Behind the WoX @behindthewox - Tumblr Blog | Tumlook
Behind the WoX
@behindthewox
An independent platform to discuss WoX: the good, the bad
and the problematic.
Opinions are opinions. Onions are onions. Both have layers.
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Blogger may be referred to as Fish. Beware of fish-related puns.
(learning by trial and error - there was no instruction manual)
The purpose of this blog is to provide a platform to discuss WoX sites and raise awareness of issues that exist but seem to be ignored or mismanaged by those in charge of solving them. By making issues public we can add pressure on the leadership to listen to us, as users and community members, and make the changes we feel are needed in order to make WoX the best it can be.
If you have concerns or criticism regarding a WoX site it's always best to take it to a site leader and/or mugwump first. There is no need to point out their oversights or mistakes in public without first giving them a chance to fix it. As leaders they can, and should, expect to be questioned and criticised for their actions at times, but they still deserve a fair chance to learn about the issue and adress it before being publicly attacked for what could be a simple mistake. I will assume that attempts have been made before resorting to this blog.
If the issue remains after you've raised it with the people in charge and nothing seems to happen, that is when you can submit your concerns to the blog. (If it's an issue that is clearly not a mistake but something done on purpose and it should be obvious that it will have negative consequences, I'd say it's fair game to criticise though...)
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KEEP IN MIND
§ This blog is a place for thoughts, opinions and feelings.
Opinions, thoughts and feelings are subjective and aren't necessarily correct, factual or representative of the bigger picture. A person might be incorrect or misleading in what they express but that doesn't mean their opinions/thoughts/feelings are wrong or invalid.
§ One person's experience or interpretation of something can differ from another person's. Again: it might not be entirely accurate and correct, but that doesn't mean it's wrong or invalid.
§ Being offended or upset by something doesn't necessarily mean it was done in ill intent or aimed to insult or offend you personally. Objective, fair and constructive criticism is not an insult or offense.
(click "keep reading" for instructions, rules and information about submissions)
Submissions
On this blog there is a button which says "Say something!" where anyone can submit their own posts, either linked to a tumblr account or anonymously. The feature is technically for asking questions but on this blog we accept pretty much anything you want to say or share so don't feel restricted by Tumblr's wording.
SUBMISSION RULES
Submissions that don't follow the rules may be published with edits, or not published at all. If you don't want your submission to be posted publicly on the blog, please make a clear note of it! Start the post with "DO NOT POST THIS" in all caps so I won't miss it by accident. I may decide NOT to post your submission, or save it and post at a later point. This is mainly to keep a steady and cohesive flow of content.
You are responsible for what you write. I may be the one posting your words (I take responsibility for that part of the process) and your words may not be traced back to you, but you are still responsible for the consequences they may have.
Unless you specifically request that your submission is not to be posted, remember that your submission may be posted and made public for a wide audience. If published, anyone can see what you've written. Consider the potential risks and consequences of this before you post anything.
Try not to be rude. We all have feelings and sometimes it makes sense to express them freely, but sometimes it doesn't. I try to avoid insults, and so should you.
For negative feedback and/or sensitive topics, please avoid using names and use positions instead (e.g. "teacher"). If necessary, I will edit out names and any specifics that could make the person identifiable, but I appreciate if you do it for me.
If applicable, try to back up your statements with sources and/or arguments.
English, please. I'm not gonna share submissions that I don't understand myself.
Wanna submit anonymously but still separate yourself from all the other anons? Sign off with an animal of your choice (example: Best fishes! / Anonymous Fish)
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EDITS
Sometimes I post submissions in edited form. I try to keep my edits minimal and do my best to make sure the submissions retains its' original message. Edits are entirely due to practical reasons: protecting anonymity and integrity, avoiding unnecessary drama and insults, and in some cases simply to shorten down submissions to make them more manageable.
[text] = replacing (or rephrasing) original text
[-] = one or more words have been redacted
[/] = one or more sentences (in some cases paragraphs) have been redacted
On occasion I might use quotes from submissions, in which case I'll use quotation marks and sign it off with your name (if provided) or simply "anon".
I save all the original submissions, as well as submissions that I don't post, in case I need to go back to it later on. If you wish to retract a submission, feel free to make contact with me and request a removal. As long as the request isn't impossible or extremely unreasonable I will respect your wishes and integrity to the best of my ability.
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I, Fish, am an amateur: I don't have any training or instruction manual to follow, I'm learning as I go along and I like to try different approaches to see what works and what doesn't. I've messed up a few times and there are things I regret with this blog, but that is part of the process.
I do my best, and but I acknowledge that sometimes that's not good enough. I can't change that, all I can do is learn and try to do better. By all means, judge me by my mistakes, but please try to see the difference between mistakes and intent.
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Through your page, I became aware that WorldofSupernaturals is closing down, which is extremely sad. I had not been actively associated with the site since 2022, but learning that people in positions equivalent to MoM and HM were removed under unclear circumstances is genuinely disappointing.
