Splatoon Raiders Pre-Direct Speculation
Alright, seeing as the direct is like, tomorrow and theyβve just announced the time, I thought Iβd throw out a few last-minute ideas and predictions.
I had initially guessed that the Direct itself is that it will be around 20 to 30 minutes in length, though itβs since be confirmed to be 15-followed interestingly by another Treehouse demo, this one being half an hour.
A lot of my guesses here are gonna be pretty βsafeβ, but I have been feeling like a lot of this game is being kept under wraps, and thereβs still a lot to be explained (as someone whoβs watched each trailer probably a dozen times from seeing other peopleβs reactions and attempting my own analysis, thereβs quite a few βtiny detailsβ of note.).
Hereβs some things I think will be shown off and explained in the direct itself (or shown off in the Treehouse):
Dungeons-Almost definitely, firstly with a full explanation of how they are unlocked. Do you find them in the raids/levels? Or maybe you purchase Dungeon Maps from an NPC (I could see a character akin to Captain Toad or Gerald from my potential characters series used for this purpose).
I think showing dungeons will also be where they showcase the Co-Op multiplayer, with examples of the gameβs difficulty scaling depending on the number of participants.
We have noticed that Sunken Scrolls are in the game (found in the levels like in previous Splatoon games), there could be another βlore collectableβ that you get in dungeons too? This would be like the Alterna Logs or Marinaβs Dev Diariesβ¦Though given the setting they might not necessarily be digital files (unless weβre getting more Human lore or something).
Base Customisation-This is gonna be the second βbigβ thing shown off, explaining what exactly the customisation entails. Is it adding facilities and services to the base? If so, this might be how a new character is introduced. Or is it something like the βdorm creatingβ feature that folks have wanted since Splatoon 1 where you can find furniture to decorate with?
I could see there being unlock conditions for the different things you can add to the Hideout Ship, with the direct perhaps showing an early one (like a raid where the gang stumbles upon some old machinery that gives Mechanic some ideas). Weβll maybe see a very brief glimpse of what a fully built late game base looks like.
The Ink Tanks-Many have noticed that there appear to be three different ink tanks, with the Splatfest (Power vs Speed vs Technique) hinting at the different playstyles between each one. I could see a few minutes dedicated purely to showing off different load outs and build you can make with each tank.
At the same time weβll probably get an explanation of Relic Powers. Hopefully with some hints towards potential lore?
Some hints towards the gameβs plot, obviously not too much but to give an example: I could see the narrator saying something along the lines of, βIt appears that thereβs something a bitβ¦off with the Salmonids hereβ¦The Mechanic and Deep Cut will have to investigate!β if βSalt Corruptionβ theory is accurate.
This would also be a good chance to introduce a new plot relevant character (either an ally like Glitter, or an antagonist like the Treasure Trawlers I feel are the most relevant.).
Weβll likely be shown more of the new Salmonids (like the Side Order Sprinkler Clones and the Chums on Springs that are in some of the previous trailers, as well some completely unseen ones.) and get some official names (kinda odd that Salty Tonguegot his but the Bird Guy who was given equal focus in the same trailer didnβt, but Salty seems to be being pushed as the βMascot Mookβ of the game.).
The boss fight with the big flying guy from the second trailer could be shown off (Maybe with de/confirmation on whether heβs a new King Salmonid or not.).
It was showcased in the Treehouse, but the environmental features like the wind and ice plants will probably be introduced and briefly explained. Speaking of environmental hazards, a shot of Mekkie jumping into lava is totally something I could see them doing seeing as a lot of folks memed about it.
Last but not least, weβll get to see what the Amiibos do. I think the most plausible answer is special outfits and minor visual customisation for the base (and maybe the bot?).
More general predictions for the game, warning for the potential of βApollo and the Gift of Prophecyβ type spoilersβ¦Maybe? Idkβ¦:
Now Iβm not expecting much, but I hope thereβs a least one scene where the gang discusses whether their treasure hunting is an ethical endeavour. Yeah, I am expecting more of a βHype Moments and Auraβ kind of plot where youβre expected to turn your brain off at this point (which isnβt necessarily a bad thing), but the whole βtaking stuff from nativesβ thing is kind of an elephant in the room, yβknow? Or at the very bare minimum some proper acknowledgement that the Salmonids are People (maybe having DC realise that over the course of the game?)β¦Eh, I dunno.
At some point in the game, the gang decides to split up for one reason or another and there are branching paths to explore the islands and do the levels in different orders (though you can likely go back to ones you βmissedβ). These might not change the bigger story too much, but potentially add a bit of encouragement for future playthroughs.
For an example of this in action, a story moment about halfway through the game where Deep Cut all get in a huge argument about something and decide to temporarily part ways. Mekkie is forced to βpick a sideβ and go with one member for the next few raids (and is locked to only that character as their bot buddy). The other two probably end up needing to be rescued from a boss or something, but obviously all reconcile in the end.
Scenes where the individual Deep Cut members have a heart-to-heart with either Mechanic or another character that reveals some of their backstory or an issue they have (for example, thereβs a somewhat popular head-canon that Shiver has a strained relationship with her family, and thatβs something that could come up if she asks Mekkie if they miss home. This conversation could easily happen with Frye too, seeing as she has a more positive relationship with hers.).
Seeing as weβre dealing with Salmonids-thereβs probably gonna be something in the game thatβs kinda gross. This could be a new enemy design thatβs grotesque in some way-maybe a Fred Crumbs sort of situation where thereβs a dude whoβs already been βpreparedβ into something or a stationary Salmonid whoβs simple too large/awkwardly proportioned to move under their own power (Weβve got wing feet now, whoβs telling how accursed these guys can get)?
Some of the βsalt infectionβ going into genuine body horror territory (we already see it starting to calcify over the βhairβ and heads of some enemies, thereβs probably some poor bastard out there whoβs completely encased), or even a sequence of the game where the gang gets Jabu Jabuβd (for a dungeon or boss fight? Maybe a Joe variant where she needs to be destroyed from inside?).
(Speaking of Jabu Jabu, I could totally see some reference to him somewhere seeing as weβre getting an Ocarina remake at the end of the year).
Potentially some kind of unlockable minigame. This could be unlocked by salvaging an arcade cabinet (there is one in the base in some trailers and screen shots, but thatβs probably for multiplayer) or games console. Other diegetic minigames could be unlocked on the base via the customisation or story events, one with the surfboard mechanic they showed off in the Treehouse would go incredibly hard.
Uh, thatβs what I got for now.