TTRPG School: Required Reading
This is an alphabetical list of writing on tabletop games, video games, games broadly, and a few adjacent topics. It is required reading. I am not agreeing with anything by having it on this list. Some of the works feature bibliographies and links to other works which they are referencing or in conversation with. Read those if you can. There are works I wanted to include on here but have been taken off of the internet, and I was unable to find them elsewhere beyond my hard drive.
You should read the following (just one a day or one per week, and maybe write a little personal response to it):
About Games and Beings Serious & Why Do Things Have Outlines, Bateson - https://garadinervi-repertori.blog/post/639473512034222080/gregory-bateson-1972-metalogue-about-games, https://garadinervi-repertori.blog/post/166320033101/gregory-bateson-why-do-things-have-outline
Against Procedurality, Sicart - https://gamestudies.org/1103/articles/sicart_ap
Anti-Canon Worlds and the UVG, Rejec - https://www.wizardthieffighter.com/2019/anti-canon-worlds-and-the-uvg/
Avoiding Inapt Discussions in RPGS, Prescott - https://blog.trilemma.com/2023/07/avoiding-inapt-discussion-in-rpgs.html
Bleed: The Spillover Between Player and Character, Bowman - https://www.nordiclarp.org/2015/03/02/bleed-the-spillover-between-player-and-character/
Blorb Principles, snan - https://idiomdrottning.org/blorb-principles
Boot Hill and the Fear of Dice, Rutskarn- https://www.chocolatehammer.org/?p=5773
Don’t Incentivize Ethical Behavior, Siew - https://slowlorispress.com/post/742713305722961920/dont-incentivise-ethical-behaviour
Game Design is Mind Control, Crane & Sorenson - https://genesisoflegend.podbean.com/e/episode-21-%e2%80%93-game-design-is-mind-control/
Homo Ludens, Huzinga - https://merton.bellarmine.edu/files/original/b0899cfad820ab8ad7033952b7a022ba1d7cab9d.pdf
Inevitable Architecture, Woods - https://lebbeuswoods.wordpress.com/2012/07/09/inevitable-architecture/
Libre Baskerville Jam - https://itch.io/jam/libre-baskerville-jam
Morality Play, Pokey - https://myfriendpokey.tumblr.com/post/183941596800/morality-play
Moralizing and Manipulating in TTRPGs, IdleCartulary - https://idlecartulary.com/2023/09/02/moralising-and-manipulation-in-tabletop-roleplaying-games/
New Simulationism, Sorenson - https://samsorensen.blot.im/new-simulationism
On Romantic Fantasy and the OSR, Manola - https://udan-adan.blogspot.com/2015/07/on-romantic-fantasy-and-osr-d.html
Playing to Win, Maz - https://www.alicemaz.com/writing/minecraft.html
Revisiting GNS, Baker - https://lumpley.games/2025/04/07/revisiting-gns/
Rules Elide and its Consequences, Sinclair - https://web.archive.org/web/20230401204032/https://cohost.org/jared-sinclair/post/1211889-rules-elide-and-it
Sinistar or: How to Play Games Wrong, Joel - https://youtu.be/OFbhDs_8k1A?si=DGo4y1U3xr_8Qq0z
System Does Matter, Edwards - http://www.indie-rpgs.com/_articles/system_does_matter.html
Systems of Relation, Dragon - https://possumcreek.medium.com/systems-of-relation-c3b27fc4cc99
Ten Manifestos, Harmony Zone - http://harmonyzone.org/ManifestoJam/TenManifestosForGroupsOfNoPeople.html
The Artist is Absent: Davey Wreden and the Beginner’s Guide, Danskin - https://youtu.be/4N6y6LEwsKc?si=DMFViwSTOOa4W6PY
The Big Three, Sorenson - https://memento-mori.livejournal.com/175828.html
The Forms and Fluidity of Game Play, Nguyen - https://gamephilosophy.org/pcg2014/wp-content/uploads/2014/11/C.-Thi-Nguyen-2014.-The-Forms-and-Fluidity-of-Game-Play-PCG2014.pdf
The Hidden Art: Slouching Towards A Critical Framework for RPGs, Laws - https://web.archive.org/web/20080625014524/https://www.rpg.net/oracle/essays/hiddenart.html
The Impermanence of Art, Bissette - https://web.archive.org/web/20241114224733/https://cohost.org/chrisb/post/2011604-the-impermanence-of
The Monomyth Thread, Libre, Kazumi & Udernation - https://bigstuffedcat.itch.io/the-monomyth-thread
Thinking About Formal Incentive, Marcia B - https://traversefantasy.blogspot.com/2023/09/thinking-about-formal-incentive.html?m=1
What are assumptions about how to play an OSR adventure that you think might not be commonly held as desired?, Scrap Princess - https://campaignwiki.org/wiki/LinksToWisdom/What_are_assumptions_about_how_to_play_an_OSR_adventure_that_you_think_might_not_be_commonly_held_as_desired%3f
What is a Game?, Suits - https://web.archive.org/web/20061010064123/http://www.stsintl.com/articles/whatisagame.html
What Should We Do With Our Games?, LeMieux & Boluk - https://alt254.itch.io/what-should-we-do-with-our-games
I put this list together in response to seeing a lot of the same arguments and discussions happening in regard to system-matters discourse, and it’s thinly veiled offshoots. The original goal was to ask people to understand both sides of the discussion and the reasons for pushback against both sides. After compiling, it now comprises more than just history and the goal is simply education and the sharing of ideas.
Hope you get something from it,