I agree with your point that we need to think about how to help these smaller communities survive and thrive. Many of these sites were once among the larger and more influential communities when the WoX concept was taking shape. I have been part of several older sites over the years, and unfortunately many of them have now shut down.
Moving to my question: I have noticed that one site appears to be thriving despite having a relatively small membership because the MoM seems to run many alternate accounts. I completely understand the value of alts for exploring different storylines and keeping plots active. In smaller communities, staff members and long-time players often carry a great deal of the site's activity, and there is nothing inherently wrong with that.
However, should there also be a conversation about how site health is measured? If a significant portion of a site's activity is generated by the MoM, staff members, and their alts, then the site may appear more active than its actual member base would suggest. At the end of the day, if much of the activity comes from a small core group, is that fundamentally different from the concerns that have historically been raised about sites with low user counts?
I am not suggesting that such a site is dead or inactive. Clearly, activity is still taking place. My question is whether there is a meaningful difference between a genuinely broad and active community and a site whose activity is largely sustained by a handful of dedicated people.
What particularly interests me is consistency. Some sites were previously closed on the grounds that they did not have enough active users to remain sustainable. If that was the standard used to determine a site's future, should the same principle not also apply when assessing sites whose activity is heavily driven by staff members and their alts?
The site I am referring to is WoUA. I am not making a direct accusation of favoritism. However, I have noticed that this site's MoM appears to receive considerable public praise and support from one of the Mugwumps. There may be perfectly valid reasons for that, including the MoM's professionalism, commitment, and work on behalf of the community.
At the same time, from an outside perspective, it can be difficult to understand how the standards applied to some sites compare to the standards applied here. When a site with a small number of active users is considered unsustainable, but another site with activity heavily concentrated among staff and their alts is viewed more favorably, it naturally raises questions about how those decisions are being evaluated.
I would therefore be interested in hearing your thoughts on how sustainability is measured, how active users are weighed against active characters, and what factors distinguish sites that are allowed to continue from those that are ultimately closed. Understanding that distinction would help clarify whether the same standards are being applied consistently across the board.
[disclaimer: the text above is a submission sent in by an anonymous contributor, and they are expressing their personal thoughts, feelings and opinions. For now I will just post it, but I might respond with my thoughts in the future / fish]
HOUSEKEEPING NOTE: just to clarify, in my post about the firing of WoS site leaders I said "for reasons I'm not sure of" - and it's entirely on me for not paying attention and not taking the time to look it up. My phrasing might've been a bit misleading, implying that there's no good reason at all behind the firing, which isn't necessarily the case.
With that said however, from what I've heard it was an unfair decision. If anyone can and wants to clear up the reasons for the firings, please do.
I have been thinking about posting something to this blog for a while and what is happening on WoS has given me the final push. First of all, I want to say beforehand that this is not meant to make anyone feel called out. So if I offend anyone, I am deeply sorry.
I want to talk about two things:
1. Site closures
2. Big Green/MoM and Big Blue/HM pressure
1st topic: site closures
I feel like whenever a site loses a leader, it is not the lack of people applying but rather the lack of trust from the MUGWUMPS in hiring. There is people who love the site and yet they are not deemed trustworthy. And that is okay of course, but a lot of the times there's a bit of friend politics going on. You haven't been in the system yet as management? You are generally not that liked? You usually do not stand a chance. No matter how good you are. And that is frustrating to me.
2nd topic: Big Green/MoM and Big Blue/HM pressure
Has anybody ever noticed that most people who become Green or Blue on site usually don't want to associate with the site anymore after they leave? Of course, IRL happens and at some point people just grow out of it maybe. But I notice specifically that it's the site leaders that get hurt. They get fired over having IRL responsibilities, friendships end because of the pressure. I have seen so many get hurt. I wish I could just do something. I wish I could go to a MUGWUMP and talk, but when trying they won't say anything because of confidentiality.
People just don't get to have an IRL anymore when becoming site leaders. Having responsibilities is one thing, giving up IRL is another. There's a big difference.
Conclusion:
I feel like on WoX you just need to work hard to survive. The work ethic is unbalanced and when IRL comes into view there is not much understanding. It hurts people and I wish something could be done about it.
If anyone has advice on what to do about this, let me know!
Love and hearts from the Anon Axelotl
[disclaimer: the text above is a submission sent in by an anonymous contributor, and they are expressing their personal thoughts, feelings and opinions. I'm just posting it / fish]
WoP US - one longterm user has had enough (part 2)
P.US Anon says (part 2 - AI in topics)
We also have an AI problem where they allow AI in topics but not in homework, and so there are people who put effort into homework and then there are people who spam topics with 1000 words to get 7 points per reply. This is also not okay in my opinion because it literally breaks TOS when it involves handing writing over to another site without one's consent. I have stopped RPing entirely in topics because my replies are being fed to bots to generate a reply to my own response so that another person can get points for my effort. If I wanted to talk to a bot, then I would use CA.I where I can at least consent to having my writing being taken and used to train bots, and yet that is what happens when you input a prompt to AI, it also trains at the same time. I would rather have my writing not stolen and used so that another user can profit from my writing.
