my bug pics (:
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@amaryllis09
my bug pics (:

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Playing and re-playing any hollow knight game feels like an infinite mental loop. First time playing the game it's like "I hate this Endless Gauntlet and this Overly Hard Platforming Challenge and this Incredibly Unfair Boss." You finish it and think back like, wow, that was hard, but at least I got it over with!
Then after a week or so you get that itch again and the demons in your brain start going "hmm I'd really like to try that Endless Gauntlet again... ooh what if we scaled that Overly Hard Platforming Challenge a few more times.... you know when you think about it the Incredibly Unfair Boss is actually a fun challenge..." and then you play it again and go through the motions of "wow I can't do anything i suck so bad at this im done for real now!" and a week later it's like "well... perhaps Next Time..."
omg guys look at this person posting all this artslop. This author is making soooo much writingslop π€ͺ with all their wordslop and sentenceslop!!!! So much SLOP in thjs ART community. Putting their whole heartslop into it. Dedicating their lifeslop to it. Whatβs with all this EFFORTSLOP nowadays..
whomever sent this just know that you made my day. also you are ONTO something, this is so true why did i never think of this.
Iβm gonna start a collection of the shittiest βai overviewβ bs I can find
to start, YouTubeβs βtopicsβ option, which covers up the comments on some occasions (YouTube mobile only I think) and is sooo useful and informative
Look guys. This is such a useful feature and everyone is using it

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Saint - Rain World Downpour
Inv sticker I made! for the record, this was my first attempt at a design:
It was made when I initially tried out the campaign, and the top one was made after I was getting a hang of it a few months later.
So I recently beat the Inv/Sofanthiel campaign in Rain World. Though it was certainly challenging and, at times, horribly unfair in a way only RW can make me want to experience more of, it was also incredibly doable. Because I actually enjoyed undertaking this challenge more than I hated it, I'm going to make a list of the best tips I can muster for this campaign, although for the record I haven't gone to see Pebbles or gotten all passages.
Starting off with the one I think people need to hear the most:
There IS, in fact, a way to make the Yeeks CONSISTENTLY jump in Chimney Canopy. I remember being so fucking infuriated by how making large jumps was a guessing game with them that I took a few minutes just trying to figure out how to Make Them Jump Good. It's literally just.... hold down the jump button. After a moment they'll start to hop up and down at a rhythmic pace. Although this won't get you past the big jump to the Wall (you need a slide jump for that), it'll consistently get you to the Sky Islands gate shelter and to the echo up top. I'm mentioning this first because it genuinely made chimney canopy feasible. I'm not kidding. I used to always rage-quit as soon as I got there.
Passages are good. Get them as soon as you can. Oftentimes getting stuck in an area because you got too far in without reconsidering can be your downfall (see: drainage, sky islands (sort of), garbage wastes, ect), so stock up on passages and only use them if you're traveling a large distance, and only to raise karma if you have no other means of doing so. Easiest passages for Inv is: The Mother, The Survivor (after you get echos/into Industrial it gets easier), The Hunter, The Friend, The Scholar, and of course, The Outlaw (arguably the easiest one).
If you need to go to any region to raise karma easily or get passages, Shoreline is your best bet. Due to an internal bug, the unique Inv-gimmick of the region, water controls being backwards, doesn't work. This makes the region much safer and full of food. Also, go visit Moon. She needs the company (:
Hurricane Lizards are terrifying, yes, but taming one (I prefer the lizard next to the Outskirts gate) is basically a free food machine. They'll violently engage in combat with any other lizard that looks at you. Find the spitter spiders in the area and repeatedly feed the HL until the threat theme stops blaring in your ears (remember that they drop their food often because they're so dang Large).
Keep the babies. At least one. They have low food counts, give you a passage, and it's lonely out there. This is a purely biased viewpoint but whatever. Source: i just think they're neat
Utilize the beginning of cycles to the best of your ability. Don't wait for the rain to stop, just book it. Creatures will stay in their general area, frightened by the rain, letting you memorize their spawn locations and use it to your advantage. Case in point: there's that infamous Centipede Room in Outskirts, right? In Inv's campaign it's the Infamous Red Centipede Room, which is worse in all the most exciting ways. If you get there quick enough and aim your bomb from the lower-right pipe entrance, you can get all 25 million that spawn in that room and eat well.
