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Revision Method: Rewriting
Everyone has different writing methods, and everyone has different revision methods. That said, you never know what you might be missing out unless you at least try a different way of doing things. You might find you really like it.
That was the case when it comes to revision drafts for me. I used to âsave asâ my file with a new draft number, then go through and make changes to that document. Typically, this only included line edits and the occasional paragraph rewrite. For me, it worked fineâI thought my first draft of this particular story was pretty great and only needed a few tweaks.
Boy, was I wrong.
I tried my friendâs method. I canât remember why I decided to try it, but I went for it. Hereâs how it goes:
Wait a month (or longer) after finishing your first draft. This is a great time to collect feedback, make a list of change intensions or potential problems, and let your thoughts on the story simmer.
Open your draft.
Open a completely blank document.
Put the two side by side and literally rewrite it from scratch.
After one or two rewrites (depending on how much you need it), THEN you can go into line-editing combs drafts.
Itâs daunting, honestly. And it takes a lot of time. Rewriting 50k+ words? Besides, I thought it would end up mostly a word-for-word retyping. Wrong again. Even though I was pretty happy with my original draft (which had gone through 5 combing âdraftsâ of line-edits already), as I got further into the draft, I started changing more and more. And honestly, Iâm so much happier with this new rewritten draft.
Reasons I think rewriting from scratch is effective:
If itâs not worth writing a second time, then how much is it actually worth?
Youâll find a lot to cut for a leaner, tighter story.
Itâll free your mind to experiment with new scenes/methods/timelines.
Youâll find plot holes and have an easier time finding spots to fix them.
If you get stuck rewriting a scene, youâll know itâs a problem scene and it probably needed rewriting anyway.
This is going to be my method from now on! Even though itâs exhausting and not as quick and easy as the smaller edits I was doing. But the result is definitely worth it.
âE
Honestly this sounds like suicide and like a pain, but I think itâs what I tend to do. I get stuck halfway through a story, forget about it for a few years, come back to it like bleck! And rewrite the whole thing because it needs it. Extra bonus: I donât tend to get as stuck the second time around, and I get better ideas for plot twists along the way.
Downside: Iâve been writing this book for over ten years someone just put me out of my misery please!!!!

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So you decided to participate in National Novel Writing Month this year. Youâve kicked around a few ideas and sworn to make an outline. Then things got busy. The kid got sick. You just had to find out if Elise was going to get kicked off Hellâs Kitchen. Your World of Warcraft raid group decided âŚ
Do you have any advice to pass on to beginning artists?
Yes. WORK REALLY REALLY REALLY HARD and put all your heart into your art. Something I learned over the years is that if you donât practice a lot and put meaning into that practice, you wonât get many results. You also have to love  art enoughto be bad at it. Myself, when I was a beginning artist, actually really really sucked. I knew my art was not the best, but I wanted to be the best I could be, to fall in love over and over again with my drawings each time I practiced and got a little better. It was hard, VERY HARD, not all my results were something I could be proud of, but still, passion drove me to keep perfecting my art and my style. I wanted to keep making art forever, I wanted to make a living out of it, but for that, I knew I had to go the extra mile.I am saying this as someone who is currently trying to live of art. Iâm now working freelance at a video game company, and I am grateful I practiced and put all my might and effort on to getting better, finding my own style and enjoying it with all my heart!I love drawing, I love painting, I love animating, and if you want at least make a living out of doing what you love, you just have to have in mind that a lot of effort is required, but, in the end, everything pays of.So thatâs kind of my advice, haha, if you love art, work hard for it, enjoy what you are doing, draw the things you love and make you happy, in the end, everything is sooooo worth it <3 I hope this answers your question anon! I also hope that this can be of any help to anyone reading this, It would make me really happy if anyone could relate to my own experience and be of any help <3
âWe read a lot about different writersâ eccentric processes â but what about those crucial moments before we put pen to paper? For me, writing always begins with self-forgiveness. I donât sit down and rush headlong into the blank page. I make coffee. I put on a song I like. I drink the coffee, listen to the song. I donât write.â
Really great discussion here on why âWrite Every Day!â doesnât work for every writer.
Seconds, because we already have words.

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'We are a society strangling in unnecessary words, circular constructions, pompous frills and meaningless jargon,' writes William Zinsser in 'On Writing Well', his guide to nonfiction writingâand mandated reading for English and journalism students for decades. Zinsser advocates simplicity in writing. But with 'meaningless jargon,' he implies perhaps that not all jargon is meaningless. Zinsser leaves room for the idea that there are two types of jargon: Unnecessary jargon that alienates, confuses and annoys an audience, and jargon that canât be avoided, as it would make the writing more complicated.