I was under the impression that generative AI was entirely banned from all parts of all WoX sites, but maybe that's just me preferring to think of WoX as a community that values and encourages human creativity and skill, and firmly stands against the evil of generative AI. If that's not the case, I'll be very disappointed.
It's easy to make rules against using genAI, but those rules are not easy to enforce. And some of those 1k+ words topic posts might very well be written by users who wouldn't touch gen AI with a 12ft long stick.
It's impossible to tell for certain if a digital text is written by AI or not - even AI itself can't tell the difference, it can only recognise certain indicators and indicators are not evidence. And AI keeps learning too, it's probably learning to avoid the indicators to make the result look less AI.
Rules are pretty useless if they can't be enforced, and we don't want to punish the wrong people by accident. Besides, threats don't do much either to people who don't care. And people who use genAI often don't care about the ethics, or they probably wouldn't be using genAI for creative writing in the first place.
Maybe what we need is positive reinforcement and encouragement? Encouraging users to use their own words, and rewarding them for it with good feedback and support. Oftentimes the carrot is more effective than the stick.
I really wish for genAI users to know and understand that there is real joy and satisfaction in putting together a sentence that flows perfectly, a paragraph that makes you feel something, descriptions that help you picture a scene as if you're actually there. It can be frustrating when you don't get it right, and it takes practise and effort, but that's what makes it feel so good when you get it right. You don't get that joy and satisfaction by watching a bot do it for you. You might get a similar result, but you'll never feel the pride of sharing something that you made with your own skill.
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Am I being unfair to genAI users? Maybe I am. I am half expecting a long lecture defending genAI in the comments... presumably written using genAI. Yes, I am prejudiced, and with that said there's no need to use genAI to tell me what I just concluded myself so please don't waste limited natural resources on telling me what I already know.
WoP US - one longterm user has had enough (part 1)
In mid May, a very long submission about WoP US landed in my inbox. It addresses multiple issues so in order to give each issue its own fair chance of discussion I've decided to split it into multiple posts.
P.US Anon says (part 1 - grading)
I have had my homework stolen repetitively on P. US by multiple individuals. [/] Not to mention that the moment I made a new account and applied for the classes there were almost 200 things to grade. The grading is a problem, and it gets solved with "Grading Comps" that still leave stuff spilling over well into the new year. Users are discouraged from grading because there is too much and it is overwhelming. [/]
 I would rather not have my homework stolen so someone else can slightly modify it and get points, and I would rather be on a site where I feel welcome. [/]
Only ONE AT does their job and ended up grading for all the other ATs in their subjects.
Stealing homework?! Sounds like the thieves are missing the whole point of the site, which is creative writing. There will always be users like that unfortunately, it's hard to avoid when the site is marketed as a Harry Potter RPG and people assume it's an interactive video game, completely missing the fact that it's about creative writing. On one hand, some of those users end up staying and falling in love with creative writing and that's a win for the site (and the world at large, if you ask me). On the other hand, it brings in a lot of users who don't see the fun in writing and acts disrespectfully, not out of malice but because they can't really relate to the people who write for fun. Except those who do act out of malice, maybe because they're disappointed that it's not the free video game they were expecting.
The grading sounds like a bad situation that is tricky to fix, but should definitely be looked at. It's probably time to look outside the box and think of other solutions than just competitions and encouragement. I don't know how WoP US has set up their ATs but maybe some teambuilding and encouragement within the AT team could help increase their activity a bit.
First step is probably to figure out why users are doing homework but not grading. Part of it is explained by grading being locked to level 3, but there might be other factors as well.
What puts people off from grading and how to we encourage users to grade more? I think this question will need more brains than just one, so please share your thoughts.
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What may disaster happened now? And other than the snap what may disasters have happened?
I honestly can't remember the exact May Disasters in the years since 2023 but there seems to be a pattern with big bad things happening in May as I recall joking about it year after year. If I had the time and the brainspace I'd look it up but for now you'll have to do with a very vague "several years in a row, big bad things happened in May".
This year the drama is on World of Supernatural. The site leaders were fired for reasons I'm not sure of, multiple members of staff quit in solidarity and now the site is closing on May 31 because for some reason, no one wanted to step up and take over the leadership after the previous leaders were fired and multiple staff members left with them.
There are definitely some similarities with the Great Firing in May 2023, albeit on a smaller scale.
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Another sus thing that's going on is that some sites that were closed down in the last 5 years have suddenly made posts on social media that they're looking for people to revive the sites. Which sounds like a good thing, at least at first glance, but if you scratch the surface you'll find a long list of questions, uncertainty and doubt.
The sites closed because they failed, and the reasons for the failures are many and complex. It's not just the site leaders and their management that is to blame for a site's failure (sometimes they are not to blame at all), it's also on the mugwump in charge of supporting the site.
