Aya Reviews 006: Deltarune
(Chapters 1-5)
Genre: whatever Toby Fox wants it to be
Hometown, USA has been imperiled by the reemergence of the Dark World, a living psychosis where ordinarily inanimate objects manifest personalities and lovable speech quirks in a shadowy pocket dimension. Kris* and the Fun Gang go on a series of whimsical* adventures* through oneiric dungeons to distract themselves from the real world.
Bullet-hell type gameplay returns from Undertale, but as the chapters progress and Toby and co.'s coding skills mature, you can never truly predict what kind of gameplay twist will happen next. Some battles are challenging, but the overall difficulty is quite low.
Nuzzle noses with a cute goat boy on a pedalo cruise over a lake of battery acid. Cut your palms on prophecy and smirk the pain away. Follow the northern lights until the channel changes. Make your friend stronger, then drive the wedge deeper, deeper, yet deeper, til she feels at home at the bottom of a lake. Hold an "egg" in your hands until they disappear.
The world is meta and self-referential. Your player character cooperates with you begrudgingly, even though a monochrome copy awaits your commands... somewhere. Operate under so many layers of abstraction that objective truth is obscured by overactive pattern recognition. Tricky Tony sure knows how to write a mystery.
(withholding score until all chapters are finished)
*(allegedly)