To wrap up: climbing the wall is hard (try the Leg! it's not much better), memorize shaded citadel (or get got), pipeyard and shoreline are pretty cool (both include unique Inv Tourist Destinations!), bring a light if you go to Subterranean, Drainage? what? there's no Drainage System that's not a region, good god how do you time the jumps across the boiling lakes of Nacho Cheese, and suck it up it's not that bad you're fiiiine (remember to restart the campaign if you feel stuck. Refreshers are good).
That's... about it? Idk. I know no one really wants to play Inv, but I enjoyed it much more after I got a hang of it. It's tough, it's unfair, but succeeding is genuinely enough to make up for it.
Anyway, here's screenshots from the end of my playthrough, with my pup. their name is Chad
My path was Shaded Citadel (echo) -> Industrial -> Chimney (echo) -> Sky Islands (echo) -> Passage to Industrial -> Outskirts -> Farm Arrays (echo) -> Passage to Shaded -> Shoreline -> Subterranean. Fun stuff. For the record, pups can't survive Sky Islands due to the whole gimmick it has, at least not easily. I figured this out the hard way...
Huh, some people actually saw this. Fun! For the record, I've now beaten Inv's campaign for the second time and went back around to get screenshots of all the unique areas, so here's a part 2 with more tips and a catalogue of all the interesting Inv/Sofanthiel specific locations.
Extra tips:
It appears that getting up the Wall/through the Underhang/up the Leg is almost nearly impossible, especially in the Wall's case, without devtools. Though I believe it's possible to get through to the karma five gate in the Underhang, the fact that it's karma five gives me pause. It's the last thing on my list to get through without devtools so I'll update if I figure out the most optimal way.
Since Inv has Gourmand's food consumption mechanic, it can seem incredibly challenging to get enough food. However, there is one substantial food source that doesn't undergo that penalty, since it's technically a viable food source for slugcats like Survivor and Monk: Centipedes. They give a lot of food pips, and this includes red centipedes. Target them instead of lizards if you can.
On another food requirement note, it only takes four regular-sized lizards to feed Inv fully. This is most helpful in Industrial, since the yellow lizards there spawn in packs and can be easily dispatched with a singularity bomb if caught in tight quarters.
Although hurricane lizards have almost zero territorial aggression towards each other, red lizards still have a constant fight-to-the-death drive towards each other, which is most useful in Chimney Canopy, where there's about... four or five in the same general area, right after the shelter by the Industrial gate. Eventually, only one will be left, and since it'd be quite injured it will leave to its shelter, leaving a full bar's worth of food on the ground. I like to lead them towards each other to initiate the conflict. Thus, there's no need to constantly eat Yeeks (which is time consuming, annoying, and finicky).
Wolf spiders and spitter spiders make quiet hissing noises when you enter a room, sort of in the same way that a white lizards camouflage flickers when you first enter a room. This comes in handy in Shaded Citadel, since it can let you know if one's close by.
If you want, you can turn on the setting called "visual threat pulse" in remix, since it shows you the level of danger you're in and is unconnected to the threat theme, which is useful in areas without threat themes like Shaded and the Wall.
Though the gravity in Chimney Canopy stops you from crouch-jumping, backflipping, and jumping in general, it doesn't stop you from doing a well-timed slide-jump (am I getting these names right?). Most importantly, if you want to get to the Wall, doing a slide jump with or without a Yeek at that last gap can get you over, though I'd recommend a Yeek if you want to get the popcorn plant.
Utilize the end-of-cycle if you can't progress because of creatures blocking the way. When the cycle timer gets down to two pips, all creatures will immediately abandon what they were doing and rush for shelter. Believe it or not, you can get pretty far in one minute, especially if you're already close to a shelter.
Lastly (as long as I don't update this), think of the campaign as less of a Rain World survival sim, and more of a frustrating puzzle. Most of the creatures you encounter will kill you easily, so stealth, an understanding of the movement mechanics, and patience is key.
That's all the tips for now, now onto my second win! It was actually more fun now that I'd already beaten the game once. I tried not to use passages, but getting out of Sky Islands is annoying, so I caved eventually.