Unless all of those factors of failure has been addressed and solved, reopening the sites will just lead to another failure and closing. And the closing of World of Supernaturals indicates that the upper management (mugwumps & site owner) still hasn't quite figured out how to keep the smaller sites alive and afloat, much less safe and thriving.
And it has to be asked: are the previous staff of these sites involved in the process of reopening them? Or is this an initiative taken without their involvement? I hope it's not the latter, because that'd be a pretty nasty slap in the face to people who built the sites in the first place.
I took some time off, lacked the motivation to pick things up and things seemed pretty stable for a while (at least from what I could see from my fish bowl) there so I figured "yay, retirement!". Apologies for not doing the euologies for the sites that have been closed down in my absence, but feel free to submit your own.
Alas, it seems stuff hit the fan and my fish bowl got wobbled, waking me from my slumber. I had almost forgotten about the tradition of May Disasters on WoX. Are we still doing that? Apparently.
The top leadership at WoO US is so frustrating. They say they want feedback and that they'll listen to you but the moment anything negative is said, they just brush it off. I’d love to share the screenshots to show how bad it is, but unfortunately, the rules don’t allow it.
Now, I get that not every single suggestion needs to be acted on, but leaders should at least listen to feedback and acknowledge it. It's insane that someone takes the time to write a whole analysis on an issue, with reasons and examples, and then gets told that nothing will change, without any explanation or even a proper response. Just straight-up dismissal.
Honestly, I feel a bit better knowing that I’m not the only one who’s noticed this. I’ve heard the same complaints from [others]. [/]
The people at the top are so out of touch that they can’t communicate properly, don’t see their own flaws and won’t take responsibility for anything.
It’s very disappointing when people who are supposed to be good at managing or handling power just prove they’re not up to the job.
Sorry for being so blunt, but I’m just fed up with pretending everything’s fine.
(A more positive note? The leadership at WoL is great!)
[disclaimer: the text above is a submission sent in a while ago by an anonymous contributor, and they are expressing their personal feelings and opinions. minor edits have been made, see the pinned post on the blog. the text below is my response.]
I can't really judge the situation on this one as I'm rarely on WoO, but it does seem to be a recurring problem across sites that people who provide feedback don't feel heard and/or won't get a proper response.
Like anon says, not all suggestions and feedback need or can be acted on, but if someone has taken the time to provide their thoughts and ideas the least you can do as a leader is to take the time to write a response. If possible, explain why the suggestions can't be implemented or why things are the way they are.
But if you're gonna use AI to generate that response for you, maybe think again and settle for a simple "thank you for your feedback" - if you're not willing to take the time to put together a proper response, at least be honest about it.
Don't dismiss users and their concerns. That's how you lose your community.
And if you as a leader don't have the capacity to deal with everything on your plate, delegate everything that you can delegate so you can focus on the things that only you can do.
Dan has to stop alienating the Grad Staff for his sites.
Recently, there has been a rule change in one of the WoX sites (I will not reveal which one because I know that the high staff is doing the best that they can given the circumstances and that would not be fair to them). According to that rule change, Grad Staff is now (1) discouraged to write and grade homework and (2) forbidden from participating in Catastrophes.
It seems like Dan doesn't realise how much that serves to undermine his communities, rather than make them stronger, and for a great number of reasons. I'll go over all of them, one by one, and then propose solutions.
(1) For the average student, discouraging Grad Staff participation is horrible - if anything, Grad Staff should be encouraged to produce gradings and/or creative content when possible! More gradings mean faster turnaround times, meaning that queues are smaller and students are happier, not to mention that Grad Staff is hired exactly because they do great work. This means that their feedback, on average, is also excellent. As for homework, I know that users enjoy reading a nicely-written story, and many of them actually have a blast when getting to know how their instructors became the person who they are today.
Telling Grad Staff that they should not interact as much with the site makes the community less rich. We have fewer gradings, fewer stories, fewer opportunities for engagement. We lose part of the spark that could connect students to instructors.
(2) For the staff member themselves, this feels extremely alienating. In spite of the fact that they do not have any advantage over non-Grad Staff, they are still treated differently, even though we all work hard to manage teams or write lessons that everyone can enjoy. This hurts emotionally and, logically, also incentivises them to just drop their positions.
I say that because this is the predicament I'm currently at. The high staff at that site knows I'm not someone who likes managing alt accounts, and I'm thinking about dropping the job altogether. I haven't yet because they have been amazing and I feel a deep sense of loyalty towards the two main roles of that site, but if it were any other WoX I'd have dropped the role as if it were a hot potato.
(3) This is an important one: restricting Grad Staff opportunities does NOT entail greater accessibility to members! Chances are that if they want to engage with the site, they will either drop the position (like I am thinking about doing) OR create an alt to do what they can't. The end result is the same, though - the person is occupying the same position on the Points Board, only with a different role and/or name.
