An antique jewelry suite of sapphire, demantoid garnet and enamel attributed to Louis Comfort Tiffany circa 1920. This suite was sold at auction for $161,000 in 2014.

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An antique jewelry suite of sapphire, demantoid garnet and enamel attributed to Louis Comfort Tiffany circa 1920. This suite was sold at auction for $161,000 in 2014.

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A pair of earrings uncovered by archaeologists from the tomb of a woman named Farong in Datong City, China in 2011. Dated to around 500 AD
Gold paten decorated with carnelian and turquoise, from the Treasure of Gourdon uncovered near Gourdon, France in 1845. Dated to the late 5th - early 6th century AD
Housed at the Bibliotheque Nationale de France
female figure with child, Kongo art (late 19th to early 20th century)

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Turquoise and diamond āMazurkaā jewelry set, Van Cleef & Arpels, c. 1978 (at Christieās)
Three cercolons. Literally translates to "big circles", cercolons are decorative wall plates and a specialty of Andalusia. These are ceramic and hand-painted. The first two depict the Temple menorah (with seven branches), one in various shades of blue and one in a variety of colors. The other depicts a Magen David lined with leaves and flowers.
All of the golden-colored edging and accents are 24-carat gold. The flowers and decorative edgework are examples of cuerda seca (dry cord), a technique for painting tiles and ceramics which dates to the period of Arabic colonization of Spain.
Animated Castlevania worldbuilding: Forgemasters
Humans hate vampires because they eat humans.
Humans also hate Forgemasters, because they're humans with the special ability to reanimate corpses into monstrous looking creatures with various deadly superpowers and a soul drawn out of Hell ("night creatures"). That hatred seems more like bigotry than hating vampires does. In justification for this hatred, night creatures are bound to obey the Forgemaster who made them, which sounds an awful lot like slavery, which is bad. However, Forgemasters have their mitigating traits:
Most night creatures don't seem very sapient.
In the first Castlevania series, the two Forgemasters Isaac and Hector were written as likeable, sympathetic characters. They were both abused by humans before they signed up with Dracula to kill all humans. Hector preferred night creatures to be pets, reanimated animals rather than slaves. Isaac had long, respectful conversations with one of his night creatures, a reincarnated philosopher from a thousand years ago.
It's implied that pretty much everyone goes to Hell after death. Doctor Lisa went to hell after using her last breath to plead for her murderers' lives to be spared, thus if she was judged into hell there's no hope for the rest of us. So, returning from Hell to be a night creature is probably better than the alternative.
It's a tactical error for humans to persecute Forgemasters. This forces Forgemasters to team up with vampires. A vampire has a major strategic weakness: direct sunlight kills them. But, if a Forgemaster makes them an honour guard of night creatures, they will be protected.
As a result, Castlevania's "night creatures" would be better called "day creatures" since their best use to vampires is to protect them in daylight hours.
If I may, because I have so many thoughts on all of this, as I think the worldbuilding around it is so interesting.
One of the most interesting aspects to me is that while the night creatures we largely see have been created by the forgemasters, there is some dialogue by Hector in season 2, where he confirms that before Dracula's war on humanity and the conscription of the night creatures into it, there were night creatures living in the world that just naturally reproduced. So while the night creatures we see largely are souls put into bodies by a form of necromancy, it does still seem they are also a species of their own capable of reproducing nad just doing their own thing. Which I find interesting.
Also, in regards to hell, my main interpretation of it is this: it is not that "everyone goes to hell" but "there is no heaven". More specifically I do not actually think that the hell we see is actually "hell". After all, we know at least one vampire who we see in the series (Morana) is older than the human concept of hell. Because hell as a concept is fairly recent (and even more recent, obviously, from the perspective of the series). By the time the main series takes place, the concept of hell is well established for about 1000 years. Morana is 3000 years old. Which kinda brings me to: "Why would a heaven/hell concept be real, when we know that there are people around who remember a time when this was not even the way people thought about it?" And it also makes the interesting possibiltiy of: the afterlife kinda is what you expect it to be.
One pet theory of mine also is, that a lot of souls will kinda degrade in the afterlife. This is why so many night creatures do seem to be more instinct driven than sapient. Though given also that we kinda know that FlysEyes has to have died likely around 700 years ago (from what he tells us) it does seem that the time since death is likely not the main factor.
Lastly, though, I think actually especially the original four seasons before Nocturne have a very strong theme going on about who does and does not get to be a "person". That is kinda a theme that echoes through pretty much every storyline. Like, people decide that non-personhood of others and use it as a means of violence. Which is why the entire Isaac story with his night creatures is thematically so interesting. Because Isaac has been denied personhood due to being Black (which is fitting historically, because the idea that Black people are somehow less human than white people did originate during this time period and the specific pope who was wearing fancy robes in the vatican at this time), and his development later in the story is about recognizing the personhood of people (the night creatures) who have already internalized their non-personhood as a given. It is why I love him so much as a character. Because it is genuinely interesting character writing.
This is great! I wish there was more in the series/Nocturne about night creature biology and culture (if enough of them are sapient enough to develop it).
Thanks for articulating some of the reasons why Isaac is such a fascinating character. He was a great reference to interesting parts of history, such as the flagellants, and I enjoyed his arc of growth and maturity after Dracula's death.
'Always Evil Race' trope in fiction -
What turns me off is the obvious real world analogy, where at different times different groups of humans have propagandised and brutalised other groups of humans as always inherently evil from birth. This never ends well.
What also turns me off is the worldbuilding, which is hard to justify. If this species is sapient and can communicate in language, why can't they choose cooperation over predation, especially if it would be advantageous to them? Some fictional worldbuilding does a better job of this than others.
Gail Carson Levine's ogres are a good example, where the worldbuilding and general charm of Levine's writing land this concept well. Ogres enjoy eating yummy and tasty human flesh, so they prey on humans. Since ogres have an impressive magical charm ability to make humans obey their verbal commands, the odds they will succeed in a given encounter and go home with some tasty human flesh are high. As a result, most ogres will take the chance of preying on humans. Also as a result of this, bands of humans will get together, stick wax in their ears, and go on hunting parties to kill the ogres. Therefore, the ogre population is slowly declining, and unfortunately the ogres as a whole have failed to figure out that unless they make peace with the humans they are going to be wiped out.
Levine's Ogre Enchanted writes some ogre characters as more fleshed out, though ultimately the humans have no choice but to continue to kill ogres. Humans might be able to avoid ogre species extinction by abducting ogre babies and raising them by/with deaf humans, so ogres brought up in this way stand a chance of preferring not to eat meat that requests not to be eaten, but it probably wouldn't occur to the in-universe characters.

