and he loved those fucking kids. he spent too long on that aircraft carrier being an actual scientist, THAT was his problem. flying him to and from sanfran would've taken too long but they wouldn't have needed the amnesia drugs and the sedation anymore, just put his ass in front of those kids again and make him look them in the eye and see if he can still say no without throwing up in his mouth
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[Cyber Effect] astonishing modern raden (mother of pearl inlay) by Terumasa Ikeda. A nice pun on the classic Ghost in the shell ;)
Raden is a very old decorative craft (see video below), usually used on lacquer bases with floral or traditional motifs. Itās so great to see it used this way!
Just spent 45 minutes researching what a specific street in a city smells like in october so i could write the word "damp." the word is in the final draft. it is doing its job. it cost me 45 minutes and a mild obsession with historical weather records. worth it. the word is perfect. you would not believe how hard i worked on that word.
i love how well Beyond Light expresses loneliness. YW has to deal with a lot of internal conflict almost entirely by themselves. the Darkness has reached out before, but now it's in their head, now it talks very directly, but more than that - it gives gifts. this is a lot to deal with.
they don't really tell the Vanguard. very few people know, the only ones YW can lean on. they have arguments with their Ghost who is rightfully scared. scared. of you and for you.
and then the setting, the vast empty expanse of ice and snow. and the pyramid covering half the sky. so ominous. even the soundtrack sounds cold. the fury of snowstorms that every now and then quite physically sweep you off your feet.
and then if you are an Exo, you get hit on the head with massive revelations of your origins. your entire self.
AND THEN if you do the raid, you get to do the infamous spacewalk. and you may be in the fireteam, but the sense of loneliness and the magnitude of the world is staggering. the gentle lullaby playing, hushed a little, while you get to stare at the cosmic scale around you. listening to a man whose ego propelled science and hurt so many people.
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I personally do like actually exploring The Dark Urge having brain damage. Like yea they're sort of a demigod and thats how they survived at all but its repeatedly brought up how damaged the brain is from Orin's attack, and the game repeatedly frames it as brain damage, so there would most certainly be symptoms beyond just the long term memory loss.
Tremors, headaches, aphasia, continual short term memory loss, etc. any number of symptoms from a TBI. i think it adds to the layers of their struggles not just from the Urges, but the severity of what happen to them. And the difficulty in realizing what things are symptoms and disability vs things inflicted on them, yknow?
science enthusiasts LOOVE making media where a humble academic is abducted by the authorities and forced to go on a cool alien adventure against their will. it's like cnc for them
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Peeling off the broken breastplate of a stoic knight who only fights and never speaks, just to realize thereās nothing in there. Not metaphoricallyāthe armor is literally empty. It doesnāt appear to affect him. If the armor stays mostly in the shape of a knight, he just gets back up to keep fighting. But with the chest plate off he just sits there, equally impervious to curiosity as I reach up into the cavity where his body mightāve gone. Stubbornly, no answers are found anywhere in there.
So I forge him a new breastplate and on the inside, because I know he has plenty of room, I put a little pocket. Not big enough to hold anything functional of course. Just a little extra piece to see what heāll do with it.
He comes back next time with some grievous injury to his nothing, presumably from the massive shredded gash across his thigh plates. He sits and waits. I fix it for him. He is still nothing in there. I decide to add a drawing on the inside, of the type of beast I imagine could rend metal into scraps with a single blow. He puts it back on. He no longer moves as if he is injured.
Over time the interior of the knight becomes decorated with whatever odds and ends I could think to attach to the inside of a guy whoās got room to carry it. What really gets me is that he never removes any of it. Never requests a change. Not even when I installed a curtain rod for a small tapestry, or a bud vase to carry roses for his beloved, or an accordion folder for letters. He didnāt say a word for any of the many, many drawings of mythical beasts that now fight forever inside of his shell.
