Final Fantasy II if it served cunt
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@alexartshere
Final Fantasy II if it served cunt

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Comment about Did You Know Gaming's video "Price Hikes Could Cost Nintendo Big Time"
For posterity, I made a YouTube comment for this video, and I want to copy it here. You can watch the video here... if you want:
I hate this video. Not because it tries to debunk the whole "it was not cheaper in the past" argument because I'm really glad we're on the same page and I think this argument was never really good to begin with. I just hate how this video is essentially shilling Iwata and Yokoi all throughout with tons of dishonest cherrypicking and insane shortcuts.
Shadow won't eat his coffee beans.
Halloween Ophelia FEH set style
----
commission for @bitemissiletain !
thank you so much for working with me again in creating a halloween alt for Ophelia!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Surge meets characters she would normally wouldn’t
what if surge met shadow
thank you sonic team, we will not take it for granted
your wish for everyone to have a chance to be happy
Does it worry you that most Frontiers fans don't seem to care (and in some cases actually prefer the boost gameplay) vs. mastering rolling? There's this weird (sad) vibe I get of games getting less complicated if not outright one-button easy and gamers actively seeking simplified interaction systems in a positive feedback loop. I imagine a rolling platformer Sonic wouldn't be very well-received because 'you can't immediately control him how you want to'. Have you wondered about that like I have?
Occasionally, sure. But I also think Sonic's been the type of game to go with what's easiest and most accessible. Or tried to, at least.
Rolling in Sonic 1 was very difficult, so we got the spindash in Sonic 2. The spindash got its own dedicated button in Sonic Adventure, so you could constantly spam it everywhere. The spindash became the boost. The boost, when done correctly, is its own type of momentum, because you're incentivized to hold uninterrupted boosts for long times instead of just mashing the button.
Like, I used to be a hardcore stickler for "Sonic HAS to roll or it's not Sonic!" but now I'm at a point where I don't actually like how in Sonic Generations they have him do a spindash animation for random reasons (like drifting) and I wasn't exactly celebrating the spindash boost in Lost World, either.
Like, yeah, if you're gonna do a 2D game, I think rolling and proper rolling physics are integral to that. But in 3D, I dunno if it's that appealing, partially because I've almost never liked how they portray rolling in 3D. If he's rolling, Sonic needs to be a perfectly round ball. Not somersaulting, not some magic energy field. A ball. SA1 understood that.
Just want to add that Rollin’ Rascal’s massively successful Kickstarter campaign (which is still adding and meeting stretch goals via Pledgebox) shows there absolutely is an appetite for this stuff. That’s not to say it’s what Sonic should be doing but I think the trend towards accessible simplicity with Sonic is due to its primary target audience of children and casuals, but I don’t really agree with OP’s idea that people just want watered down dopamine hits.

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Extra Cherche doodles
It's almost time for Shadow to step up and face the ghosts of his past in SONIC X SHADOW GENERATIONS, arriving October 25th! 🎨: rythayze on Twitter
HBD Cherche
Cherche request
Experience the full might of the Ultimate Lifeform and witness a new generation of speed in SONIC X SHADOW GENERATIONS! 🎨: @kornart3

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It's complete.
I thought you… damn it, I thought you were different. I thought you were stronger. But now I see you’re just a failure, like all those bef
Izmir for @bitemissiletain