This part will cover the interior layouts of borrower houses.
All of the builds in this section are at 1:11 scale, such that the player character is borrower-sized.
I find it quite reasonable that a borrower's house would not really have "floors" in the same sense as a standard human's house would.
Instead, the interior layout of a house may look a little something like this. Here, instead of staircases, we have floors on different sides of the house that can be jumped between. Ceilings are also taller, giving more room for verticality in a given room (for a regular human they'd be 2.5-3 blocks tall, which may seem weird if you're familiar with Minecraft building conventions, but interestingly enough most Minecraft buildings are roughly built at 1:1.5 or so rather than 1:1.)
The walls of a borrower house are rough, in order to make climbing around the interior as easy as possible. The areas made of bricks here probably have the bricks notably jut out a little.
The first thing to notice about borrower furniture is that seats are much wider than they would be if they were proportionally scaled down. Minecraft's 1-(relative)-meter grid actually works out in our favor here, since that's about how wide a chair would end up being. This is simply because borrowers have much bigger butts relative to their height - while our chairs are roughly cubic, theirs would be wider than they are tall.
I don't think fireplaces are affected much by size, but feel free to correct me if I'm wrong. Also in this image can be seen the ceiling hooks for hanging from that can also be seen in the image in my intro post. Just a way to fit more people around a fireplace.
(The little "live, laugh, love" poster on the wall is actually from my much older attempt at a borrower house build, from before I had a lot of what I know now figured out.)
The step down from the living room is the basement. This room exists at all just due to the way the floors are staggered on different sides of the house, requiring one floor to be either inset into the ground somewhat or have an uncomfortably low ceiling (at least for a borrower). This room is just used as, well, a basement. It has some technical stuff for the house in it, along with
I haven't stepped through it thoroughly yet, but I could see a reason why art supplies couldn't scale down as much as they would if fully proportional. So anyway, I have this room here. Not much else to say.
Here's the gym: in-universe this'd probably be sort of a gym/playground hybrid of sorts. I always sorta found the idea funny of a borrower-sized hamster wheel used as a treadmill. Anyway, the weights on the right match a borrower's carrying capacity: 1lb (comfortable carry, probably reasonable 1-hand lift) and 8lb.
But honestly, borrowers probably get enough exercise from jumping around the house as it is. With little risk of injury, there'd be little motive for "make everyone sedentary NOW".
(Also, note that there are no railings. The highest fall in the house is about 2 meters, which is fine for a borrower, and it's easy for you to scramble up to where you were.)
Computer/electronics would probably hit their limit at about the equivalent of... laptop/tablet-size for borrowers. Standard TVs/computers would be essentially Homo sapiens smartphones, this is an older somewhat larger model.
I've given most bedrooms a two-story layout with an upper level that has the bed. It's kinda more cozy that way. This particular one is located behind the computer area.
And another bedroom - the hanging lantern doubles as a bedside lamp.
Here's the kitchen. Fridges are HUGE - again, a lot of storage is needed for the large amounts of food being prepared. The kitchen is probably one of the more active rooms in the house. I've also added an upper level with some extra appliances that might not scale down well, such as an air fryer.
Additionally, I'd see borrowers having a lot more reliance on sealed containers. They're easier to just toss up to the next floor before climbing up there.
Houses probably have these elevator systems (pictured at center). They're for moving more fragile or difficult to handle objects up and down, as well as elderly or disabled Borrowers. Weight limit: this one's a pretty simple structure, so not THAT high (borrowers don't need fancy cable-based elevators like standard humans use, they probably just need something with a simple pulley or some extending zigzag beams), but still enough to carry basically any object you'd want to carry up or down.
Here's the rooftop. It's accessible by jumping up from a platform that would connect this house to a neighboring one, or by using some hooks to navigate under and around the overhang.
Also, the exterior of the house has all these ledges that make navigation easy. The windows are all also probably openable, so they can function as doors.
The rooftop garden probably isn't quite scale-accurate (should have more dirt) but it gets the right idea across. Just the sense of the roof as an actual space where things exist.
Anyway, here's the whole house with me scaled up to be standard human size for reference. (Though, realistically it would be slightly shorter, because Minecraft forces floors to take up a whole block in height and that wouldn't be there in a real-world version.)