26 De-Accessorized, Retextured, and Fixed Up EA Hairs. Read more and download them HERE.
I think that pretty much sums it up. :) There are tons more pictures and a bit more info on that download page at Mod The Sims, but if you have any problems or questions please let me know! Part 2 is done and ready to upload as well, but Iâm bored now. :P They should be posted sometime later this week, however.
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26 (More) De-Accessorized, Retextured, and Fixed Up EA Hairs. Read more and download them HERE.
Technically 28 since two of them have an alternate version, but as with the first part there are a ton more pictures and a few more details on that download page at Mod The Sims. I hope you like them, and if you have any problems or questions my inbox is always open. Enjoy! :)
I had a few issues with these and learn something more about converting. There is some clipping though some of the clothes, but it's not a lot. - Please let me know if there is any issues i have overlooked. Enjoy ŕ´Śŕľŕ´Śŕ´ż â˘âŠâ˘ )
Full transparency: I'm only uploading these now in this way because I'm trying to upload something once a month and I couldn't get anything else done in time. But I mostly finished them back in 2023 so I may as well get them out of my WIPs folder! And they're such nice objects, I'm surprised no one else has converted these sets since I started them.
It's only really intended for babies as the toddlers don't fit in very well. But I like the smaller size for the nooboos, so they can get an upgrade when they age up.
I have provided an animation override mod made by @thesweetsimmer111 (thanks to her and also @simsdeogloria for helping me with this) to stop the babies from sinking into the crib (because it's a little higher than the EA standard). This should allow the babies to be at the height of any crib's slot rather than at one specific height.
The animations for putting in/taking out the baby are still a bit weird. I did think about making a custom script to make it a baby-only crib but seeing as the animations are still made to work with the larger sized cribs, there wouldn't be much point unless I could get ones to match the smaller crib better, but anyway this isn't important
Peacemaker's original sets: Bowed Living and Tasteful Tots
Let me know if you have any issues with them!
Download: SFS
You can see the rest of my uploads here
If you like my stuff, please consider giving me a tip on Ko-fi!
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I'm thrilled to share my first mod! After running hundreds of tests and encountering no issues in my game, I decided it was finally time to release itđ
This mod adds several post-abduction effects for sims, beyond just the "Abducted" moodlet and the potential risk of pregnancy. It makes sims truly look and feel like they were, as the moodlet describes, "a little probed."
Requirements
This mod requires the Seasons and Into the Future.
Main Features
For Sims (excluding Aliens and Plumbots):
30% chance to receive the Nauseous moodlet. While The Sims Wiki states that "the Sim will have a negative thought bubble of the abducting alien, and may also cry, get angry or feel nauseous". In my experience, they only performed an animation. Therefore, I added the actual moodlet. Once the moodlet expires, the sim will vomit.
30% chance to receive the Itchy moodlet. The sim will occasionally perform scratching animations.
20% chance to emit a green glow, accompanied by a related moodlet, feeling dizzy and nauseous.
10% chance to have one trait randomly replaced.
5% chance for all motives to drop to critically low levels. (Not immediately fatal, but dangerous)
5% chance for all motives to be fully replenished. The sim will also receive an energy-related moodlet
For Plumbots
50% chance for all motives to be fully replenished.
50% chance for all motives to drop to critically low levels.
Tuning
You can adjust the following values in the mod's XML file (the sum of probabilities can exceed 1):
This is a pure script mod, so there shouldn't be any conflicts. TO BE CLEAR it is partially compatible with the Abductor mod. If you use that mod and your sim turns into a Zombie after abduction, this mod's effects will not trigger.
Installation
Just place the package file in your Mods/Packages folder.
Credits
Thank you to the various tutorials on MTS and other sites, as well as Visual Studio 2022, ILSpy, s3pe and my computer wizzes friends Cici & Gu for help with coding issues, and sims who acted as my lab ratsđŤśđŤś
Since this is my first mod, there might be some issues. If you encounter any problems, please let me know.
Have fun!
If you like my work, you can support me on Ko-FiđŤśđŤś
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I wanted to make a post of what I do to make my game run playable and smooth (and not crash an ungodly amount of times). This is what worked for me so I hope this will work for other fellow simmers. â¨
Click "keep reading" to see the rest of the post!