âA Place for Jargon -- and Jargon in its Placeâ at Content Bureau.
Congrats! I wonder if I might beg some advice -- I have loads of plot bits pop up all the time, but struggle to follow through with any of them because I suck at developing plots beyond the simplistic. I hear outlining will help with this, and I've tried but can't find an outlining strategy I like. Can you recommend one/some?
Okay. So I put this off for a while because I knew it was going to turn into an overly long and detailed post, but I had some time today and weâve already talked about outlines a bit, so here you go:
Advice for Aspiring Authors: Outlining
Why You Need to Do It:Â Plotting and outlining are how you give your story a good narrative arc. If you donât start writing with a pretty clear idea of your storyâs beginning, middle, and end, you have absolutely no means of controlling the pace, and pacing is really important. You also have no way of knowing what kind of circumstances youâre going to need for your denouement and ergo have no way of âsetting the scene,â as it were. Itâs like trying to put on a play with no props or costumes and actors who donât know what parts theyâre playing and who are saying their lines for the first time in front of an audience. Improv is fun but writing is not the place for it.Â
A lot of people who donât like to outline think that outlining stifles creativity and adhere to the very romantic notion that you should be able to just sit down and let the words flow. But an outline doesnât give you every sentence and every wordâan outline just gives you the basic idea of what has to happen in a given scene to move the story forward. So outlining actually allows you to exercise two different kinds of creativity: finding the structure of a good story, and then putting that story down in words. If you do it right, outlining can actually be really fun.Â
But this is the tricky part. How do you do it right? There are a million different methods of outlining and different ones work for different people. Iâve made you a list of different methods, in case you have no idea at all where to start:
The Linear Outline. This is exactly what is sounds like. You record the events of your novel in sequence. You can use butcher paper, an online organizational tool like LitLift, or even just bullets in a Word document.  If you like writing your scenes in the order theyâll appear in the story, this is probably a good way to do your outlining.
The Snowflake Method. If you only have a very basic idea of your plot, this is a good way to go. The Snowflake Method takes a simple plot and then exponentially increases the detail until your story blossoms like a Blooming Onion. Itâs like a story fractal. However, other people can explain it a lot better than I can, so hereâs a link.
Mindmapping. Picture Sherlock Holmes in his Mind Palace. Mindmapping is the practice of starting with one idea (usually on paper, though you can do this online with iMindMap), and connecting it to anything else that you think you might need for your story. Youâre not going to get a linear summary of your plot this way, but it will help you flesh out and connect ideas, and have them all in one place.
The Tetris Method. There are a million different names for this one, this is just the one I made up. The Tetris Method involves recording scenes and information on note cards or Post-itsâwhich you can also do electronically with CeltX or Final Draft. This gives you the option to create a linear timeline, and then shuffle all the events around as the need arises.Â
The âFifteen Eventsâ Method. List the numbers 1-15 down the side of your page. On Line 1, give a one sentence description of how the novel begins. On Line 15, give a one sentence description of how the novel ends.Then go to Line 2, and describe what happens next after the beginning.Then go to Line 14, and describe what happens just before the end. Go back and forth from beginning to end until all fifteen lines are filled in.This exercise forces you to figure out how one event leads to another, and if you might be missing one of the key steps that will help you get from number one to number fifteen.
The Rule of Six. The Rule of Six says that for each apparent phenomenon, you should devise at least six plausible explanations. And it occurred to me that this can be applied as a writing theoryâand there are two different ways to use the Rule of Six in the outlining process: Find six different explanations for any event or action that occurs in your novel which doesnât have significant explanation or motivation, or come up with six different âwhat happens nextâ scenarios when you get stuck.
Seven-Point Story Structure. This is a very specific method of modeling a story but it may provide a great jumping off point even if it doesnât fit your needs exactly. See a more thorough explanation here.
The Question Method. This is one of my own invention. Hereâs how it works: (1) Have an idea. The most basic concept of a character and a story. (2) Start asking questions. Questions the reader is going to ask/need the answers to. The biggest (and most important ones) are going to revolve around motivation and obstacles. Why is the MC doing what he does? (3) Answer the ones you can answer and move on. (Itâs okay to leave gaps in your outlineâyou just need more bricks than holes if your wall, if you know what I mean). (4) Ask more questions. Once your story starts to take shape you can ask moreâand more specificâquestions. Lather, rinse, repeat. All you have to do is keep repeating steps two and three over and over again. Eventually youâll get down into the minute details and have a pretty solid outline to work with.
