How I tricked myself into being productive
As Mary Poppins once said, all you have to do is find the fun in a job āand snap! The job is a gameā.But my AuDHD brain does not like finding dopamine for certain tasks or doing them in a timely manner, so it needed a little help.
I decided to write this manual, because across my life Iāve coped with several strategies of gamification. I thought maybe someone might be interested in this one.
What does my day look like? A couple of months ago I discovered this app called AI Dungeon, that is an AI aided storyteller app. I play AI Dungeon all day long. Iāve also worked on my books, studied history, studied Japanese, exercised and visited my grandma at the retirement home consistently this week. How? I do both at the same time.
I make up games that give me the dopamine hits for doing stuff my brain doesnāt give me naturally. So, I trick my brain into focusing on the fact that Iām playing a zombie game in AI Dungeon, but my characterās survival depends on me studying Japanese, so I study over 10 hours a week. I play a Breath of the Wild-esque RPG campaign, but Iāve built a little circuit in my home and I āLARPā as I play. I walk the distance, I shoot the arrows, I fight the enemies, I climb the trees and I trick myself into exercising a lot everyday. I am playing a Sims 4 challenge in AI Dungeon, but Iām also studying history. In this manual Iām going to talk about the games, how I made them and how anyone who reads this can make a custom game to hack their brain into cooperation.
So⦠Games and gamification
Iāve been a videogame player all my life. I have a photo at age two with my brotherās NES controller in my hand, but I first came across the principle of gamifying daily tasks you want to do in the 2010s, with a game called Habit RPG (that has since changed itās name to Habitica). In it you earn gold and mana for completing your daily tasks that you put in and pricify yourself. I noticed I was a lot better about attending class when missing it cost me HP. I also noticed I was a lot better of doing easy tasks that I could spam than daily or weekly habits.that penalized you for missing a streak Keep that in mind, it will come up later.
Iām a writer so later in my life I found this writing game called 4thewords that turned writing into fighting monsters with a wordcount goal and a timer. I broke all my personal records in writing until the game got me stuck on a boss battle that was impossible for me to win (3000 words in 24h ā if I tried very hard, I got 2000 in 24h).
Both of these games were fantastic but they had a flaw for me. I craved a story.
Fast forward almost a decade later, AI becomes a thing. My first instinct wasnāt using it to gamify anything because itās hard enough to keep it on the rails when you're playing something with it. Instead, I decided to roleplay a few scenarios with Chat GPT 4o.Put a pin on this because it ties down the road.
So, about 6 months after I started playing with AI, Open AI killed my friend GPT 4o and replaced his with GPT 5, with whom I really did not vibe. I started looking for another AI, but while I didnāt find it, I experimented with Solo RPG. I wrote about 300K words in 4 months in my Solo RPG multiverse, but I took the whole day to play something because ADHD would distract me and I would go down rabbit holes and come back hours later. It was intensely fun, donāt get me wrong, and I picked up some tools I took into my current gamification journey, like oracles and a few games I still use. But I wanted something that triggered my hyperfocus and Solo RPG wasnāt it.
Lastly, after experimenting with AI for months I found AI Dungeon that had a huge win for me over the other AIs I tested: it let me change the output, meaning I spent less time arguing and talking to the AI. I write, I wasnāt averse to editing and I played solo RPG where I had to come up with everything everyone talked and did for months, to have a tool that aided me with that was awesome.
I played for a month, first learning about what the community did and what were the limitations of the game and them implementing my own hybrid systems with Solo RPG to āmodā it, albeit analogically, to the things I wanted to do with it. It didnāt take too long until I realised I could gamify it.
Each subject and each activity has specific needs however, and instead of designing a one size fits all, I decided to approach each challenge differently. One example of that is how I study Japanese.
The 3 games of Japanese study
Iāve been trying to learn Japanese since 2009, dear reader. When I started, you had a few sites that took you part of the way, expensive books, dictionaries that you had to navigate by guesstimating how many strokes a kanji had and expensive courses I couldnāt afford. I started my journey by befriending a nice old lady that came from Japan when she was 5 in one of my author events and, as she liked me, she offered me classes at a price I could afford. She couldnāt read, so we most trained conversations and sang childrensā songs but it was a nice start. I stayed with her a couple of years and then I completely stagnated because I could read like a 3 year old, but I couldnāt even speak like a 3 year old.