How to Make a Mods Folder/ How to Install CC
Installing Sims 3 Package Files/Setup and Files
Framework from Simswiki.info
Mods that are a MUST (IMO) for FIXING TS3 and making it PLAYABLE
I highly suggest watching ACottonSockâs Sims 3 Fix for Smooth Gameplay in 2025! For more fixes The Sims 3 Performance & Bug Fix Guide 2026 is more extensive.
TS3 GPU Add-on Support: This is an easy app that adds most of the GPU after the year 2013 to the list and its rules. Requires an account.
Lazy Duchess' Smoothness Patch: This mod makes the gameâs logic threads run faster, speeding up loading of Buy/Build and Create A Style tool, smoother UI elements, smoother CAS. Can also speed up live mode and loading, itâs essentially a general improvement.
Lazy Duchess' Overhauled Origin Launcher: Overhauls the awful TS3 launcher. Also adds a search function for Downloads.
CC Magic: A great tool for organizing all your cc! Donât place mods in here, this is for organizing cc package files such as hair, clothes, makeup and build/buy objects. Watch guide here.
Regul Save Cleaner: Tool that allows you to clean saves and keep them in good condition as long as possible.
Simler90's Gameplay Core Mod: Fixes a long list of issues and bugs with the base game and many of the expansion packs. THIS MOD IS NOT COMPATIBLE WITH NRAAS, USE AT YOUR OWN RISK.
S3PE (Sims3 Package Editor): Is a lightweight, open-source tool designed for managing, editing, and creating custom content packages for The Sims 3. (Optional but I like to edit and merge my package files.) Tutorial to download and how it works found here.
C# Script Utility: This mod is a C# Library of Methods and Classes that enable script modders to implement various functionality in a simpler way than without it. (Optional but I use mods that need it.)
NRAAS Mods (* recommended for fixing; the rest are optional, but I use them.)
NRAAS MasterController*: This mod adds countless options that allow you to easily control and change just about anything about sims in your town. Featuring a robust filter system to allow you to find the sims you want to target and execute actions on.
NRAAS Master Controller Cheats Module: This mod includes the more advanced, and therefore "cheaty" aspects of MasterController. This is an optional module of MasterController, and as such you must have the base-mod installed for this module to work properly.
NRAAS Master Controller Expanded Tattoo: This mod increases the number of tattoo locations available when using the "Basic/Tattoo" interaction in the base-mod. Note you will also need cmar_XCAS_TattooLocations_V2.zip for the expanded tattoo locations to show up.
NRAAS Master Controller Integration: This mod replaces all the CAS interactions in the game with the one managed by Master Controller, including the "Create-A-Sim" button in "Edit Town". This is necessary if you want to overstuff your households and still want the "Add Sim" and "Pollinate" options to work despite having 8+ sims.
NRAAS Master Controller Progression: This mod adds progression related interactions to the "Master Controller" menu. This is an optional module of Master Controller AND Story Progression thus you must have both base-mods installed for this module to work and to prevent a main menu crash.
NRAAS Careers: This mod is used to load custom careers into the game. It is also possible to load custom book lists, custom skills, and standing social interactions. You are still limited to the set provided by EA (totally new opportunities would require script coding), but you now have the ability to customize and add variations of those events to your custom careers.
NRAASCareers Data Unemployed: Lets me give the "unemployed" career to people without the game auto-finding them a job.
NRAAS Consigner: This mod replaces the "Buy" interaction on the Consignment Register with one that allows the sale of potions, gems, rocks, metals, insects, relics, and sketches.. If you have Pets installed, a new interaction called "Sell Pet" will be added to each consignment, general store, and pet store register in town. A new standing social interaction has also been added called "Sell Pet", available between friends, that allows the transfer of pets for profit.
NRAAS DebugEnabler: Basically developer tools for TS3. One of my favorite NRAAS mods!
Dresser: The focus of this mod is automated alteration of the outfits of all sims in town. The mod has the capability to add accessories, body hair, makeup, and new hair to all sims, increasing the variety of your town's population. Dresser also contains the ability to invalidate CAS parts which you do not want in your town, and will replace them with random choices when a sim rolls them on their outfit. This mod can be tedious, but I use it for my medieval saves to make sure Sims only wear period-appropriate clothes, accessories, and hair that I have selected for them. Iâve linked some posts with more in-depth instructions: Blacklisting, Importing Blacklist, Creating Invalid Parts Tuning the Easy Way.