Wanting to include new users is excellent, but that cannot come at the cost of the people who have stuck with you for long, who have done a lot of work to create that community. This means that more nuanced policies are required - policies that don't just shun an entire group just because they are qualified hard workers. Rather, it is much more effective to rework the system so members feel like they are getting recognition in a way that is not exclusionary. Here are two proposals on how that could be achieved:
(1) Grad Staff point boards could be separate from the regular user point board. This would make it so Grad Staff can still interact with the website in full capacity, without decreasing the access opportunities for the regular user. If done right, this would actually increase user engagement: if Grad Staff is getting points on a different account, the regular users (that are not alts of staff member) will have a more competitive chance because staff's efforts are focused somewhere else. This has been done at WoO US, so we know it's technically possible.
(2) Prizes could, and should, be awarded to students that are not members of Grad Staff. That is totally fine! If prizes are also separated in multiple tiers, not only will that increase access to rewards (which come at no extra cost or effort to the website) but also it creates a more vibrant and satisfied community in which people are happy to interact.
I have to be very honest: from the technical side of things, being Grad Staff is a pretty thankless job because of Dan's policies - because of what we get in return from our work in comparison to everything that we miss out on. The only reason that I find myself drawn to these roles is because I love to see users enjoying themselves and having the chance to explore their creativity, but this constant feeling of alienation makes me question, more and more, whether this is worth it.
If not for the students, I know I'd have quit all my roles already.
[disclaimer: the text above is a submission sent in by an anonymous contributor, and they are expressing their personal feelings and opinions. the text below is my response.]
This one's long enough with me adding to it, but I would like to add this: for catastrophes, I'd encourage grad staff (and experienced users) to hold back for a few seconds and give other users a fair chance at solving them. Encourage, not force it.
It can feel unfair for newer users when old users solve catastrophes before they've even had the chance to finish reading it, so giving everyone a fair (or at least fair-er) chance at it could make a difference and give a nice boost to new users.
Compromises is a great concept, and I highly recommend trying it.
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Before I begin I would like to stress how much I love WoX. I also harbour no ill feelings towards Dan or any of the management or staff, they are humans behind the screens after all who work very hard behind the scenes to help keep the sites running.
However, myself and a few other users feel the current ban system as it is is very unfair, due to the only ban being a permaban, and if it all it takes to get banned is to merely continue RPing with someone who tends to stray too close to rule break territory, then it at the very least needs to be reviewed.
The reason for this post is due to reports from users who’ve been perma IP banned (which under the current ban system is the only ban).
[The situation involves three users, A, B and C. User A probably deserved the ban, but B and C were banned for merely participating in the topics where user A acted problematically.]
I ask you this: is a permaban fair for those who engage with users who break rules one too many times, despite the fact that they follow rules as best as they can? Is a temp ban not more fitting for those who are willing to learn from their mistakes yet still get told the bans are final? Or are the perma bans more than reasonable no matter how small or big the crime?
Let me also know me know your thoughts on whether the current banning system is fair for everyone.
disclaimer: this submission included the story of the specific event mentioned, but I have opted to replace it with a brief summary (text in italics and brackets) to focus on the question at hand. I only have the information provided in the submission, and there could be more to the story and information that I'm currently missing. Full submission with story included may be posted separately if requested.
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To the best of my knowledge (and I confirmed this with people in the know) the ban system works like this: there is the option to ban individual accounts, and the option to ban a specific IP adress, which simply prevents access to the site when using the banned IP. Both types of bans can be undone/removed/cancelled and login with the account/IP will work as normal again.
Neither one is entirely foolproof: one banned account doesn't stop you from creating a new account on the same site (even with the same IP), and one banned IP adress doesn't stop you from using a different IP adress to access the site with a new or non-banned account. With IP bans it's standard practise to ban all individual accounts connected to that IP, but that is done manually by site leaders. Please don't abuse this extra piece of information.
Standard practise is to only ban accounts when A) it's a confirmed troll and B) other measures have been tried but failed in terms of changing the player's behaviour. IP bans are only to be used when absolutely necessary, such as banned players creating new accounts to such an extent that banning them individually won't solve anything. In extreme cases, specifically when users hop from one site to the next when banned, they might be IP-banned from all WoX sites.
Basically: banning is a tool to use when the other options of enforcing the rules just won't do the trick. At least that's how it was back in my day and on the sites I was active on, it could differ from site to site, but it should be the rule for all WoX sites.
The current ban system and standard practise, with warnings and multiple chances before a ban is even considered (trolls being an exception), is in my opinion as fair as it can get. Not perfect, but as fair as it gets.
Based on the information provided, the standard and fair way to handle this would be the following: if person A doesn't change their ways after 2 warnings from the site leader, banning the account would be in order. I'd allow them a second chance on a new account, and if the issues remain I'd declare that any account belonging to the player shall be banned from the site if identified.
For person B and C a simple reminder and communication in DMs should've been enough. Had they been responsible for enough other problems to warrant a ban, the regular procedure would've been followed.