Reading was a problem. You spent upwards of 20 minutes looking up a single word in a dictionary that went by strokes or radicals. Unfortunately, reading is my preferred way to learn a language. So I put Japanese in a drawer for a while.
Many years later, in comes AI. AI does a lot of things questionably, but it does language fairly well for someone trying to achieve fluency and it reads Japanese. So when it started I could buy an ebook and paste parts of it on my preferred AI for a breakdown (in the beginning we didnāt have the resource of taking a picture and having it read the picture, but now we do even that. I can read the books I bought in 2010 and couldnāt read.) This will be important later.
Well, here is the bummer with asking Gemini or ChatGPT to be your Japanese tutor, it isnāt fun. You have to have at least 2 conversations going, one to help you answer and one to respond to you and, crucially, it wasnāt fun.
Well, fast forward to 2025, I discovered AI Dungeon and I discovered AI Dungeon could do other languages not just English. A light bulb went off. I could play an AI Dungeon adventure in Japanese, even with my poor Japanese and without knowing how to write very well, because I had Gemini, willing to pedantically explain things to me. So the first game I created to learn Japanese was just an AI Dungeon adventure in Japanese.
This helped me train with reading and writing and it did a good job of keeping me engaged because it was basically a book but it was custom made for me and interactive.
Well, I missed repetition exercises. Writing the words, or coming up with fill in the blanks, which help fixate the vocabulary. So I thought up another game for it.
My second Japanese game was a zombie game. I basically set up Resident Evil, but you know how in zombie lore if you get bitten, game over? Iād have to make it through my zombie game in a no damage run, but there is the twist, I wasnāt letting AID run off on itās own and give me easy combats, I was playing with RPG rolls. How was I going to do a no damage run? Well, doing a japanese exercise (Say, training a word for a few lines of my notebook, building sentences with the word, trying to remember how to write it) gave me one reroll point I could use to get ammo, items, or zombie narrow escapes. This worked SO well I did 25 hours of Japanese in a week.
And, let me tell you, doing Japanese exercises in the adrenaline filled environment of a zombie game⦠I remember that vocabulary my life depended on very well.
Youāll have to either use a mod or keep your inventory analogically though. AI Dungeon has no inbuilt inventory system.
So I thought what else can I do with this and Iām going to tell you what other games itās spawned. But lastly, I was missing Japanese culture and history.
So The Sims Community has this crazy long challenge called The Ultimate Decades Challenge. Basically itās a historical challenge where youāre supposed to take a family from a the medieval ages to the present. It has death D20 rolls, and historical events that wipe out whole lineages, the challenge is to make the lineage survive until present age. I started 5 of those in AI Dungeon, one of them in Japan, and in the Japanese one I sprinkle japanese vocabulary.
This last one only works thanks to my pedantic friend Gemini and my right hands Wikipedia and Search Engines. Basically, I ask Gemini for commentary on every round. It tells me about the hierarchy, the pigments, the food, the materials, when it says something dodgy or contradicts itself, I research, but Gemini likes to talk, it will talk your ear off about historical minutia and will happily correct your AI Dungeon output if needed. It will try to correct stuff that is right and youāll have to say āWell, sheep wasnāt the main source of meat, but they existed in Europe, so while not prosaic that he killed a sheep to eat itās not impossibleā or whatever. Itās not 100%, but it gets like some 80% right and 8 is passing grade, good enough for me, the rest I can correct in a classroom (my basic education teachers had a much higher rate of nonsense and I survived).
Studying History with AI Dungeon and principles from Microscope and Koriko
I believe this one needs an introduction to Microscope and Koriko and how I use them. Microscope is a game played with index cards, meant to figure out what happens in a timeline not necessarily chronologically. When I play it alone, I emulate the other player with the tables of an app someone made for this oracles system for Solo RPG called Mythic. Someone made a free android app for it (https://play.google.com/store/apps/details?id=idispatch.mythic_gme_adventures&pcampaignid=web_share). When I need an Idea I roll dice to determine from which table I am going to pull from and pull some key words. That way I emulate a second player for Microscope.