NRAAS Errortrap*: This is a core-mod intended to catch and correct data corruption errors that can render a save-game unloadable. Any corruption errors that can not be corrected will be trapped and logged, allowing the save-game to load regardless. Unhandled script errors may be posted on the forum for review and possible repair.
NRAAS GoHere*: This mod replaces the "Go Here" interaction, with one that can be stacked in the queue, allowing the user to better direct the route of a sim. It also makes inactive sims less likely to go home, restores haunting ghosts in the graveyard, fixes common routing errors and adds a robust set of door locking features.
NRAAS Mover: Makes the moving system generally better. Also allows you to control how much money a Sim takes when they split from a household.
NRAAS Overwatch*: The primary purpose of this mod is to act as a periodic clean up system for correcting errors and eliminating junk that accumulates over a regular play-session.
NRAAS Porter: This mod adds a custom version of the import and export system used to create Library families. With this, it is possible to transfer entire towns worth of sims, preserving relationships across households, and reducing the amount of manual intervention required afterward.
NRAAS Portrait Panel: This mod changes the Portrait Panel to display a maximum of 24 sim portraits, useful for playing overstuffed families. Clicking a portrait with the middle mouse button will now bring up the sim menu. Similarly, double clicking on a portrait will do the same (for those of you sans middle mouse buttons).
NRAAS Register*: This mod alters the rules governing role assignment in the game, allowing sims to maintain regular careers without losing their roles. In addition, it provides the ability to select which sim you want to perform specific roles in town. I use it to control how many stray animals I have in my town, as well as the disabling of world tourists.
NRAAS Relationship Panel: This mod changes the Relationship Panel. Changes have also been made to correct the "red box" relationship error that occurs when the window bounces while displaying certain types of sims.
NRAAS Retuner*: This mod provides the ability to alter which interactions are autonomous and/or user-directed via an in-game interface, both ITUN and SocialData based. It also allows altering the value of most non-table-based tunable fields normally available in _XML tuning.
NRAAS Tempest*: This mod provides a more detailed approach to controlling weather on a town-by-town basis, providing the ability to adjust weather profiles on a daily basis during any particular season. Has a feature that fixes an issue where fallen leaves do not de-spawn after the fall season is over.
NRAAS Traveler: This mod replaces the travel code, and re-enables the script error logging. If the travel system fails, the logs will make things easier to track down the issue and repair it. It also has the capability to load any World as a Vacation destination.
NRAAS Woohooer: This mod alters the romantic game systems allowing for more relaxed rules when compared to EA's. With added trait scoring, things like jealousy make more sense. It also allows for teen woohoo and pregnancy along with risky woohoo.
NRAAS Woohooer Kama Simtra Module: This is a custom skill to facilitate tracking of woohooing. It also gives the option to woohoo for money. You must have the original mod, NRAAS Woohooer, as this is an add-on.
NRAAS Story Progression*: This mod is a non-core story progression replacement. The EA story progression will be disabled by this mod, and a new, hopefully better, system is started in its place.
NRAAS Hybrid: This mod updates interactions and game systems to properly handle having occult hybrids.Â
ALL mods below are add-ons for NRAAS Story Progression and thus require the base mod, NRAAS Story Progression, to work!
NRAAS Story Progression Career Module: This module contains the expanded career scenarios for use with Story Progression, which includes (but is not limited to): Custom commuting, Assigning custom schools, Custom Graduation and Prom systems.
NRAAS Story Progression Cops and Robbers Module: Contains the Robin, Cat, Vigilante, and Kingpin personalities.
NRAAS Story Progression Extras Module: This module contains the expanded scenarios of Story Progression.
StoryProgression FairiesAndWerewolves: Contains the Fey, Feral, Pack, and Hound personalities.
NRAAS Story Progression Lovers Module: Contains the Bike, Casanova, Gigolo, and Tart personalities.
NRAAS Story Progression Meanies Module: Contains the Brat, Bully, Thug, and Harpy personalities.
NRAAS Story Progression Money Module: This module contains the expanded money scenarios for use with Story Progression, which includes (but is not limited to): Inheritance, Loans, Billing for the whole town, Purchases of Vehicles, Sales of excess inventory.