How this escalated to IP bans I can't even imagine. Either there's a lot more to the story that warrants the actions taken, or the admin in question has acted wrongly. And that's the restrained version of my conclusion, my immediate reaction contained a number of expletives that I probably shouldn't repeat in public.
One explanation could be that it happened during the short period of time a while back when the option to ban accounts was broken and IP-bans was the only choice, but if that's the case it should've been reverted once the bug was solved. It also doesn't explain why person B and C were banned too.
Whatever happened here doesn't sound right to me. If someone has acted wrongly, I sincerely hope that the mugwumps will look into it and take action to prevent such misuse of admin power from happening again.
Anon says: quit the fictional stereotypes of Asian characters, you're being disrespectful! *
[*] not an actual quote, I'm paraphrasing
A looong time ago I got a submission about unintentional racism across WoX. At least I would identify it as unintentional, because it doesn't seem like intentional or ill intended racism to me.
It's a sensitive and tricky subject so I'm gonna leave the submission hidden under the "continue reading" at the end of this post and try to stick to constructive points.
(there's a reason I've been putting this one off for months - this is tricky stuff to write about and I don't think I'm the best suited person to do so, but it deserves to be posted so here we go...)
Society in general doesn't really teach us how to approach other cultures beyond scratching the surface. It's generally accepted that you don't need to know more than what you can see from the outside, and while there is progress about acknowledging cultural appropriation and what's appropriate and not it's still something that is easily shrugged off as unimportant.
So what if a child dresses in a cheap costume kimono with geisha makeup and walks around mimicking the sound of Japanese, it doesn't hurt the Japanese in any way, does it? And so what if an American teenage K-pop fan surrounds themselves with random bits and pieces of Korean culture and mimic the mannerisms and language, it's harmless fangirling that celebrates the culture, right?
Except it's more complicated than that.
WoX is an international community with people from all over the world, including the cultures that are foreign to the majority of us. Someone using another culture and language for their character without fully understanding and respecting it can rub people off the wrong way, Anon in the submission below is an example of that. There's no problem if it's done right with research and respect, but it can be a problem if you're just picking and mixing certain elements based more on aesthetics than accurate representation.
To pick and mix different aspects from different cultures is common in fiction, and that's fine as long as it's fictional and done with respect. But you cannot take that pick-and-mix fictional culture and treat it as if it's a representation of an existing culture. If you want to represent a culture that exists, you don't get to add your own ideas - you need to stay true to the culture, as best you can.
We need to provide the guidance and resources to do it right and rather than discourage those who unknowingly did wrong, we need to encourage them to learn more and work towards better ways.
O o O o O
TW: racism, unintentional ignorance.
If you feel guilty of the problem raised, it might be an upsetting read and I don't blame anyone for skipping it. That said, I highly encourage you to read and take Anon's words into consideration if you're in a good position to do so.
Disclaimer: I'm an outside observer, not an expert! I fit neatly into Western society and cultural norms (for the most part) and my experience with racism and cultural clashes is almost exclusively as an observer.
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Anon says:
As both an Asian individual and a member of the LGBTQ+ community, I am deeply disturbed by the ongoing fetishization of Asian men on WoX.
Despite the unfortunate prevalence of ignorance on these sites, especially when it comes to actions beyond the game, I am shocked that this issue has not garnered more attention. It seems only a few users recognize the troubling pattern I’m about to describe. Having been part of these communities for quite some time now, I’ve noticed a significant and recent uptick in the portrayal of East and Southeast Asian gay male characters.
What’s particularly concerning is that these characters are almost always created by white women, and many of the same individuals appear to be behind this recurring phenomenon. It’s difficult to interpret this as genuine representation when it feels far more like fetishization.
Let me be clear: I am not saying that people cannot create characters from different cultures, sexualities, or genders than their own. However, these portrayals often lack depth, nuance, and respect. Instead, they present a repeated pattern of shallow, almost interchangeable characters that fail to capture the richness of our identities. Too often, these characters are reduced to stereotypes or misrepresentations. They are infantilized, over-simplified, or otherwise distorted in ways that strip them of authenticity.
Many of these so-called “representations” feature Asian characters with generic, fully Americanized names, played by using exclusively K-pop idols. Their dialogue is frequently peppered with childish mannerisms, reinforcing harmful tropes rather than breaking them. What makes this especially frustrating is the broader context of representation, or lack thereof, on WoX.
Characters of color are already underrepresented, and among the limited number of POC characters that do exist, a disproportionate focus is placed on East Asian men. Even within this small subset, the portrayals are overwhelmingly filtered through a fetishized lens. Instead of celebrating diversity or exploring meaningful stories, this trend reduces Asian LGBTQ+ identities to superficial caricatures designed to fulfill someone else’s fantasy. Proper representation should aim to expand understanding, challenge biases, and celebrate the complexity of marginalized communities.