There are plenty of other forges. Iām not entirely sure why he keeps coming back here anyway. Weāre pretty popular, but he could get his armor fixed a lot quicker (and with fewer ridiculous modifications) literally anywhere else. I asked him if I could get a look at his nothing again. He flipped up his visor and nodded his head so I could take a look. It was the same as it had been, filled with drawings and trinkets and weird little fixtures Iād put in there. I asked if he was annoyed by it, or liked it, or felt anything at all, but he literally only ever says nothing, so Iām not sure why I asked.
Thereās not much room left in his nothing now. When he comes back for repairs Iāve had to fix my own foolish additions. Some of these pieces are intricate and irritating to repair, but I fix them anyway. It feels wrong to take any of it away from him now, even though Iāve been rudely encroaching on his nothingness to the point where itās barely even there. How he squeezes his nothing back into a body so full, Iāll never understand. But itās a game to me now, finding a spot not yet filled and putting something there. A dark part of me wonders if he ever gets filled up completely, if whatever sorcery holds the nothing-knight together may break, and it will all clatter unceremoniously to the floor.
When he hands me his breastplate yet again, it is so shockingly disfigured that I wonder if being made of nothing has somehow kept him alive. No ordinary knight could sustain such injuries. So I fix it. And he waits, unmoving, in a quiet corner of the forge. Itās like heās watching, even though I know the reading glasses I put inside his helmet were just for fun. Iām careful to put it all back exactly the way it was when he last left. Thereās no room to add more this time.
He examines the breastplate, and pauses before putting it back on, like heās looking for something. Is he worried about the fit? But it suits him just as it always did. He calmly points to a little space, about an inch, between a miniature shelf and one of many pockets. Thereās nothing there. I ask him whatās wrong, and again he points. Itās the most emotion Iāve ever seen from him, and itās barely anything at all. I take it to mean he wants something there.
I spend some time engraving a little snail in the gap. He watches, as much as nothing can watch. When Iām finished he holds the breastplate, but he doesnāt put it on right away. I ask him if somethingās still wrong. He says nothing, and puts it on. I tell him I canāt add anything else. Even if he could ask, thereās no room left.
Next time he comes back, thereās nothing wrong with his armorāhe lets me check to make sure. I ask him what heās doing here. Out from one of many pockets, he retrieves a tiny rusted knife. Itās in miserable condition, barely worth saving. I tell him I could make him a nice new one, but Iāll fix it if he likes. He puts it away and reaches around to find something else, a needle and thread. Better condition, but Iām not a sewist and I tell him as much. He puts them away. He then retrieves a little twisted piece of wax paper. I open it. Itās candy. I ask if I can eat it. He says nothing. I eat it. Itās flavored with cinnamon. Iām surprised he let me take it.
He keeps bringing me candy now. His armor is the most laborious to repair out of every client my forge serves, but itās my own fault so I canāt complain. Sometimes he keeps me company while I work. I wonder if he is trying to tell me something when he hands me mints. I wonder again at the lemon lozenges. He stares at me when I eat, as much as nothing can stare.
One day he brings me a little jar of honey. I thank him, I tell him Iāll save it for dinner. He watches me work, he puts his repaired armor back on, and he stays. My shift passes slowly, and when I finally pack up to leave itās dark outside. He follows me out of the forge. I ask him where heās going. He points to the jar in my hand. I ask him if he wants to watch me eat it. He says nothing, but the nothing-knight clearly wants something, so I open the lid and dunk my finger in the honey. I try not to get any on my chin. He stands there, inches away, watching me try to consume this jar of honey without a utensil. It tastes like clovers. About half the jar is left when Iāve finally had enough of pretending to be a bear, but he doesnāt move to leave.
I ask if heās going to follow me home. He says nothing. I tell him he can if he wants to. Again, nothing. I start walking, and he follows at my side. I know heās not going to say anything ever, so I fill the silence. I tell him Iām grateful for the sweets, I tell him about how his various components are made, I tell him Iāve never met anyone made of nothing before. I tell him itās a rare opportunity for a smith to work so much on the inside of something. He says nothing. I tell him again how much I like the candy.