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Animated Castlevania worldbuilding: Forgemasters
Humans hate vampires because they eat humans.
Humans also hate Forgemasters, because they're humans with the special ability to reanimate corpses into monstrous looking creatures with various deadly superpowers and a soul drawn out of Hell ("night creatures"). That hatred seems more like bigotry than hating vampires does. In justification for this hatred, night creatures are bound to obey the Forgemaster who made them, which sounds an awful lot like slavery, which is bad. However, Forgemasters have their mitigating traits:
Most night creatures don't seem very sapient.
In the first Castlevania series, the two Forgemasters Isaac and Hector were written as likeable, sympathetic characters. They were both abused by humans before they signed up with Dracula to kill all humans. Hector preferred night creatures to be pets, reanimated animals rather than slaves. Isaac had long, respectful conversations with one of his night creatures, a reincarnated philosopher from a thousand years ago.
It's implied that pretty much everyone goes to Hell after death. Doctor Lisa went to hell after using her last breath to plead for her murderers' lives to be spared, thus if she was judged into hell there's no hope for the rest of us. So, returning from Hell to be a night creature is probably better than the alternative.
It's a tactical error for humans to persecute Forgemasters. This forces Forgemasters to team up with vampires. A vampire has a major strategic weakness: direct sunlight kills them. But, if a Forgemaster makes them an honour guard of night creatures, they will be protected.
As a result, Castlevania's "night creatures" would be better called "day creatures" since their best use to vampires is to protect them in daylight hours.
"The closing words of The Book of St Albans, a compendium of three texts on hunting, hawking and heraldry printed in 1486, attribute one, The Boke of Hunting, to āDam Julyans Barnesā. There has been much discussion of the identity of this woman, now conventionally known as Dame Juliana Berners. According to the antiquary John Bale, writing in 1549, she had been alive in 1460, while William Burton (1575ā1645), in a note that he wrote before 1612 in his copy of The Book of St Albans, now in the Cambridge University Library, identiļ¬ed her more precisely as āthe Lady Julian Berners, daughter of Sir James Berners, of Berners-Roding, in Essex, Knight, and Sister to Richard Lord Berners . . . Lady Prioresse of Sopwell Nunnery neere St Albonsā. Further independent corroboration of Dame Julianaās existence is provided by Chauncy in his History of Hertfordshire (1700). Therefore, even though the ļ¬tful records of Sopwell Priory do not record any prioress of that name, the identiļ¬cation is not totally without foundation. The priory was associated with at least one literary woman; the translator Dame Eleanor Hull lived there from time to time during the 1420s. It is ironic that she, a laywoman, might have been working on her translations of religious texts not long before one of the nuns, if not the prioress herself, started to versify this practical little poem on a purely secular subject.
A prioress could very well have composed The Book of Hunting. It is not an original composition but rather a versiļ¬cation of two prose treatises: William Twitiās LāArt de Venerie, originally written in Anglo-Norman, of which two Middle English prose translations survive; and Gaston de Foixās Livre de Chasse, which Edward Duke of York, younger son of Edward III, translated as The Master of Game at the very beginning of the ļ¬fteenth century. The poem did not therefore require any personal knowledge of, or even interest in, hunting. It might appropriately be compiled by someone engaged in the elementary education of upper-class children, as the subjects covered include what one might now call natural history, domestic science, and etiquette as well as the sport itself.
Nor did the ļ¬fteenth-century printer of The Book of St Albans ļ¬nd it inherently implausible that a woman should have written this poem; he no doubt knew that medieval women took part in hunts, particularly in hare coursing and rabbiting. It has recently been argued, however, that Dame Juliana Berners should not be connected with The Book of Hunting at all, but was rather the compiler of the miscellaneous material, of the sort often preserved in commonplace books, found at the ends of both The Book of Hawking and The Book of Hunting.
It is interesting that a woman should have composed, or at least been credited with composing, a textbook on such a practical subject. This suggests that medieval expectations of the breadth of a womanās knowledge and areas of expertise were perhaps higher than we today allow. The text itself again shows the medieval woman writer as a transmitter of traditional wisdom, a compiler and adapter of the ideas of others, usually men."
Women's writing in Middle English, edited by Alexandra Barratt
Source on twitter
How to get a small cylinder out of
A zine I made as an example for my kids comic class
everyone must see this