Instead, what I see on WoX perpetuates harmful stereotypes, erasing individuality and culture in favor of a romanticized, commodified image.
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[disclaimer: the text between the _ _ _ markings is a submission sent in by an anonymous contributor, and they are expressing their personal thoughts, feelings and opinions. / fish]
I am new to this community and I honestly value this blog. I guess my question is should I continue? I really joined WoO cause I thought many people would be active. Like it says 1k +. However the most I've seen is like 30. Is the numbers wrong or something?
I could be wrong, but I think the number of active accounts counts all the accounts who have logged in on the site within the last month or so, while the number of people online only shows how many accounts are logged in at the moment. So the numbers should be correct!
One thing to keep in mind is that many users/players have multiple accounts. So 1000 accounts doesn't equal 1000 individual players, since many players have more than one. But most players are not logged in on more than one at any time (although that can be done).
WARNING: very rough estimates and lazy math coming up! Math is not my thing, so I'm keeping it simple with rounded numbers and guesstimates based on what I know of other players. Wanna provide the proper math for me? Comments are open!
If we make a rough estimate that the average number of accounts per player is 3, the total number of players across 1000 accounts is actually closer to 330. We can approximate that maybe half of these accounts are only logged in a handful of times a week or less. Out of the 115 users who log in more or less daily, only a percentage will be online at any one time. So depending on the time of day and how active the site users are, the number of accounts logged in at a specific time can be anywhere from 5 to 50 (or more! or less...)
worldofolympians.com is one of the biggest sites across WoX, and an average of 30 users online at the same time is not bad.
And should you continue? YES!
Keep your head on straight and remember that it's not perfect and all sites have their issues, but if the issues aren't affecting you directly and you find joy in being on a site then go for it! If that joy is sullied by the issues that exist, you can always leave when it does (or step up and see if you can help fix them).
There is still a lot of treasure to be found within WoX, even if the backstage is in a bad state. And there's a lot of good to found backstage too!
Caution is advised but that doesn't mean you can't enjoy the good parts.
I don't think WoX has lost "the magic" as the people who submit their posts on this blog like to claim. The site has objectively gotten worse over the years, make no mistake about that. But I think "the magic" about it being lost is simply due to burnout. It's a fact of life that if you keep doing something over a prolonged period of time you will eventually get bored. Listening to your favorite song over and over will eventually lead to you getting sick of it. You can't be on WoX multiple hours a day, every day and then complain about how "the magic" is gone. You've just lost interest, and that is ok!
This isn't a defense of WoX, I abhor the state of the site right now. Nor is it an attack on anyone who does think there is "magic" that's slowly been lost. I want to get a discussion going, I wanna see the other side of this argument. What caused this "magic" and when exactly would it have been lost? I'd love to see people discuss this please :D
[disclaimer: the text above is a submission sent in by an anonymous contributor in mid june, and they are expressing their personal thoughts, feelings and opinions. I'm just posting it / fish]
You might've noticed it's been very quiet here for the last half year or so, and to those who have made submissions I'm sorry I haven't posted them. There are a couple I've been meaning to post but I just haven't been in the right headspace to tackle it.
I'm gonna try to check the inbox a bit more regularly, and I would love to hear your thoughts on how WoX is doing and what we can do to support and help each other out in order to keep our sites afloat.
Has anyone tried out some cool social media strategy or tricks that worked great? Share them! Tips and tricks on how to keep lessons interesting and varied with different kinds of assignments? I'm sure there are teachers out there who would find that very helpful.
Helpful content with tips and tricks has been requested and the more who contribute the better!
And if you're more into complaining, what bugs are currently bugging you the most and why? With a long list of bugs to fix it could be pretty helpful to identify which ones to prioritise. And if complaining about it makes you feel better, there is some value in that too.
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Is there a list of all the fixes and improvements that have been made over the last 6 months?
I have not been active and therefore I've missed a lot of fixes, only hearing of them through other people who don't always have the complete information to share. I was waiting for a changelog post for a reliable update to make a blog post about all the helpful improvements I've heard about but that never happened... which is disappointing because I was looking forward to positive things to post about and practise some positive reinforcement. And good things need to be shared and celebrated, both big and small.
There is a new feedback forum, which is nice to see. I'm not sure it's a great idea to make separate feedback forums for WoP, WoO and "the rest" but I see the point. Some feedback is only relevant to certain sites and having it all in one place would require a tagging/filter system. I have more thoughts, but let's leave it at that for now.
So use the new feedback forums! This blog is still here, but it should be more of a last resort for when you feel like there's nowhere else to go.
For all WoX sites: www.feedback.worldofjademountain.com (the url is a bit misleading, but it's the one all WoX sites link to so...)
For all WoPotter sites: www.feedback.worldofpotter.eu
For all WoOlympians sites: www.feedback.worldofolympians.com
PS! Anyone wanna catch me up on the fixes and improvements that somehow never made it to the changelog?
Note: there's a few things in my inbox that I've been meaning to deal with but I haven't been in the right headspace for it. I'll get to it eventually.
