Havenât logged on to tumblr in ages. Maybe the end of an era. Maybe not. Instead, Iâve been on twitter reaching new heights of being Uncomfortable With The Whole Notion Of The Internet and Playing Lots Of Video Games. Iâll talk a little about the latter, because the former just gives me the chills.
Cuphead! Fantastic, from start to finish. Felt like I finished it in a couple quick sittings. It was actually a half dozen sittings of grueling uphill battles that left me off at about 10 hours of gametime and wishing it was a hundred. I think thereâs something to be said about the emergence of cohesive aesthetics in video games over the past decade or so - there was stylish stuff since way back in the day, but the indie boom has meant so many more diverse looks, so many distinct themes, so much more adherence to singular visions across a wider spectrum than Ye Olde AAAs really managed. Of course, thereâs more to Cuphead than its looks - theyâre what brought me in, but what had me stay through a few dozen repetitions before I could topple its more difficult foes was a perfect, fair difficulty, a push for me to execute the way the game knew I could. And I did! And every time, I whooped with delight, and I moved hurriedly on to feast my eyes on the next boss that would spend an hour grinding me into dust.
Ruiner is a similar-but-different thing, in that it has a Look, but it likes pissing me off and having nothing much to do with its Look. Was a time I pined for cyberpunk to have more of a presence in games, now I find myself wishing there was less of it. Too many games with not enough allegiance to what cyberpunk is past neon, silly haircuts, and 1980s fashion. Ruiner has plenty of neon and mohawks, not nearly enough of anything else that makes up the genreâs secret sauce. And itâs one of those games that revels in difficulty, even though its difficulty is less interesting than just looking at the thing and performing its squelchy, bright red super-violence.
A Hat In Time got touted as a Better Yooka-Laylee for awhile, which I absolutely resented because I loved Yooka-Laylee, I know Yooka-Laylee, and you, hat, are no Rare spiritual successor. The game is, however, the best Mario Sunshine follow-up out there, after its rough first impression - the good kind of bright, colorful, mission-based hopânâjumpânâgrab-a-MacGuffin. The comparison to Yooka-Laylee irks me the same way the comparison between Mario 64 and Banjo-Kazooie irks me - similar games playing with similar parts, but the former is focused in on giving you one challenge at a time to solve, whereas the latter is about whole worlds of Stuff and the tools needed to collect it all. Still prefer the latter, and excited that Mario Odyssey looks to be a Nu-Nintendo (NuTendo? You heard it here first) take on a more Rare-inclined design.
The best part of October is horror. The worst part of October, as a horror fan, is having already gotten to all the good stuff and wanting so much more. So bless The Evil Within 2 for being a New Horrifying Thing in October. Loved the first game, much more than everyone else, so expected the praise lavished on this sequel meant Iâd go crazy over it. Havenât quite, not yet, though itâs v. good. I have to confess some disappointment, though, that its introduction wasnât more reflective of the game to come. Blatant Lynch references, fantastic visual design somewhere between Tarsem Singh and Guillermo del Toro at their best, an aesthete psychopath of Hannibal proportions out the gate...this, I thought, would be a kind of horror we rarely see in games. Giallo-infused perhaps, a little Argento in its vividness and hysteria. Then I ended up shooting monsters a bunch in concrete corridors and that dream evaporated, though the game touches on it here and there. Suspect Iâll have more to say.
Destiny 2 is great and I wish people would quit complaining about it so much. I have my complaints - namely, that they discarded the first gameâs mysterious, austere backstory in favor of a, uh, I guess front-story thatâs all empty wit and too many jokes. Great to know Nathan Fillion can have so much fun in so ridiculous a role, not so great that his tone became the predominant tone by virtue of being so approachable. BUT itâs still the best damn sci-fi shooting in gaming, and I shit you not thereâs an enemy type whose soul visibly leaves its body when you nail a headshot.