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@adamdifruscioart
https://youtu.be/xMhq9PNSmEc

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Spot Goes to Hollywood - Character Model Trying my hand at doing character model in Maya. I mostly do objects, environments, and hard surfacing. But I wanted to give a character a try. I decided to do a simple design nothing over the top since this was my first time at this. Thought about spot since I feel like not many know this character. Ended up doing a 3D print of him as well. Let me know what you all think.
https://www.behance.net/AdamDiFruscio
https://www.artstation.com/adamdifruscio
PS1 City Block I have been wanting to try out making Playstation 1 textures and using those on models. I got the chance with this city block project. It was fun and challenging having to recreate ps1 textures in photoshop but having to make the right adjustments and saving out to give the textures that pixel style look of PS1. https://www.behance.net/AdamDiFruscio https://www.artstation.com/adamdifruscio
The Matrix Backdoors As a Matrix fan I cannot help myself but to try my hand at making something from the series every now and then. I always thought the backdoor hallways from the movies and games was an interesting scene. I wanted to recreate it in 3D and match it as close as it I could to the scenes shot in the film. This scene is nothing amazing modeling wise, but for me it was a lot of fun modeling, lighting, and recreating this iconic scene in 3D.
MK IV Render Poster This was a challenge for me. I had never done a 3D model of a vehicle before. After trying to choose the right vehicle to start with I ended up going with the classic JDM Toyota Supra Mark 4. The model is not perfect as can been seen, however for a first time try at modeling a vehicle I am very proud. I decided to turn this render into a poster print which did get printed and hung in the hallways of my current college campus I am attending for 3D Modeling.
https://www.behance.net/AdamDiFruscio
https://www.artstation.com/adamdifruscio

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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BOUND Bound is a 3D environment piece exploring the idea of time as something restrained rather than unstoppable. The scene features an industrial room where a chained clock sits at the center, surrounded by rusted metal grates, pillars, and slowly turning fans. Inspired by atmospheric horror and Silent Hill–style environments, the goal of this project was to create a dark and unsettling mood while experimenting with cinematic camera shots, sound design, and analog VHS/CRT visual effects.
Silent Hill Style Inspired Scene One day I came across the Silent Hill 2 Remake vinyl soundtrack with some game art lithographs included in them. It got my mind thinking of something creative I could do that would be silent hill style. I looked through screenshots, gameplay, art, and my memories of the games and thought of an idea. I always thought the rooms with the giant fans in them were really creepy. So I started with that creating the 3 walls with holes for the fans to sit. I felt like rusted grates and chains go well for the look of silent hill and from that made the grated floor and panels to go over the fans. From there I always wanted to make a scene with a grandfather clock, something cool or creepy. Thought this was the prefect scene. As I brainstorm I can up with the little story that this room holds a mysterious clock that has been chained the 4 columns leaving the viewer wondering what its all about. Above images are the starting process of the project & below are some updates on how it is going. I will post more updated photos in a day or so cause I have mostly everything textured now.
Snow Globe - 2025
Finished snow globe for class project. It turned out great. Definitely always learning something new when modeling. Can’t wait to start the next project.
Snow Globe - 2025
A snow globe project for class. Creating a custom design snow globe base and the elements inside. It’s definitely been learning experience, especially for the glass dome. In class we looked at how snow globes were built. Since elements inside were being magnified and looked wrapped. So we found by adding thickness to the sphere along with adding an inner sphere with a liquid texture, it created the snow globe look. Also sizing down the elements inside help since it would still magnify them in some way.
It has been a while since I had posted, I have been busy with a bunch of stuff but here are the renders for the sandwich shop. This one as far as texts goes came out ok. Been looking more into trim sheets and also substance seen now I have access to it from class. The next project will hopefully be better.

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Current project progress
Working on a sandwich shop design. Have a rough sketch and basic block out started in Maya.
Sony PVM 6041Q - 3D Model For Independent Study
I had to do an independent study model which is picking something you want/like to model but not really heavily complex. So I came across an image of the Sony PVM series of tv monitors on an instagram post of a retro gaming page. I thought ooo that's pretty cool why not 3D model one of these with as much detail as possible. I did my best to model with good edge flow and quads. Also creating textures that looked as close to real as possible. I am still learning in that part of modeling. I do think I am decent at UVs but creating the textures that is still baby steps right now. The school finally able to get access to substance painter which hopefully I will have access to in the coming days. I look forward to learning the program.
Battleship Turret Finished Model Here is the textured version of the battleship turret I was working on. It turned out a lot better then I had anticipated. Here is the link to the pervious post with the non textured model: https://www.tumblr.com/adamdifruscioart/795081590289104896/battleship-turret-i-choose-to-model-a-381-mm-main?source=share
Battleship Turret I choose to model a 381 mm main battery for the independent study project I had for class. Anything could have been chosen for this since it was open to modelling anything you wanted. I needed something that would not take over a week to make but also have some challenge to it. I enjoy seeing/reading about the history of battleships and thought it would be cool to model a part of the battleship. I still have to texture this model but it was fun figuring out how to model this. Final Render With Textures :https://www.tumblr.com/adamdifruscioart/795434141010247680/battleship-turret-finished-model-here-is-the
Gazebo Project Another completed project for class. Building my own style of a Gazebo. It was fun creating something different. I choose to try out the Arnold aitoon shader in maya. It has a lot of settings and I can see how it can be used to create some amazing cel-shading. Definitely something to practice more of.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Mammoth Tank Recreation of the mammoth tank from Command & Conquer: Red Alert. One of my favorite RTS games. I also wanted to make this to be a 3D printed piece which turned out good. However there is some adjusts that do need to be made if I were to print this out again. I am happy with the model since it was one I did when I was only a few months into 3D modeling class I am currently taking. Mammoth Tank From In-game:
Fluance Turntable As a free project to model whatever I wanted, I decided to model my turntable. It turned a lot better then what I expected since I did this like a semester or so ago and I still consider myself new to 3D modeling. I do need to get back on this one to clean up the model if needed and give it texturing.