There is a lot of work that needs to be done in order to make the site blog feature worth the time and effort it takes to regularly create content for them, and most of that work is work that we as a community cannot do. I could go into details but the people who can make the difference already know what needs to be done, or at least I would assume they do. And there are many people within WoX that are far better qualified than me to explain why the current setup doesn't work.
So I'm gonna focus on the things that we as a community CAN do to optimise the site blogs. It's not gonna solve all the problems and magically improve SEO and site visitors overnight but it's small steps in the right direction and it could pay off in the long run. Worth a try, right?
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ONE: every blog needs a purpose
The overall purpose of the site blog feature (at least in my understanding, but I could be wrong) is to showcase the site to "outsiders" who don't have accounts and can't access all the actual site content, motivating them to create an account to discover more. It's a part of the site that we can link to from our social medias to show what we do and have to offer, and hopefully make non-users join as new users.
Example: make blog posts about site activities, show the world what your site has to offer. Combine with testimonies and examples from users, such as "I love reading homework from this one person who always makes their character make terrible dad jokes at the end of their RP!" to entice new users to join and experience it for themselves.
Wanna read the other four points? Click "keep reading" below!
TWO: longterm planning and strategy
A blog without content isn't worth much, and producing that content takes time. But content without a strategy or plan isn't going to get you very far. I've already suggested blog posts about site activities and inspiring newcomers to become users, so consider that the first part of your plan. The second part of your plan should be SEO, search engine optimisation. Basically, pick keywords that people are likely to search for in relation to your fandom. The more keywords and key phrases your site contains in total, the more likely it is to be in the top search results.
PS! This isn't just a SoMe and blog thing, SEO is something teachers and journalists need to work on too!
Example: "Who is [greek god]?" with a presentation of the character. Squeeze in your keywords as much as possible without making it feel fake and cringe. If it feels like an A.I.-generated SEO slop, that is what your readers will think your site is.
THREE: social media
All site users will get a notification about new blog posts, but if you recall the first point you'll know that it's not the existing site users that you're aiming for. They already have accounts; it's the potential new users you're really after. But no account means no notification about new blog posts. Unless you make one, that is, on your social media profiles. Let your blog content and social media content work together, directing people from one to the other. Use CTAs (call to action), links and "clickbait" for optimal effect.
Example: on social media, make a post about an interesting shop item. Use the item picture, write a brief caption like "you're handed one of these but you have no idea what to do with it. help! don't worry, today we're sharing the instruction manual on our blog: worldofsomething.com/blog". On the blog, remember to link to your social medias (and your site!) at the end of every blog post. SEO isn't just about keywords, it's also about links.
FOUR: graphic profile
Freestyling is fun, but sometimes you need to limit yourself to what works best. It's a good idea to set up a few basic templates with simple designs that match the rest of the site and gives a professional but casual vibe. First impressions matter, after all. Avoid "busy" patterns and bright colours, use fonts that are easy to read, and structure your text with paragraphs and headers. Keep in mind that some users might be visibly impaired or dyslexic and might struggle with decorative fonts and certain color combinations. "Boring but accessible" should always win against "decorative but potentially difficult to read and decipher".
Example: light background, dark color text (or vice versa, it's the contrast that matters), sans serif font for paragraphs and a decorative but easy to read font for headers. The letters should be separate from each other (not "holding hands" like in cursive writing) and sometimes it's helpful to increase the spacing.
Tip! Sit back and try to read your formatted text from a further distance than usual. If you feel like it's a strain on your eyes or struggle to make out the words, you might wanna adjust your formatting to make it easier to read. If the font and color is good, try changing the sizing and spacing.
FIVE: quality control
Impressions matter, remember? That goes for writing as well. Bad writing can make for a bad impression, especially if the reader is used to higher standards. Many of the potential users you're trying to lure in will be avid readers, meaning that they will be used to the standards of publishing and anything less is... well, less. So it's pretty important that you're on the top of your writing game and maybe even get your blogs looked over by a grammar police before posting...
For SoMe team leaders: take the time to put together some good online resources to use for grammar rules, writing tips, spellchecks and anything else your team might find useful. Be gentle with your corrections, focus on the biggest ones and don't adress it as a "fail" but rather a "try this instead". If you can explain why it's wrong and how to do it right, take the time to explain it (easier said than done, I know, you might need to read up on grammar yourself first). And while quality is important, it's more important to have a good relationship with your team so don't hesitate to let the smaller mistakes slide in favour of keeping the writer encouraged and motivated.
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This is the best advice I have to give, based on my experience and my amateur studies on social media. If you have the resources to give it a try, feel free to give it a try! And if you have more (or maybe better) suggestions, please share!
But if your site doesn't have the resources to make it work right now, I'd argue you're better off focusing on social media platforms and actual site content: the site blogs should be in the lowest tier of priority because they are not worth the effort unless changes are made and you actually have effort to spare.