TED talk/rant under the cut
tl;dr locking the butterfly outfit behind Master doesn't make any sense and is discouraging
I'm still moderately salty about the butterfly body being locked behind Master Rank. Like sure maybe they wanted incentive for people to reach Master, or they wanted it to be a 10* pattern, or whatever. But Master is a *heck of a grind* and even with my current hack of spending about 45 min a day getting 70k followers it'll still take me 8 or 9 days to get to a million. Diamond might have been more reasonable.
Imagine if an MMO ran a seasonal event quest, requiring only Lv 15 and some very easy prerequisites to participate, but the purely cosmetic gear that's rewarded requires Lv 90 to equip. Which means newbies would have to clear six expansions worth of content to even be able to use the gear as an outfit. That's right, they qualified for the quest but have to reach endgame to even be able to use their reward. This only accomplishes a few things, a) feeling excluded and disappointed, and b) they'll probably have forgotten about the gear or found something cooler by the time they get to 90, or c) they don't even get through the entire game, put it down, and move on.
And an MMO is at least stuffed to the gills with other content to do. FD doesn't have a whole lot going for it at the moment. Unless a player decides to commit to the most efficient but also most boring method of grinding up followers, they face quite the hurdle getting to Master through natural play.
I'm not trying to bash on FD but locking the main body of the butterfly outfit behind a fairly tedious grind is just baffling. Especially when the other pieces aren't even that high rarity either. Just let the butterfly outfit have the unique distinction of being a popular lower rarity item, there's nothing wrong with that.

