NRAAS Story Progression Others Module: Contains the Loon, Mooch, Nerd, and Magnate personalities.
NRAAS Story Progression Population Module: This module contains the expanded population control scenarios for use with Story Progression, which includes (but is not limited to): Newborn/Roommate/Service Sim Genetics, Inactive Adoption, Emigration.
NRAAS Story Progression Relationship Module: This module contains the expanded relationship scenarios for use with Story Progression, which includes (but is not limited to): Gathering scenarios (aka inactive parties), Expanded Friendship and Enemy scenarios, Romantic Affairs.
NRAAS Story Progression Skill Module: This module contains the expanded skill scenarios for use with Story Progression, which includes (but is not limited to): Skill Controls (whether to allow skilling or not), Pushes related to skill gain for inactives.
Story Progression Vampires And Slayers: Contains the Dracul, Lestat, Nosferatu, Helsing, and Slayer personalities.
Cleaning Unnecessary Files
Step 1: Documents > Electronic Arts > The Sims 3
Delete the bulleted files mentioned below each time you close the game. These files will regenerate each time you play the game so they're safe to delete.
CASPartCache.package
compositorCache.package
scriptCache.package
simCompositorCache.package
socialCache.package
Delete all ScriptError files (generated from NRAAS ErrorTrap)
Step 2: Documents > Electronic Arts > The Sims 3 > DCCache
Delete the bulleted files mentioned below. DO NOT delete files ending in .dbc.
missingdeps.idx
dcc.ent
ALL files ending in .tmp
Step 3: Documents > Electronic Arts > The Sims 3 > DCBackup
Delete all files in this folder EXCEPT for ccmerged.package.
Error Codes 12, 13, 16
Error code 12: Save game errors may be caused by having a save file that is too big or there's insufficient RAM for the game to save, thus leading to Error Code 12: See Game guide: Reducing the size of a saved game for additional assistance.
Error 12 & 13: Suggested steps for fixing.
Use save as and a new name instead of save.
Try saving in Edit Town mode as well as live mode.
Try saving your game paused and unpaused and at different speed levels.
Move your saves folder to the desktop.
Never use save & quit. Always save your game first and then quit the game without saving.
Don't use spaces or special chars in your save game names.
If you have lots of stuff in your inventory, reduce it.
If all fails, quit your game without saving and restore a backup.
Error 16: Occurs because of a file system fail failure which can occur if you try to overwrite a file in use or that is that is corrupt. Saving as with a new name should solve the issue.
I'd been using Arro's TS4-to-TS3 cursors for awhile, but now and then I kept wishing for a dark cursor scheme that matched the one I use on Windows, so I went through the cursors one by one to change them to dark versions. And then I felt like making colorful versions as well, so here we are đ
Here you have:
1 new flat black cursor scheme that's an inverted (edited) version of Arro's;
7 new cel-shaded cursor schemes (black, green, yellow, teal, orange, pink (matches the Sakura UI), violet (matches the Wisteria UI), light blue (matches the default UI);
4 new gradient-shaded cursor schemes (blue/cyan, green/yellow, pink/purple, purple/green).
The spinning wheel cursor is not replaced.
âšď¸ You can place the .package file either in Mods \ Packages, or in Mods \ Overrides. I put it in Overrides, but it doesn't really matter.
â ď¸ Use only one cursor scheme at a time! These will also conflict with UI mods that affect cursors. To use these (or any) custom cursors with existing UI edits that also modify cursors, open the UI edit in S3PE and import the cursor .package into it, with the 'Replace existing' option ticked.
Credit: @arro-now for converting the white TS4 cursors to TS3.
đ¸Download:
Flat black cursor: SFS | Mega
Comic cursors: SFS | Mega
Gradient cursors: SFS | Mega
I was bored today, should've worked on Clean UI but default sims 3 plumbob bothered me... So I decided to change it, and provide some options! Get them HERE!
I've also added the .blend files I used to create these. Use with blender 2.79 and blender TS3 object tools (get those here).