This one took a bit longer because I was trying to go through without passages, but overall went smoothly. Most of the deaths were from Subterranean, before I realized that it's actually safer to go through filtration system as soon as you can than it is to go above ground. Red centipedes are annoyingly bloodthirsty, but they don't seem to travel into Filtration often.
Warning for spoilers on secret/out of the way Inv locations! I was trying to not be too spoiler-y in my post, so I'll keep a warning above these in case you'd rather find it for yourself.
Quality got fucked on this one, but this is Andrew's Basement, a subregion in Pipeyard accessed from a pipe at the bottom of the region. Fun little place, one of the few peaceful areas.
Because we can't have anything nice, Moon is unconscious, and her subregion is filled with fluctuating water levels and green electricity. It's pretty cool, actually.
And here's Pebbles, who I tried to get to without devtools, but eventually gave in when I realized the Wall route was impossible without them (I got halfway there too...). Anyway, apparently he kills you after a short speech, which I didn't hear because I left before he finished.
Lastly, here's the energy core at the top of Sky Islands. It powers the gravity shift that covers half of the region. Pretty cool, though it's rather clear that the core isn't as detailed as the one in Rivulet's campaign. Oh well. You do fun little spins with this one, so I guess that makes up for it.
That's all I've found! (Though mostly with help of the wiki, haha.) The only one that devtools were used for was Pebbles, because clearly the route to him is made even more annoying than... all the other routes. It was fun, though! I still want to see if I can get to him without cheats, but that's for another day.
(Btw, the pup you see in most of these screenshots is ID 815. Odd little guy. Keeps blowing up.)
So I recently beat the Inv/Sofanthiel campaign in Rain World. Though it was certainly challenging and, at times, horribly unfair in a way only RW can make me want to experience more of, it was also incredibly doable. Because I actually enjoyed undertaking this challenge more than I hated it, I'm going to make a list of the best tips I can muster for this campaign, although for the record I haven't gone to see Pebbles or gotten all passages.
Starting off with the one I think people need to hear the most:
There IS, in fact, a way to make the Yeeks CONSISTENTLY jump in Chimney Canopy. I remember being so fucking infuriated by how making large jumps was a guessing game with them that I took a few minutes just trying to figure out how to Make Them Jump Good. It's literally just.... hold down the jump button. After a moment they'll start to hop up and down at a rhythmic pace. Although this won't get you past the big jump to the Wall (you need a slide jump for that), it'll consistently get you to the Sky Islands gate shelter and to the echo up top. I'm mentioning this first because it genuinely made chimney canopy feasible. I'm not kidding. I used to always rage-quit as soon as I got there.
Passages are good. Get them as soon as you can. Oftentimes getting stuck in an area because you got too far in without reconsidering can be your downfall (see: drainage, sky islands (sort of), garbage wastes, ect), so stock up on passages and only use them if you're traveling a large distance, and only to raise karma if you have no other means of doing so. Easiest passages for Inv is: The Mother, The Survivor (after you get echos/into Industrial it gets easier), The Hunter, The Friend, The Scholar, and of course, The Outlaw (arguably the easiest one).
If you need to go to any region to raise karma easily or get passages, Shoreline is your best bet. Due to an internal bug, the unique Inv-gimmick of the region, water controls being backwards, doesn't work. This makes the region much safer and full of food. Also, go visit Moon. She needs the company (:
Hurricane Lizards are terrifying, yes, but taming one (I prefer the lizard next to the Outskirts gate) is basically a free food machine. They'll violently engage in combat with any other lizard that looks at you. Find the spitter spiders in the area and repeatedly feed the HL until the threat theme stops blaring in your ears (remember that they drop their food often because they're so dang Large).
Keep the babies. At least one. They have low food counts, give you a passage, and it's lonely out there. This is a purely biased viewpoint but whatever. Source: i just think they're neat
Utilize the beginning of cycles to the best of your ability. Don't wait for the rain to stop, just book it. Creatures will stay in their general area, frightened by the rain, letting you memorize their spawn locations and use it to your advantage. Case in point: there's that infamous Centipede Room in Outskirts, right? In Inv's campaign it's the Infamous Red Centipede Room, which is worse in all the most exciting ways. If you get there quick enough and aim your bomb from the lower-right pipe entrance, you can get all 25 million that spawn in that room and eat well.
