Been a looong time since I've updated here!
First, I had been working as the Art Director/Lead Artist on Rift of the NecroDancer since 2021-ish. I developed the game's overall art style, developed the game modes alongside the Director, and 95% of the characters. Unfortunately, 1.5 years ago, 50% of the studio were laid off, and I was part of that group. Development on Rift continues without me, and it is what it is.
On the upside, since then I have had the absolute pleasure to work on BEASTIEBALL with Wishes Unlimited as the Lead (human) Character Artist. Beastieball is a creature-collecting volleyball RPG that is available NOW on Steam in early access. It is fully playable from start to finish, and the team is absolutely moved the reception. A huge thank you to those who have supported us! And if you haven't done so yet, check it out!
A turn-based volleyball RPG where you coach a sports team of Beasties! Your Beasties' relationships grow and change, unlocking new abilities
I would like to make more Beastieball posts here in the future, going over some of the dev process on my end. There's something like 100~ unique characters and NPC's in the game made without any kind of character creator besides the playable main character. Please look forward to it!
I'm still semi-active on X (Twitter), but I've been migrating to Bluesky for the sake of my sanity.
Twitter: https://x.com/penciltest Bluesky: https://bsky.app/profile/ccezra.bsky.social


