It occurs to me that maybe filling me with sugar is as close as he can get to filling someone elseās empty armor with trinkets. Iām not sure if thatās really why he does it. I tell him I donāt have room to be filled with anything on the inside, not like him. Iām not a container for much besides food. He offers me another piece of candy. Maybe he likes containing something, the way I like to feel full. Maybe itās nothing at all.
ā
I didnāt edit this even a little bit. Thanks for reading!
OKAY OKAY OKAY so when I realized I was going to have to write a lot of space battles, I did two things. The first was put a sticky note on my laptop that said THE ENEMY'S GATE IS DOWN (which, ugh, fuck OSC into the SUN), to remind myself that direction is both 1. important, and 2. relative, and then I watched approximately a billion hours of bait ball footage in David Attenborough documentaries, which helped me write battles in which all directions are possible.
(A bait ball, btw, is when teams of predators work together to eat small fish like anchovies, sardines, or lantern fish. Tuna, seals, sharks, dolphins, etc corral the fish into a ball at the surface, and then pick them off. Sometimes rays get involved. It's like a toothy, toothy dance. Gannets and boobies dive down from above. They can go 20m down! And then sometimes a whale comes up from the deep and swallows the whole thing. It is my favourite part of any nature documentary.)
I consistently get compliments on the clarity of my space battles and my number one trick is just to stay in close third person, as tight as I can get it. I may know all or most of what's going on, but what I'm telling you is very much just what this one person is seeing and thinking -- I'm going there, I'm shooting this guy, I'm noticing that my squadmate said or did this.
(My number two trick is that I think of a lot of the action in terms of hockey games: this character is always three steps ahead of the action, that one hangs behind ready to cover an opening, and so forth. Probably any sportsball that ranges all over a field would work: basketball, soccer, etc. The point is to differentiate out how each character relates to the battlefield, which gives me a lot more ways to be specific instead of just "he's evading their shots and shooting back".)
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So... I technically drew this 3 years ago but forgot to post it. I think I was going to clean up the end and make a nice recap, but I ran out of steam and then just left it as a wip for years. I got reminded of it because I was talking to a friend about how to draw wheelchairs today.
This covers most of what I view as the most common errors when it comes to drawing characters who use manual wheelchairs. I hope it helps you a lot.
Image description is in alt text, but there is a back up image description under the cut in case that does not work for some reason
[image description: a 4 picture long wheelchair tutorial. the background is white and the text, when it appears, is black and in calibri. each step will be labeled with "Step #" and a description of the drawing next to it, and "text" and then the text that is written to explain it to follow.
Step one text: So, you want to draw a character who uses a manual wheelchair? Awesome! I can't approve more. Drawing characters who use wheelchairs is a bit different than drawing standing characters, because of obvious posing differences. But to start, you need to know what parts of a wheelchair you will draw. So, without further ado, here are 3 wheelchairs!
Step one image: a simplified drawing of a chubby woman sitting in a quickie GPV manual wheelchair and resting her hand on the handrim of one of the wheels. this is labeled "the artist"
step two: next there is a lineart drawing of three wheelchairs. one is a tilite TR series 3. this is an ultralight wheelchair with a bucket seat (the back is lower than the front), a big cushion and a short backrest that kind of contours to the back of the person who would sit in it. the caster wheels (front wheels) are very small and the footrest is just two little metal bars. next image is a quickie GPV. this is also an ultralight wheelchair with a low back, but its caster wheels are slightly larger, the back has regular upholstery (it does not look like it was made to conform to the back of the person who sits there) and the frame is boxier -- there is no bar underneath the seat where the wheels would attach, rather each wheel is attached to the side of the chair. the next wheelchair is an invacare tracer. it is how most people imagine wheelchairs when they hear 'wheelchair'. it has no cushion and it has a high backrest with handles. it has high armrests that would be comfortable to rest your elbows on if you were just sitting. the wheels are not bicycle wheels like the previous two but are rather plastic. it has big footrests and big caster wheels.
text: the wheelchairs on the left are the ultralight, sporty kind. I have one of them (the quickie). the one on the right is a more standard one you might find in hospitals or as the public wheelchair in grocery stores or the mall.
