kanets, playing with composition is fun
the frame has a code
I always come back
Redacted
Translated text below the cut
Did You Know: Xarxes created his wife Oghma out of his favorite moments of history?

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Dwemer family
The Imperial City of Cyrodiil
The Poison Gardens yes that is voryn
this painting is sort of about the personal issues i headcanon voryn having and the whole thing symbolizes a cage, the question of whether its better to be free but with risk or stay safe but painfully constricted. The hands are supposed to reference the Dagoth family (or more specifically the matriarch, Voryns mother) and the hardship that comes from being born with expectations of getting a position of such importance as a high councilor, not being able to choose what you actually wanted to do with your life. I did also kind of want to contrast this with the kind of luxurious palace environment, despite voryns issues you should still keep in mind that this doesnt compare to the more extreme struggles of a peasant. I also just wanted to try and design a building interior that feels sort of House Dagoth.
the text on the pillar is translatable but i know its a hastle, so ill just say that its about not being able to escape fate, multiple implications when it comes to that
close ups:
Pictured: Concept art of an Alit sitting.
⚰️ F A R G R A V E, a demiplane of Oblivion containing a city. The plane serves as both a crossroad and a neutral ground for Daedra to congregate together, under the watch of the Grasp of the Stricture.

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Leisurely afternoon at Old Mournhold experimenting with colors and thinking about what the 1st era would look like again, i needed to push myself to draw more characters in a scene, i dont really like the clothing in this, but the composition should work depicts Ayem resting and getting treatment from her personal healer after a duel, reading recently arrived letters in the presence of her reliable advisor Vehk, rather grumpy that they cannot just play the lyre instead
close ups:
Bruce Nesmith claims that Morrowind would not stand the test of time.
What do you think? If you did not play Morrowind at release but have since then, did you enjoy it? If you have not played Morrowind in a long time but went back to it, do you think it holds up?
I saw this article pop up and my immediate thought was... then why is Skywind and the Elder Scrolls Renewal Project a thing? Why is it videos of Skywind's progress have hundreds of thousands of views and so many contributors offering up high quality offerings? Why is it people still DO play Morrowind?
I tried, and it stands up. For a while, I was lost in a strange and wonderful myth - exactly what I want when I play an Elder Scrolls game. Why I didn't continue is because I struggled with the older controls and I don't really have the time to 'learn' to play. What makes the game less accessible to modern players is the reasons I found gameplay challenging, the controls and UI - these have come a long way over time. But these stories that become the 'classics' of the medium deserve to be made accessible for modern players. Nostalgia is a powerful driver behind these projects, but it's not the only force behind them. I have never completed Morrowind by myself - but I would jump at the chance to play a remake.
There's loads of analysis out there about why Morrowind's story is a success and why people might want to preserve it in a more accessible form. But a good story is a good story - that's not going to change with the years.
Nesmith also calls parts of Morrowind and Oblivion 'cringe,' multiple times. That means literally nothing. What is it Nesmith doesn't like that he did back then? What changed? Did his tastes evolve as he grew older? Did his tolerance for the more 'campy' or 'odd' elements of fantasy fade? What does that mean? It's a poorly thought out and poorly articulated article, expresses nothing meaningful and fails to offer any insight on either Nesmith's feelings on the games or why the audience still values them.