I don't know why anybody would care, but also I just feel the irresistible urge to share. WHY I CREATED A RPG WORLD
I just wanted to play in a fictional world. I wanted stories tailored just for me, and I wanted relief from the pressure I felt, as a writer, to create beautiful prose. But it was also 3 a.m., none of my friends were awake, and I'd already given up on finishing a legacy challenge in The Sims without everything glitching out and my game exploding.
So I tried solo role-playing.
These are the ways I found to build my own RPG world day after day and how you can play rich campaigns with many characters where things are made for you but can still surprise you.
ESCAPING INTO YOUR RPG WORLD
MYTHIC GME - TURN ANY GAME INTO A SOLO GAME
Mythic is far from the only system that does this, but it's one of the most famous. It has two Android apps you can download: the official one and the free Mythic GME Adventures.
What does it do? Basically, it gives you some rules and tables for what to do when you need a GM or another player, but it's just you. You can ask yes-or-no questions, roll for random keywords on huge tables, roll a die to see if something unexpected happens, and keep a list of your plots and NPCs.
Any tool that does this is good. Another famous one is the DnD Solo Adventurer's Toolkit, but you can use whatever you want. You can even make your own tables and rules. I did for one of my worlds, The Undead Medieval. It's a lot of work, but it can be fun. If you want to watch someone play with Mythic, try the YouTube channel Me, Myself and Die.
CREATING A WORLD WITH MICROSCOPE
Microscope is an extremely easy game to play and a great start if you don't know what world you want to set your story in. In it, the player creates a world, or a galaxy, or a culture, or a neighborhood by asking some simple questions.
It's designed to be collaborative, so I like to play with Mythic emulating at least one other player. In three hours, you should have a world to play in.
This video gives a quick overview of Microscope in 15 minutes.
I like to roll Mythic keywords to emulate the other player and then ask yes-or-no questions to the Oracle about what I think it would be until I find an option. So, for example, if it's the other player's turn to choose something, I roll a random item from the Mythic GME Adventures tables, a die to find out if the element is positive or negative (odd = positive, even = negative), and then I interpret the result. So, for example, if I get "thunder" and "water," and "positive," I might decide it's "spring rain" and ask the Oracle yes or no. If it's a no, I'll try something else. "Raincoat," "water pokemon," "Thor after a shower."
WEAVING A NARRATIVE WITH FIASCO
Theoretically, you can weave a narrative in solo RPG with whatever you want. Do you want to use Fate? Ironsworn? Daggerheart? D&D?
You can.
I wanted to see a city with the passage of time, and after playing a lot, what worked for me was Fiasco.
What is Fiasco? It's a game where 3 to 5 characters play, and they can do scenes together that end well or badly but kind of build a movie together. If you want to see Fiasco in action, I recommend watching Tabletop the Will Wheaton show from Geek and Sundry play. It's fun and gives you a game that can be played in a few hours. Tabletop Fiasco Part 1 | Part 2 | Part 3
Tips for playing a serialized Fiasco: When you play a continuation of your Fiasco, take out two dice for each established relationship or element before rolling the setup.
Don't have a playset for what you want to play? No problem. Ask ChatGPT to make one, or roll elements with Mythic keywords instead of Fiasco dice.
Let's spice up this Fiasco a bit. To get more randomness, I have 4 Fiasco modes:
Ā * Random (I draw random dice and distribute them randomly among the players)
Ā * Normal (as described in the rulebook)
Ā * Bad vibes (75% of the dice are black)
Ā * Good vibes (75% of the dice are white)
And I have 3 duration modes:
Ā * Normal (the 4 rounds described in the rulebook)
Ā * Xtended (6 rounds, two more than in the rulebook)
Ā * Xxtended (8 rounds and two tilts)
I roll on the dice on what type of Fiasco it's going to be before starting, combining the Fiasco style modes with the duration modes, which gives the system more randomness.
USING AIs AS RPG COMPANIONS
AIs are reasonably good at interpreting characters. You can give it a character a backstory and roleplay with your favorite AI for a scene or two. Do you need the backstory to fit into a prompt or a refresher of what happened in your previous game? Try putting your games in Notebook LM. It also accepts audio, so if you prefer to role-play out loud, it serves as a database for your game.
DEATH, LIFE, AND EVERYTHING IN BETWEEN.
Fiasco is deadly, so I chose not to leave my characters' deaths up to the dice in Fiasco because I intended to play something like 12 Fiascos with a character in a year, and they would be doomed to a short life. Instead, I use another rolling system. I use the system from The Sims 4's Ultimate Decades Challenge. I roll a D20 once a year and have some numbers for different phases of life. Still, if you think people are dying too much, maybe add a saving throw. My saving throw is that if people roll a ridiculously good number in Fiasco (because I was playing an Xxtended version and someone got 9 dice and rolled a 30), I give the person the right to a small miracle. It could be not dying when they roll to, or it could be that the person's estranged child no longer hates them.
If the person rolls to die, I roll the month using a D12 and the day using a D4 for the tens digit and a D10 for the units digit. 4 is the last day of the month.
KEEPING IT ALL ORGANIZED
Well, I don't know about you, but when I play with multiple characters in multiple universes and sometimes not linearly, I need an organization system. So I use a spreadsheet for that and Notebook LM.
In my spreadsheet, I have a tab for my game's death roll rules.
Another tab is a general overview of all the characters, with their name, date of birth, date of death, cause of death, stories they appear in, who their parents are (and their parentsās birth and death dates if known), who their children are (and their childrenās birth and death dates if known), who their romantic partners were and in what year, and a sum of the word count of all the games they appear in.
In the third tab, I have the stories. The year it takes place, the story code (so I can have 2025 in two separate universes), the days it takes place, the link to the story, which characters are part of it, and the word count.
It seems like a lot, but in my story, it really helps to see who was where in what year and who has interdimensional teleportation. But I suppose if you have multiple cities, it also helps.
I organize by color, and doing it in Google Sheets means I can use filters.
I keep the game folders organized by year, with dates to make it easy to find things.
And I keep the records that Mythic recommends keeping. I write down the plots and occasionally kill one or two.
I have a system. Every time I add a step to a plot, I roll a D6. If it's a 6, the plot explodes, and I roll an even or odd to see if it gets more complicated or dies. If it's even, I roll a D10 to see how many steps I add to the plot's resolution. If it's odd, I roll a D10 and subtract steps. The plot dies when the counter reaches zero.
If I don't know what happens in the next story, I draw from the threads. I always leave a possibility for surprises, so in the draw, one of the items is "New plot thread." It's a crunchy but very satisfying system.
