step three: first is text to accompany the tilite. "This wheelchair has a really thick cushion - it's pressure relieving, which you need if you use your chair ufll tiem and especially if you have a spinal cord injury. This wc has the smallest caster (front) wheels. They are hte most handy for turning in small circles." next there is text to accompany the quickie gpv: "This one has the one I use -- it isn't pressure relieving, but is still useful." next is text to accompany the invacare: "this wheelchair has no cushion - you do not want to sit on it for long. This one has the biggest caster wheels - they are useful for not 'tripping' when your front wheel gets caught on an obstacle.ā
step four text: like with all complex drawings, you want to break it into simple shapes first. I normally have a box underneath the seat, a rectangle for the backrest, and a trapezoidal thing for hte area from the box to the footrest. these are the most important shapes, because your character will rest on them and they will move with your character.
step four image: the lineart of each wheelchair has been put on reduced opacity, so we can see the square representing the backrest of each seat (the square is the smallest for the tilite and biggest for the invacare), the box for each seat and area underneath it, and the trapezoid for the footrests. the next step labels the images of these simplified shapes as the lineart is removed. "Note the proportions of each set of shapes is not the same - just like how you wouldn't draw all your characters with the same proportions on their faces!"
step 5: we see the same shapes to form the wheelchair, but now with blue circles drawn where the back wheels would be.
text: next shape is the wheels - two circles
step six: next we see the wheels and shapes have been reduced in opacity and the basic structure of everything about each wheelchair: footrests, caster wheels, upholstery details, axles has been drawn on in orange.
text: the next stage is everything else that's structure - front wheels, handlebars, cushions, footrests.
Step seven: we see the lineart on top of the lowered opacity sketch.
text: you can then do detailing like axles, spokes, upholstery, etc and lines
step eight: next we see three drawings of different characters. there is patience, a skinny white woman sitting in a blue invacare wheelchair. kelley, a slightly chubby black woman wearing a stripey dress sitting in a red quickie gpv wheelchair and doing a wheelie while smiling. then luke, a white man with short blond hair wearing khaki pants. he is sitting in a tilite chair.
text: once you get your wheelchair basics, you need to find out which kind your character uses. here are three characters who each use one of the example WCs. patience uses the invacare. she needs one with a better cushion, but circumstance prevents it. Notice the chair is a bit wider than her hips - it's not custom fitted. Also notice she has to turn her elbows out awkwardly to move. the high armrests prevent a smooth push. her wheelchair has big caster wheels and far-back back wheels. it is made for stability and difficult to turn,but also difficult to knock over. Her chair indicates a lack of resources or temporary injury, and is primarily a transport chair
kelley uses a wheelchair like mine - it is fairly sporty, but has a box-y frame underneath. this makes it heaver than if it didn't.she has a mediocre cushion - it protects her, but only some. her back wheels are further underneath her body than Patience's, which makes it possible to do the wheelie (demonstrated here). her wheelchair is supposed to look line one you'd use full time, but it is a little old.
luke has a spinal cord injury. he has a very thick pressure relieving cushion for medical reasons. his chair is also ultralight, with no boxyness under the frame. his chair is the newest and lightest - it indicates his wealth/resources, but also that he needs to use on full time.
step nine: just a drawing of me sitting in my wheelchair holding my hands up to show fingerless wheelchair gloves. we're looking at me from above.
text: when you're choosing what wheelchair to give your character, think of both their disability and their resources and go from there. questions to ask yourself: is it made specifically for them or is it mass-produced or a hand-me-down (if it's custom, the seat will not be too wide or narrow in comparison to their body and their feet will rest on the footplate naturally). do they want more stability (further back back wheels, big caster wheels) or maneuverability (the inverse). do they need a pressure relieving cushion? how long are they using their wheelchair per day? how long have they needed a wheelchair? Do they have health insurance? do they have access to a lot of spending money? How much can they spend on their wheelchair? are they athletic etc etc
posing steps:
step one: a sketch of two people standing up. one just shows the outline of a person's body, with legs that are ind of triangle shaped, the other shows a sketched pelvis and rib cage to go along with the bones of the legs and arm. text: step one: Most people have this sketch anatomy they put before drawing their characters for real. I kind of scribble around like on the left, but some people use skeletons on the right.
