I'm gonna walk into the forest one day I post my photos and videos and music occasionally. I'm some dude in his 40s living in Estonia. I run more blogs: - Estonian is horrible
- Reze Arc stills
- good reblogs 3x a day
- I draw horribly (rarely)
- Nature and heartwarming stuff ADHD Stimkit
(2026 work in progress "game") I recommend reading this book to everyone (or anything else by Donna Jackson Nakazawa). Messages are open to non-spambots.
Update Q2 2026: I'm [still] extremely low on energy, so I don't have the energy to hang out outside. Hanging out at my place is possible on days when I don't have migraines.
I'm up for parallel "play" and by play I mean I can provide you with my instruments, art supplies, a small working desk in a separate room and you can bring your laptop and do work.
We don't even need to do anything, just parallel co-existence is fine. Also I'm a solo [unemployed] game developer now. Feel free to DM if our hobbies match. Old post continues:
This is as much a reminder for myself as it is an invitation for friends - existing, new, and potential, to join me on activities:
Real life:
- Nõmme walks
- photoshoots / photo walks
- other trips
- making art (mostly acrylics and watercolors, but I'd love to explore new media, within a sensible budget)
- just dinner or pancakes sometimes in smaller groups
- making music, whether just for fun, or to finish something
- just quiet tea & book reading hangouts
- ERSO/TKO/EMTA/MUBA concerts!
- programming, music production, composition, color grading, video editing knowledge sharing / workshops / projects
Online - Zoom, Discord, Google Meet:
- knowledge sharing (same as above)
- music production
Other that I haven't thought through but accepting proposals:
- game development (Rust, Bevy, Tauri, Vue, Phaser)
- other art projects I could contribute to
- video essays
- demoscene / sizecoding
Things I wouldn't mind learning but they're not a priority:
- other art forms like sculpting, papier-mâché, engraving, etc
- almost any craft or practical trade like woodworking, gardening, renovating, etc <- invite me over if you need a shed painted or sth
- 2D and 3D animation, Blender, etc
- cooking baking etc
- eesti keel lol sorry maybe in the _next_ 13 years I'll learn it.
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haha ew. one of the worst weeks of my life. statins make me turbo tired. good things happened too: hangout with a friend. art. doctor visit. got a haircut. still overwhelmingly tired and in pain.
trying to be more deliberate about designing the upcoming feature for my game - exploration - and balance coming up with cool ideas, but not putting them in code until they're ready to be worked on.
several past footguns on this project were because I excitedly designed data structures with what sounded cool, and not what was well thought out. so, obviously, i'm trying to think things through and commit to code only what I'm going to work on right away. (savegame migration is also a hassle when you're not working with just loose json)
also realizing how much "easier" it is to develop games that follow a formula. I don't mean that making whatever unoriginal popular AAAA shooter sequel is easier than my silly game, but the closer you follow genre conventions, tropes, formulas, the fewer chances you give yourself to shoot yourself in the foot, and the easier it will be on your player cognitively.
Some more minute game design notes about exploration and procgen below the fold
(so much for "it will just be 3 sentences this week)
So my game mechanics are inspired by three main things: Progress Quest, in that most of the game should "play itself", The Sims, in that I want rich interactions and a pretense of life, and an obscure web game called Adventure Fame. Player should be able to play this while they're high on medication in a hospital after a car crash.
At the same time, I don't want the game to be just a bunch of RNGs in a trenchcoat. While I will use procgen, the world should feel specific, not generic. But the lore and stories should be optional most of the time. Again: disability-friendly clicking.
There should be three or four levels of interaction and their respective cognitive demands:
- (0) game plays itself. story events are not progressing
- (1) only 1-button clicking. story will not progress until player chooses to
- (2) very trivial "action", possibly 4-directional or mouse-drag or one-stick movement, exploring a cave, sewers, possibly simple mazes, no failure mode
- (3) engaged - story beats, decisions, leveling up, managing inventory, talking to NPCs, potentially dating sim elements, RPG elements, etc
Player should be able to play in engagement level 0-2 while watching youtube, without losing attention. (Realistically 0-1 but you know people will be overly optimistic about their cognitive capacity.)
