The Wrong Reason to Hate the Facebook Acquisition of Oculus
... I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition.
- Notch
There are plenty of reasons to not like this deal. What does Facebook know about gaming? Real, hardcore gaming? What do they know about this type of hardware? They’re primarily a software company, a social media company, a company whose reputation with games is dubious at best. However, the above statement from Notch, creator of Minecraft, is the absolute wrong reason to hate the deal.
Now, Notch’s statement may not accurately reflect his feeling as they we’re written quickly and, as he admitted on Twitter, while very tired. However, I am sure that the sentiment expressed in his words, even if not accurate for him, may reflect how many of the Kickstarter donators are feeling right now. A feel of betrayal, a bait and switch. At first blush, it’s an understandable emotion to have, but it doesn’t hold up.
When you donate to a Kickstarter you are saying that you want a future for whatever it is you donated to. You want it to exist. By no means does it specify the manner in which that item exists. The donations for the Oculus Rift were not to build the company Oculus, it was to build the Oculus Rift. The company Oculus was just the best way to go about making that happen. And right now, that company sees Facebook as the best way to continue to make the dream of an affordable VR headset a reality. It literally could have been any company in the world that acquired them. Would there be this much vitriol if it were Google? Valve? Right now Facebook has some of the deepest pockets and is itching to spend. Good on Oculus for taking advantage of that opportunity.
Be upset that they didn’t manage to stay independent. Be upset they didn’t get acquired by a gaming company. Be upset they didn’t get acquired by a consumer devices company. But don’t be upset because you feel betrayed; because you weren’t.