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Baldur's Gate Gift Exchange - Seeking Pinch Hits
Seeking pinch hitters for the following. Exchange reveals will come when everyone has a gift. To claim a pinch hit, please message me.
1 - Baldur's Gate 3 - Claimed!
AO3 name: grovestep
Halsin/Tav (Baldur's Gate); Halsin (Baldur's Gate); Tav (Baldur's Gate)
Baldur's Gate III - some steamy Halsin/Tav action? Or something focusing on Halsin as a bear.
Fanfic only please. No DNWs.
2 - Baldur's Gate 3 - Claimed!
AO3 name: Halfing_Madmax
Halsin/Rolan (Baldur's Gate); Halsin/Shadowheart (Baldur's Gate); Halsin (Baldur's Gate); Rolan (Baldur's Gate); Rugan (Baldur's Gate); Kar'niss (Baldur's Gate)
Hi!! Iām super easy-going and happy with basically anything soo it could be a cute ship, a soft āawkward buddyā dynamic, or even just characters being adorably awkward together!
My main ships are:
Rugan/Halsin
Rolan/Halsin
Kar'niss/Halsin
Shadowheart/Halsin
ā¦but if thatās tricky, Iām totally fine with:
Halsin/Abdirak
Halsin/my tav girl Arālane (happy to send extra info if needed!)
Iām open to fluff, funny moments, or awkwardness. Smut is cool if you want, but if you donāt do NSFW, absolutely no worries, Iāll still be thrilled!
Types of fanworks Iād love: fanfic, fanart, fanvid, crafts⦠basically whatever you enjoy making EXCEPT mods (I cannot run BG3 on my computer ;-;).
Content to avoid: Non-con, underage stuff, somnophilia, and other NSFW tags that are⦠uh⦠very niche. Also anything involving Gale. I just⦠really donāt vibe with him, no hard feelings to anyone else, promise! Also heavy angst or major death for characters is a nope for me!
Sooo some prompts (it is okay if you do not want to use them btw!):
Rugan teaching Halsin something mundane (cooking, dancing, tying boots) and Halsin keeps failing adorably.
Halsin accidentally giving Rolan a really sweet, awkward compliment and immediately panicking.
Arālane sneaking Halsin tiny gifts or treats when heās not looking.
Characters trying to teach each other hobbies theyāre REALLY bad at.
A quiet moment where Halsin or Arālane comforts the other after a bad day with hugs or silly distractions.
Halsin trying to flirt with Rolan but using way too many metaphors or weird phrases.
Rugan and Halsin getting stuck in a literal or metaphorical ātrapā and bickering while waiting to be saved.
3 - Baldur's Gate I/II - Claimed!
Tamoko, Tamoko & Yoshimo, Sarevok/Tamoko, Imoen, Edwin, Faldorn & Jaheira, Garrick, Viconia DeVir, Safana/Skie Silvershield
AO3 name: Seika
Details in the recipient's letter. To claim, please send me a message on Discord or Tumblr.