To wrap up: climbing the wall is hard (try the Leg! it's not much better), memorize shaded citadel (or get got), pipeyard and shoreline are pretty cool (both include unique Inv Tourist Destinations!), bring a light if you go to Subterranean, Drainage? what? there's no Drainage System that's not a region, good god how do you time the jumps across the boiling lakes of Nacho Cheese, and suck it up it's not that bad you're fiiiine (remember to restart the campaign if you feel stuck. Refreshers are good).
That's... about it? Idk. I know no one really wants to play Inv, but I enjoyed it much more after I got a hang of it. It's tough, it's unfair, but succeeding is genuinely enough to make up for it.
Anyway, here's screenshots from the end of my playthrough, with my pup. their name is Chad
My path was Shaded Citadel (echo) -> Industrial -> Chimney (echo) -> Sky Islands (echo) -> Passage to Industrial -> Outskirts -> Farm Arrays (echo) -> Passage to Shaded -> Shoreline -> Subterranean. Fun stuff. For the record, pups can't survive Sky Islands due to the whole gimmick it has, at least not easily. I figured this out the hard way...
Just went through all four Deltarune chapters. hell of a game. HOWEVER. I went in with a general backdrop of what would happen: purple lizard, goat boy, Kris hates the player with a stabby passion, and of course, about tumblr's favorite tv x spam email guy ship. naturally I go in thinking, with the amount of content people post about these two, that they get a lot of screen time, right?
I fucking- i only saw spamton once?? am I stupid?? how did I miss everything that badly?? I fight him in chapter two being like, "ah, the Tumblr Yaoi Character, yes, we finally meet." I expect him to show up in chapter three and?? he didn't?? didn't see him with tenna at all? and I know of course these two HAVE to be together for SOME amount of time right. right. that's correct isn't it. and i apparently cant completionist hard enough for deltarune. right
i can just imagine someone beating the game and finally revealing all of the spoilers to themselves and just being like.......... why tf is all the ship art of the one guy you fight by a dumpster and Kris's tv

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RIP Arthur Morgan you would've loved the cure for tuberculosis
imagine being a loser lesbian when you could be a rad lesbian
also rat attack
ππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππ
omg thanks!! i love rats this can make up for your ππmean coπmments hey πππhey what the fπππππuck this is a lot of ππππππππππππππouch ow ππππoofππ
MY RAT ARMY WILL REIGN VICTORIOUS
jokes on you im using advanced psychological manipulation techniques to turn them against you. this shall commence shortly, once i figure out how to make them stop biting my πππ
jokes on you, iβm the rat ruler. theyβre all my children
and also btw:
MORE RATS
ππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππ
HOLY SHIT THATS A LOT OF πππππππOUGH STπππOP TOO MANYπππππππππππππππππππππoh hey that one looks niceπMY ASS
imagine being a loser lesbian when you could be a rad lesbian
also rat attack
ππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππ
omg thanks!! i love rats this can make up for your ππmean coπmments hey πππhey what the fπππππuck this is a lot of ππππππππππππππouch ow ππππoofππ
MY RAT ARMY WILL REIGN VICTORIOUS
jokes on you im using advanced psychological manipulation techniques to turn them against you. this shall commence shortly, once i figure out how to make them stop biting my πππ
imagine being a loser lesbian when you could be a rad lesbian
also rat attack
ππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππππ
omg thanks!! i love rats this can make up for your ππmean coπmments hey πππhey what the fπππππuck this is a lot of ππππππππππππππouch ow ππππoofππ
for my beloved moot (simply-flesh-and-golden-blood) who told me to draw arthur crying
Do you accept constructive criticism?
oh god. say it
it honestly needs some more
and if you're feeling daring, perhaps some
i was honestly expecting you to say something more along the lines of βmore twinkβ
I honestly thought you'd see the twinkisms inherently within the waterfall. the gays be cryin.
so yes. more twink

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for my beloved moot (simply-flesh-and-golden-blood) who told me to draw arthur crying
Do you accept constructive criticism?
oh god. say it
it honestly needs some more
and if you're feeling daring, perhaps some
for my beloved moot (simply-flesh-and-golden-blood) who told me to draw arthur crying
Do you accept constructive criticism?