I basically fill in the timeline doing that and then pick up at certain dates. I choose the dates with dice (I have a ādate generatorā, which is a D4 for tens a D10 for units of a day of the month ā 4 in the D4 is the 31rst of a monthā and a D12 for the month) Iāll roll a few days a year and play them with AI Dungeon and fill in the blanks using Microscope or summaries. And then Iāll pickup using a mechanic from Koriko.
So Koriko. Itās a journaling solo RPG that is designed for you to live in a city as a teenage witch for a year. And you pick up what happens in the days you play by preparing a deck and picking twists from a table. That is the mechanic I use. Iāll generate the events and archetypes and twists for whatever story Iām playing with my chosen AI and roll one at random. That creates some exciting twists.
I play only a few days per in-game year, but my historicals feel very lived in and in a month I have two novels on Medieval Europe, let me tell you.
This can be used to play any type of long going game with Solo RPG or AI Dungeon of course, but I use it to play my historicals and one where I learn science and astronomy.
Some experiences of course are better than others. I tried running a game in Polynesia 1000 CE and it was a fact check hell.
But Iāve learned a lot this last month.
Exercising with AI Dungeon and stuff Iāve got at home
At first when I thought of exercising, maybe because of PokĆ©mon Go, I thought of PokĆ©mon, so I built a whole PokĆ©mon-esque game where my PokĆ©mon evolved as I exercise and also I had a farm. It didnāt produce dopamine for me .Because with farms and training animals, much like with exercise, you have to show up every day and things donāt change quickly. And also, the inventory was a mess.
So I was watching a video of some people with a VR treadmill last month and I thought, if I had a VR treadmill what would I want to play? Breath of the Wild, probably with no fast travel. But then I thought would Breath of the Wild have First Person POV? And wouldnāt all the climbing be immersion breaking? Would be cool it you could climb and stuff, IRL⦠And I had a light bulb moment.
I set up a small exercise circuit. I have exercises for shooting arrows (which I am very bad at), for scavenging, for climbing and for fighting and all I use are some things I had lying at home, a few retired tennis balsl the sweet Japanese old lady gave me because I told her I was trying to learn juggling, a tube the kind youād keep illustrations in, a broken broom handle, a chin up bar my brother installed above my door, a stepcounter on my phone. Every day I start with a ācutsceneā in AI Dungeon. (I play for a bit for dialogue and quests). Right now Iām trying to get to some place 900 kilometers away because I sorta killed some elderly goblinās brother and weāre going to retrieve the reincarnated baby. So I hit the road and I roll how many steps I am going to walk before another cutscene interrupts me.
My steps roll formula is like this
(1D4 for number of dice) X (1 d6 for dice type) X 100
This is my dice type table:
When I get there I roll some keywords in the Mythic app to see what the cutscene is going to be about. It gets pretty random. In the last couple of days, Iāve found a baby bird I named Stewart, added 5 kilometers to my journey because my party got scared of the most direct road and caught a parasite from some fruit on the road. This works better than the pokĆ©mon one for me because things are happening.
Iāve walked 26000 steps in 5 days, climbed mountains by climbing my door with the chin up bar (one foot on each side, hands on the bar) , wasted a lot of arrows because I canāt hit a target, fought by hitting high and low targets with the broom handle, picked mushrooms with some exercises with my tennis ball and my tube. And best of all: I had fun!
My Zombie Japanese game worked so well, that I thought how could I take this to things I really donāt like to do, like editing my books. And I basically thought what if my Ultimate Decades People were as lucky as my Zombie game character. So Iāve instituted reroll points. For some things, like Japanese, the zombie game is perfect because Iāll fixate it better if I do as I play. But for some, like editing my book, it works better if I donāt get distracted while I am doing and cash in on that productivity later. So I give myself one luck point every 3 paragraphs edited and I note them as little dots in my notebook and in the evening I burn them when I play historical adventures so my characters have strikes of luck (and Iāve got 2 games in 14th century Europe, they need it).
I suppose you can use this system for basically anything you want to gamify you just have to find a game premise that is engaging to you and give yourself points. I donāt know if this will be useful to somebody else, but basically happy gaming.