Player should enter mode (3) voluntarily and explicitly, and not ever be forced into it. The game shouldn't distract the player more than explicitly agreed on.
---
Anyway so. Exploration. I've decided that the first game world will have hierarchy Quadrant > Area > Location.
Quadrant will be the game world, split into voronoi-ish Areas (hardcoded at first). Moving between Areas will require some travel time, and it will collapse/expand a list of possible activities. Areas contain 1~n Locations. An example of a Location is "your house", "your garden", "village center", "abandoned mine". Current Location determines the possible automated actions, e.g. "picking berries" "picking fruit" "petting cats" when you're in your garden.
Areas like abandoned mines, sewers, beach, forest, will have exploration features.
[1] "Infinite" type exploration is just boring old RNG. In case of hitting some special events (Encounters? no name yet), these should be queued so player can view them / make decisions about the encounters when in active play mode. The design/development challenge is balancing the RNG and creating the content, both repeatable (items to find?) and unique (story beats, decisions, NPC dialogue?)
[2] "Limited" would be similar, just with a clearly defined limit. Eg. you might see a house falling apart that's beyond salvaging, so you "explore" i.e. clean up the house, demolish it, sort the rubble, burn what can be burned, move items to recycling, give out or take what's good. The Location will then transform into another location, e.g. someone might build a house on the same foundation, or it can become a public space (gazebo, dining/picnic area, building material storage).
(I haven't actually even thought about locations having their own history, but I guess we're gonna be doing that eventually, since it goes along with my themes of rebuilding and transformation.)
[3] other types of explorable Locations will be basically a mix of PCG and hand-crafted algorithms and hand-crafted maps, e.g. exploring caves or sewers will have a map that will be vaguely maze-like, and exploration to 100% will happen only once the actual map is traversed (either automatically or by player controls)
I'm actually getting hyped for the game again. Small yay.
One of the perks of being a game developer (for better or worse), is that you might wonder "how big are abandoned secret military bases" and then because you might reasonably add abandoned secret military bases to your game, you just research it
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I vaguely remember that this blog used to be about mildly interesting stories from my mildly interesting life with occasional good photos?
Today I had a migraine that made my face and jaw numb.
Anyway. I find myself strangely at peace - not fully, I think the worst hasn't hit yet - but still somewhat at ease and ready to reevaluate the hostility I felt towards my mom a lot of my life.
2018 was the wildest year for me. After the whole Crazy Neuroscientist situation, my Swiss bestie visited in part during the same time as my mom's first and only visit to Estonia.
It was a little cumbersome. Fitting 3 people into 3 rooms wasn't the most cramped, but having to translate between English and Slovak gets tiring, mostly because one language is foreign to me and one is alien. I convinced everybody to have a daytrip to Rakvere and the adventure started great when the train wasn't running due to repairs, and we missed the replacement bus.
My mom refused to take a taxi, so we wouldn't make it to the train on time. Well, it's fine, we can take a bus. We got to Autobussijaam and I thought "oh, a bus to Narva is bound to go to Rakvere right" and I was _almost_ right. I walked to the attendant, I said 3 tickets to Rakvere and the attendant gave me tickets, we sat down and an hour later watched on the phone screen as sped past Rakvere towards Ida-Virumaa.
Welp, team, what do we do. Mom said she was already feeling nauseated from sitting in the back of the bus, so we got off at the nearest stop, i.e. in the middle of nowhere.
We consulted the map and the timetable and with about 2 hours to kill, we decided to check out nearby small town which was at least near the sea. Little did I know that my future ex's mom grew up there! I won't know that for another year though.
We get to some ruins by the sea, gremlin around with Fi, my mom eventually catches up, we check the time, realize there's nothing to do in Aseri, so we walk back and find an anachronistic roadside .... ??? restaurant??? thing. Where we eat for like 2/3 of Tallinn prices, which mom of course complains about and tell me how I could cook better food for that kind of money. Yeah cool I guess labor is free or whatever.