Memories Mirror from Generations Default Replacement 4-in-1
Seasonâs wall hook de-starified
2 Supernaturalâs rugs - DR preset addition
STORE ITEMS & COLLECTION FILES
Phantom__99 EA Store Content
Collection Icons and Files
Store Collection Filests
cc in my game: pleyita+marthasimbookcc, TSR+David Mont+everlasting garden, dewofthesea+bioniczombie, teekapoa+HYDRA, tots+tiny, omsp+omsp resizers, skin defaults+hairs
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Qualityâ Free Actions
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New detailed memory statistics in the QoL section (above)
Memory monitor made more accurate
Version number now shown in the menu header
Patch UI now correctly displays user-friendly text and has improved overflow styling
Fixed S3SS folder placement for usernames containing ĆĂźn ÄħιĹäÄĹĽâŻĹĹ, should now place the S3SS folder at the correct location
Some changes to the borderless QoL mode, this may be better or may be worse, apologies if it's the latter for you đś
Patches:
New "Smooth Patch Precise" rewrite. The tick-rate limiter has been fully replaced with a hybrid sleep/busy-wait implementation. Default tick-rate raised to 480. Preset values changed to 480/960 (multiples of 60) for potentially smoother frame-pacing. Now includes a frame-rate limiter. Can be safely toggled on/off at any time now also
New Oversized Thread Stack Fix. Reduces memory wasted by the game's file-watcher threads. The game creates several dozen of these with oversized 1 MB stacks when they need less than 64 KB. Saves ~80-170 MB depending on your setup
Expanded crash logging patch. Adds detailed access violation info (memory state, protection flags, read/write/DEP), S3SS version, and a full virtual memory statistics breakdown to TS3s crash logs. Please enable this when reporting crashes (may become a default later)
Experimental GC_try_to_collect removal from Simulate. Should improve Simulate calls/s quite dramatically. May increase memory usage
The vast majority of this patch was written by "Just Harry" huge huge huge huge thank you to him and all the people who have tested this.
This mod requires Seasons Expansion Pack and Lazy Duchessâ Mono Patcher Library to work!
This is a script mod that improves the basic aspects of the Online Dating system from Seasons, aiming to make it more helpful overall for Sims searching for love on the net. đ
Wanna meet hot, actually single Sims in your area? Keep reading!
Finding Potential Matches
By default, the game has very loose filters when it comes to determining which Sims will populate the Online Dating interface. Most of the time it ends up overrun with Sims who are already in committed relationships or not even attracted to our Simâs gender in the first place. Add to that the amount of Sims from different age groups that our Sim might find a little too old (or too young!), and weâve got ourselves a very complete list full of Sims that we wonât be pursuing.
The mod makes the matchmaking process a little smarter by adding the following rules:
Sims within the same age group as our Sim are preferred. Sims of a different age group have a lower chance of being selected.
Homeless Sims are now eligible as potential matches, with a lower chance of being selected than resident Sims.
Gender preference is taken into consideration. Only Sims who are attracted to (or at least not opposed to romancing) our Simâs gender will be selected.
Sims in committed relationships will not be considered for possible matches unless they have Commitment Issues or a negative relationship with their partner.
- Sims who are Family Oriented or Hopeless Romantic will not be selected even if they have a negative relationship with their partner.
Note that in order for the new functionality to take place, the Online Dating system has to ârefreshâ. This can be done manually by deleting and re-creating the active Simâs profile, or by waiting roughly one Sim day for it to update automatically.
Body Type
The vanilla game allows Sims to describe their physique in their Online Dating profile as Slim, Athletic or More to Love.
For some reason, EAâs original code for this feature makes it so that any Sim whose weight is above 0 (i.e. dead center of the slider) is considered More to Love, leading to some Sims being unfairly accused of lying about their appearance after even the slightest weight change.
The mod corrects this issue and makes some general changes to the body type system to balance things out:
Sims can now choose an Average Figure body type from the drop-down list when creating an Online Dating profile.
Sims have a Slim body type if their body weight is under -0.5.
Sims have an Athletic body type if their fitness slider is over 0.5, unchanged from the vanilla game.
Sims have a More to Love body type if their body weight is over 0.5.
Extras
The Online Dating UI can now display each Simâs age:
If Batteryâs Real Age mod is installed, the Simâs age in years will be shown next to their name in the messages, profile grid and full profile.
Without Real Age, the Simâs life stage will only be shown in the full profile. Disabled by default.