Personally I use some combination of the the linear method, the Tetris method, and the question method. And eventually what I end up with is a rainbow-colored outline that looks something like this:
Of course, this isnât going to work for everyone. But I find itâs really helpful to have scenes organized in such a way that I can easily move them around until theyâre in a kind of order that make sense (this is a finished outline so theyâre color-coded by chapter). And thereâs very little on each cardâI give myself a scene title and the setting and a one- or two-sentence description of what has to happen in the scene. I find this actually lets me be more creative rather than less, because it gives me the option to write freely without worrying about if the scene is taking me in the right direction. When you know what has to happen, all you have to worry about is the words.Â
Anyway, thatâs a brief crash-course in outlining. Hope it helps.Â
Aspiring science-fiction authors receive one piece of advice above all others: Forsake the adverb, the killer of prose. It's terribly, awfully, horrendously important. But why?
But weâre talking about process here, and the way writers make stuff up, and that means that the kind of story is irrelevant. ...The process is similar regardless of whether the end product is a Romance, a mystery, or a highbrow literary novel.
Ask An Author: "How can you be sure that your plot is actually compelling, and not just a pile of stuff that happens?"
Each week, a new author will serve as your Camp Counselor, answering your writing questions. Marivi Soliven, our second counselor, has taught writing workshops at the University of California, San Diego and at the University of the Philippines. Her most recent novel, The Mango Bride, is about two Filipina women, and the unexpected collision that reveals a life changing secret:
How can you be sure that your plot is actually compelling, and not just a pile of stuff that happens? â The Freelancer Society
Novelist Drusilla Campbell answers this question by comparing a novel and its parts to weaving cloth on a loom. Imagine your plot is a red weftâthe thread that runs crosswise through that cloth. The events are all the vertical threads, called the warp, that your weft runs across. A compelling plot is a weft that intersects all the warps from one end of that cloth to the other: from the inciting incident that gets your novel on its way, to the many detours and adventures your protagonists take, all the way to the very last scene. Â
If you build your plot correctly so that characters are reacting to events, even surprising scenes become logical.
At the end of the novel, you should be able to tug on that red thread and see each of the preceding scenes âpullâ along with it. If that happens, chances are youâve composed a compelling plot. If you pull and nothing happens, youâll probably need to tighten or delete the irrelevant scenes.Â
Additionally, I like to construct an âinternal logicâ which defines the way your imagined world functions. Your characters move according to the rules you create so that their actions become logical or plausible to someone reading your story. When your storyâs internal logic is strong, it enables readers to suspend their belief and go along for the ride, because what happens makes sense. Thus Bram Stokerâs vampire perishes in the sunlight, because thatâs how his novelâs internal logic works. On the other hand, according to Stephanie Meyerâs internal logic, it makes it possible for her Twilight vampires to survive in the watery sunlight of the Pacific Northwest.
Next weekâs Camp Counselor will be Patricia C. Wrede, author of fantasy novels such as the The Enchanted Forest Chronicles.
Ask her your questions here!

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Ask a Published Author: The Perks of Writing Spontaneously
Julia Crouchâs second NaNo-novel Cuckoo landed her a three-book deal. She spends her days writing at an untidy desk in a shed at the bottom of her garden in Brighton, with occasional changes of scene.
Sarah Duncan (right) has written five novels, the most recent being Kissing Mr. Wrong (shortlisted for the RNA Novel of the Year 2011). She has also taught creative writing at the Universities of Oxford and Bristol.
Do you find planning or pantsing (writing by the seat of your pants) more effective when it comes to writing? â Anonymous
Julia: Definitely pantsing. I planned Wrecked, the novel I am currently working on, and, while I have a lot less story editing to do now that I have finished draft zero (the draft no one but me sees), I really, really missed the spirit of discovery of the pantsing approach.
What do you do when something makes its way into the story completely by accident and then changes the entire novel? âErinKenobi2893
Sarah:Â Shout yippee and hallelujah, then run with it. I donât plan much beyond a few key plot turns, so something pitching up out of the blue is what I hope for! In my opinion, this is the best bit about writing a novel, and shows you have a fully functioning subconscious imagination. Â The only time Iâve plotted in full, I was bored to tears with the story when I came to write it so tootled off and wrote something completely different.
Next weekâs head counselor will be Ari Marmell, fantasy author of the Widdershins novels and campaign writer for role-playing games including Dungeons and Dragons.
Ask him your questions here!
...You shouldnât be writing yet, but thereâs more to writing than putting words on a page.