step two: there are now too sketched pictures of people in wheelchairs. one shows lightly traced human form (arms articulated, curve for a stomach, legs that are kind of triangle shaped and pointing down) sitting in a wheelchair that is just the sketch of footrests and wheels. the other sketch shows the sketch of a body with a circle for hips and an oval for a rib cage and the person doing a wheelie (lifting the front end of the wheelchair off the ground and leaning back). their wheelchair is also sketched out and defined by a circle for their wheels and 2 lines, 1 of the seat and 1 for the backrest. text: you need one of those for your wheelchair character. important: they should have both the person's main anatomy features (Usually upper body and at least hips) and the wheelchair's. for me, these are the back wheels, footrest, and seat. why simplify to just those features? Take a look at this incredibly quickly drawn wheelchair.
step three: there is a lineart drawing of a manual wheelchair with slightly cambered (angled towards the seat) wheels, a backrest, and a footrest. the frame is light and there are no handlebars. there are labels pointing to different parts of the wheelchair: Backrest, handrims, wheel, axle, seat, footrest, and caster wheels (the ones in front). text: there are a lot of parts, and not all of them are essential to your pose. trying to draw the whole thing straight out of the gate will frustrate you.'
step four text: take a character in heavy armor: if you draw her pose without taking her armor into account, her armor will clip through her body. if you draw a wheelchair using character without keeping her wheelchair in mind from the beginning, the pose won't make sense.
step four image: next we see two lineart drawings of different characters. one is a bulky woman wearing plate armor. her hand is on her hip and she is trying to scratch her back with the other hand. there is the label "shoudlerpad clips through face" and "thumb clips through chestplate." the next drawing shows a woman in a wheelchair with one foot rested on her knee and her arms rested back, such that they would be rested on the back of a regular chair, but the back of her wheelchair is not wide enough for them to actually be resting on anything. the text here reads "elbows not resting on anything" and "foot not on footplate"
step five: there are two images, one is lineart on top of a 3d modelled apartment with sketchup, the other is a colored in version of that lineart with the background also colored in and no longer a 3d modelled screencap two characters, one old woman wearing a green jacket and one younger woman wearing a white shirt and blue undershirt, are sitting on a couch. the old woman is leaning forward and the young woman is resting her arm on the couch. behind the young woman is a bookshelf.
step five text: you may say you'll just draw the chair first and then the person, but while that works for regular furniture, it doesn't work as well for most manual wcs. take this comic panel with characters on a couch for example - I 3d modeled the room and then drew the characters on the furniture. it works because you don't move furniture in most poses - you rest on it. but your wheelchair needs to move with you, especially if it's an ultralight one.
step six image: there is a flat color drawing of barbara gordon in her wheelchair. she is wearing a black sportsbra and black shorts. in the first image we see she is doing tricks in her chair, zooming through the air (as if she has just launched herself off the ground in a skater park or somethign) while her left hand is resting on a structure and her right hand is heading towards the right handrim. the next image shows her right hand planted on the ground and her chair and body above her, such that she is briefly doing a one-handed handstand, but the motion line indicates that she is moving and this will not last. her left arm is near the handrim of her left wheel.
text: take exercise Oracle - she is doing tricks. Her WC is an extension of her body. That is crucial to getting natural looking manual wheelchair users after posing.
step seven: we see a lineart drawing of paula from young justice. she is sitting in a standard manual wheelchair with high armrests (goes up to the bottom of her ribs probably) and a high backrest (goes up to just below her shoulderblades). she is setting her hand on the armrest, leaning forward, and holding her other hand out.
text: of course, there are exceptions - if you have a clunky WC, it is harder to move with your body. Take Paula from young Justice - here, i drew her resting her hand on her armrest, because she has a clunker wheelchair. her pose is already mostly static - she's sitting down - and she poses around that.