Additionally, when a Sim is directed to Check Messages, the âNo new messagesâ dialog now shows as a much less disruptive notification in the top-right corner.
Tuning
As always, the mod comes with many tunable settings to help you adjust all of its features to your liking. Below is detailed information about each setting:
Possible Matches
Include Homeless Sims: Set to False to only consider resident Sims when populating Online Dating matches. Default: True.
Use Gender Preference: Whether to consider gender preference when populating Online Dating matches. Default: True.
Different Age Weight: Weighted chance of matching Sims who are not in the same life stage. Default: 4.
Homeless Sim Weight: Percent chance of considering a Homeless Sim when populating Online Dating Matches. Default: 2.
Relationship Level Threshold: LTR threshold for Sims in committed relationships to be eligible to populate Online Dating matches. Default: 0.
Online Dating Profile
Show Age in Profile: Displays Simâs life stage next to their name in the Online Dating profile. Example: âBetty (Young Adult)â. Default: False.
Show Real Age in Profile: Displays Simâs age in years next to their name in the Online Dating profile. Requires Batteryâs Real Age mod, will simply do nothing if not installed. Example: âBetty, 25â. Default: True.
Slim Body Type Threshold: Negative weight slider threshold for a Simâs body type to be Slim. Default: -0.5.
Athletic Body Type Threshold: Fitness slider threshold for a Simâs body type to be Athletic.
More to Love Body Type Threshold: Weight slider threshold for a Simâs body type to be More to Love. Default: 0.5.
Compatibility & Issues
The main mod file uses Mono Patcher to replace the following EA code:
- Sims3.Gameplay.Objects.Electronics.Computer.CheckDatingMessages.Run()
- Sims3.Gameplay.Utilities.OnlineDatingManager.OnlineDatingRecord.PopulateMatches()
- Sims3.Gameplay.Utilities.OnlineDatingProfile.GetDefaultBodyType()
- Sims3.Gameplay.Utilities.OnlineDatingProfile.LieAboutBodyType()
- Sims3.UI.OnlineDating.BrowseDatingProfilesDialog.UpdateProfile()
- Sims3.UI.OnlineDating.CreateProfileDialog
The main mod file is compatible with Gamefreak130âs Smartphone Dating mod. The provided compatibility package simply replaces one method to maintain consistency with my edit of the original Check Messages interaction:
- Gamefreak130.SmartphoneDatingSpace.Interactions.CheckDatingMessagesPhone.Run()
The compatibility package for Batteryâs Real Age mod replaces the following EA code:
- Sims3.UI.OnlineDating.BrowseDatingProfilesDialog.PopulateGrid()
- Sims3.UI.OnlineDating.BrowseDatingProfilesDialog.UpdateProfile()
- Sims3.UI.OnlineDating.CheckMessagesDialog.PopulateGrid()
- Sims3.UI.OnlineDating.CreateProfileDialog
The mod is fully compatible with @nectar-cellarâs More Active Online Dating and Online Dating Inbox Messages, since they all modify different parts of the online dating system.
If a Sim is directed to edit their Online Dating profile, the traits section may show blank slots. This can be fixed by clicking one of the blank slots to bring up the traits picker, then hitting Accept.
Strings & Language Support
All languages are supported; the only new text added for the Average Figure body type is copied from an existing game string that hopefully fits the context well enough across all languages.
I made a small change to the Spanish text to grammatically match the other options in the body type picker. Any corrections to other languages are more than welcome.
Download: SFS / Patreon
This download contains three package files:
simbouquet_OnlineDatingSanity: Main mod file.
simbouquet_OnlineDatingSanity_COMPATIBILITY_RealAge: Only necessary if Batteryâs Real Age mod is installed.
simbouquet_OnlineDatingSanity_COMPATIBILITY_SmartphoneDating: Only necessary if Gamefreak130âs Smartphone Dating is installed.
Changelog
12/03/2026: Initial release.
Credits & Thanks
Batteryâs Script Mod Template Creator
Lazy Duchessâ Mono Patcher Library
Visual Studio 2026
Notepad++
s3pe
Adobe Photoshop
Thanks to @lazyduchess for coding help and moral support!
Aliltaterâs Sims 3 CC Finds @aliltaterts3 - Tumblr Blog | Tumlook