I consult the team and mom says she's tired - she's 60 after all - so Fiona and I skip Rakvere for one more year and head back to Tallinn.
my life got somewhat simpler and less tainted by jealousy when I learned to say/think "that's a high energy hobby" "that's for people who can run around" "that is spectacular but not essential"
like did Boards of Canada run cryptic marketing campaign, publishing encrypted messages and VHS tapes or radio signal or scavenger hunt or w/e, did they organize listening parties around the world? good for them! sounds like a high energy endeavor. I would just release the music. Not the same effect, not the same aesthetic, not the same enigma. But again - enigma is for people with extra energy.
And not to be all "bad thing is actually do thing because it's what my situation is" but yeah. To some degree it's nice to simplify some parts of my life. I'll take some tasty nutritional mush that I can cook over some mega fancy 50 layer cake that I could never have skills and tools to make.
I'm told by Andrew Hussie that only crazy people write manifestos so here's a few, uh, self-help tips and goals for myself relevant to summer 2026:
when the weather gets hot, bring out the stupid portable AC
before that, start dipping your feet in cold water, you got that washing up bowl for this exact reason
watch videos with intent
even if your lifestyle and brain space doesn't really allow for just napping or daytime sleeping, if you feel the need to lay down, try to just like. not do anything for 10 minutes. If you feel the need to suppress anxieties / occupy your mind, you do have about 20 unheard audiobooks. Maybe there's some podcast about procedural generation or game design to listen to. No video, no scrolling, no chatting, no multitasking.
if you're already watching videos, make notes
it's fine to pause and think about things. encouraged, even
the usual barrage of litmus test and similar questions:
"am i enjoying myself"
"is this fun? urgent? important? necessary?"
"is this what I want to be doing today, now, at this hour"
"can I batch this task with other similar things" (eg one pomodoro of answering emails and messages)
"where's my to-do list"
"did I check my calendar recently"
"do I move / almost-exercise according to my current energy levels"
"did I take meds / vitamins"
"did I drink enough water / am I secretly hungry"
"is it time to start or stop consuming caffeine according to mr. clock"
"maybe you've had enough sugar for today already"
"have I read something recently"
"have I closed tabs recently"
"is there something recently expired I could/should eat"
finish at least one painting thing and hang it on the balcony door
diagnoses are starting points, not end points
also have you done pomodoros today? do you have something that gives your day a rhythm or is it all just one large sticky booger that goes from hour to hour and suddenly it's 10pm? (not relevant for days when you're e.g. outside with friends or otherwise in a flow state, but do keep breaks and stretch and drink water)
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I need to remember to use the phrase "gender reaffirming purchases" every time I see like a bottle of Arctic Ball Freeze Menthol Shower Gel or a pink iPad
Well. That was a difficult week, not going to repeat why. Once in a lifetime situation etc etc.
Anyway I finally added some silly Tracery to my project, e.g.
and after replacing the berry name and the count, this will generate sentences like "Picking 3 strawberries" or "Foraging a few strawberries" or "Gathering like 3 super juicy strawberries". Does this change the game? No, but I want to add a lot of variations to phrases repeated often in the game so it doesn't sound so robotic, so this is right at the core of my ethos/aesthetic.
I also added auto-leveling up of the main stats (Strength Perception Endurance Charisma Intelligence Agility Luck Kindness, shortened to SPECIALK) and made the stats affect at least a few things, so it's slowly starting to feel like a game.
Then I started planning exploration and other activities in the game and started planning out a world map.
As for the "retro" part... I mean how does one even analyze a week like that. I survived, that's already an achievement.
So while it's too early to celebrate and it hasn't been even 24h since I took my first statin pill, at least I'm not particularly devastated by it.
What I _am_ particularly devastated is that after getting a haircut yesterday, I discovered a 5cm hair growing from the helix on my right ear upwards. Like an antenna. Genuinely you guys, I'm so ready to receive the signal. ET go home.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Anya is LIVE right now
FREE
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Hey if Metaverse and LLMs don't pan out, maybe big tech will go back to its roots and just start selling drugs. "We tried to make virtual reality but it turns out that getting zonked out of your gourd is still cooler. get your ZuckLSD subscription today"