How You Look When You Are Playing Monopoly.
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@boardinthecity
How You Look When You Are Playing Monopoly.

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Who buys food when you could buy board games instead?
Game Mechanics Monday
Pattern Building: A game where players earn points by placing the game components in a specific order/shape.
Secret unit Deployment: A game that contains hidden information and only certain players know the whereabouts of some of the playing pieces.
Route/Network Building: A game where the players are trying to connect up different nodes and build the longest route.
Is there a step by step guide to build a village, town or city for a DND game? I have trouble getting my ideas down on paper. I feel a guide may help.
This is how I make mine:
Pick if I want it to be coastal, in a forest, desert, etc.
Pick a cool name.
Decide if this town is mostly for passing through, or if major things are happening here.
Decide if they’re cut off from other towns or near others.
Decide on population, race majorities and minorities.
Pick how the town makes money, what are its imports and exports if any.
Who is the leader? How do people like them?
What is the towns major problem? Starvation, rats, monsters, etc?
How strict are the guards? Do the villagers trust outsiders? Do they hate any race or class?
Come up with a bar, inn, weapon, and armor shop name and staff for each. If they’re known for anything, what are they known for?
How does this town get along with outsiders/other towns?
Any well known locals? What are their names, what are they known for?
If your players are good, evil, or neutral how would the townsfolk react? How would your players react here?
A lot of times some of this info is never asked about from my players. I recycle and use that info for other towns if need be. Half the time no one asks about the armor shop, or the potions shop. But its nice info to have on hand.
I also sometimes make mini flash cards detailing the important bits like:
Inn: Sleepy Fellow. Run by Ma. 5 copper a night. Worlds best pillows, they’re always stolen. Ma is sick n tired of it and will gut any thieves.
Here are some little extra tips and tools, too.
Plan your city around your landscape. If its a thin and spindly island, you’re not going to have a ton of open space. If the city is in a desert, there are probably very tall walls to keep the sand from blowing in, or the houses might be below ground, etc.
Here is a cool map maker to help visualize things.
Think about what you’d typically find in a town. Inn, bar, and leather working shops will be basically anywhere. Larger towns will for sure have armor, weapons, potions, etc. Farmer’s markets, hospitals, etc. are also usually present.
What kind of town is it? Is it peaceful, do they forage and lack trade routes? Is the town large, have a large guard presence?
How does the town make their money? Hunting, gathering, self sustaining, making crafts?
I use this sometimes to give me town ideas. I don’t really hit generate tbh, just the options alone help me out a lot.
How can your town serve the quest[s] and your players? Is it the main place where quests are given/done? If so, it might need to be more fleshed out. If they’re just passing by you don’t need a lot of detail. Maybe just one quirk or two to make each town unique. e.g. “Every Thursday is bring your pet to work day” for the local guards.
100% accurate depiction of what it’s like to be a DM/GM.

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Yo dawg, I herd you liked nat 1’s, so we rolled a nat 1 inside yo nat 1 so you can die while you dying.
Edit- I’ve noticed some of the people rebloging this saying they want one. They have them on Amazon, just search “d20 double die”.
Game Mechanics Monday
Press Your Luck: Games where you repeat an action until you decide to stop for fear of losing points.
Set Collection: Games where you have to collect sets of resources/cards etc.
Memory: Games in which the players must remember what has already happened in the game in order to win.
This is pretty AWESOME!!!!!

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I was soooooo close to perfect!!!!!!!!!!
The agency uses card- and tabletop-inspired games to teach strategy, intelligence gathering and collaboration.
Do you think they play Codenames? Resistance? Spyfall?????
Game Mechanics Monday
Hand management: A game in which players have a hand of cards which they try to play in a certain way in order to achieve a goal.
Area Control: A game in which players score points by having the most units in a certain area.
Dexterity: A game in which the success of the player depends upon their physical reflexes and/or hand-eye coordination.
These are our mascots BITC and CIC. They are both different types of meeples.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
That feeling when there are new games in the cafe but we aren’t allowed to open them yet because they’re for our birthday on Sunday…
Gorgeous colours and maps from @rpgtoons at tonight’s DnD5e session!