lil doggo
Aqua Utopia|海の底で記憶を紡ぐ

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Kiana Khansmith
Keni
i don't do bad sauce passes
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art blog(derogatory)
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blake kathryn

祝日 / Permanent Vacation

#extradirty

ellievsbear

Origami Around

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styofa doing anything
noise dept.

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@acutecucumber
lil doggo

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The neighbours had no idea. The medical equipment came from eBay. But in a dark time for transgender people, these anarchist medics treated
extremely cool article you should read if you haven’t already
I MESSAGED FLEET CAPTAIN WHILE I WAS HIGH ON MEDS I’M DEAD
Breq-
I believe that i relmebmer you said we, as us lieutenants, would be able to send you our progress reports for Athoek stuff for you to look over before we turn them in to Uemi if we got them to you by the before you start shooting people. I unfortmately got my anaanananddernder sliced outr and have not not been reacting very well to the surgeryy nor medication I were given/ so I do not thimk that I will be able to habe my report finisherd by then at all. Is tehere any way I would be able to send you my report at any later date??? I wnt to do very good on this undergarden assignment you know becayse i like to do well at my post. please sir I workled very hard and thought that I would be abel to finish it on timme but medic said I will most likelly not be normal again until at least the end of Genitals Festival penis. If you say no then that is okay but i would be sad and i would reallyyyy lik e if you said yes. Thank you Breq, my dude.
Lieutenant Tisarwat (pronounced Tee-SAR-waaht) (if you were wondering)
P.S. I will answer youpr questions about her so there are not any more awkard silence. and i will buy you bullets for the weird gun (even thougjh I could probably just steal some from the transalator)
love you bye
My new sticker destroy godzilla!!!! i redraw a meme with my artstyle ( soon i ll post a catalogue of my print with prices if you want to support me) i love how it came up
Mothra go to destroy ai data centers!

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✂️✂️I’m looking✂️✂️ for girls✂️✂️to come✂️✂️to my house✂️✂️to have✂️ a sleepover✂️✂️✂️
I know this is meant to be funny but it actually makes such a good point about how ADHD and executive dysfunction can impact people in really major ways, including financially
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
#ngl survival module sounds fun as fuck. maybe i gotta torture my current group a bit (via @nadaismus)
It's worth bearing in mind that tournament-style survival mode developed in the context of a version of D&D where you can create a new character and hit the ground knowing everything you need to know to effectively play them in just a couple of minutes. 5E isn't structurally terribly well-suited for the binder-full-of-backup-PCs approach, and it's definitely a recipe for disaster in 3E or Pathfinder unless your entire group consists of a very particular flavour of high-effort masochists.
I am currently playing Tomb of Horrors in 3E, and so far, we only made it into the dungeon because I am playing a rogue who has maxed out the amount of skill points in trap-based skills so that I can locate and disarm the instant party-wipe traps that are casually placed all over the dungeon, and a bag of holding full of so many tools that I can test the path ahead without say walking into an inconspicuous sphere of annihilation. Our first combat encounter resulted in half of the party and the druid's animal familiar being slaughtered as the single monster had enough multiattacks and damage that even our tankiest character died in a single turn. Several of us survived simply because we refused to ever get into its range, but even then the map was set up in a way to limit our movement, and it had higher speed than most of us so it was not a guaranteed winning strategy. We learned when being awarded experience that that monster was intentionally a CR well above what the starting party level was expected to face.
We aren't playing in a tournament style survival gauntlet though, so we had to retreat from the dungeon and recruit new party members, roll up new sheets etc. We have barely started the campaign, and already it feels like we are just going to be repeatedly feeding adventurers to the dungeon like that meme about shelter cats and coyotes, and we will probably spend almost as much time making and introducing new characters as we will delving through the crypt.
I am a bit more experienced as a player than the rest of the party which is why I made a rogue that is decently set up for the challenge, and the Druid spent a lot of time building their character with me and looking up strategies to better their odds, but the rest of the party just kind of made characters based on vibes and as a result those characters felt like they had no chance of survival and were killed with the only realistic other option for them being don't even try to engage with the enemy or the environment. The bright side, we are all incredible masochists and the party members who died are now attempting to make "tryhard" characters to meet the challenge. So, we are having fun despite agreeing that this module is cruel, maybe even unfair, and will require us to powergame to beat it rather than making a ragtag group of heroes with emphasis on roleplay.
Most playgroups would probably quit in frustration, we have barely scratched the surface and recognized it is a meat grinder for PCs, and yet, the DM is simply presenting the module as written, they are not intentionally trying to torture us (aside from suggesting we play this in the first place).

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The author's poorly disguised fetish
The author's proudly displayed fetish
The author's fetish you're pretty sure they don't realise they have
The author's fetish which they're firmly convinced everyone has and is just pretending otherwise
The author's non-sexual special interest which just sounds like a fetish because of their habitually unfortunate phrasing
The fetish the author is making a well-meaning effort to cater to in spite of clearly not understanding it themselves
The author's fetish that never quite makes it into the text because they keep getting sidetracked by the requisite worldbuilding
The author's utterly pedestrian sexual preference which the text treats like a bizarre fetish because they've got shit to work through
The author's seemingly innocuous recurring trope they're going to have a personal revelation about ten years down the road
The author's fetish you missed on a first reading because it's so far out of pocket, it never occurred to you that you could sexualise that
It was quite the day. Thank you text-to-speech Reddit story on a Minecraft parkour video. Anyway, I decided on my pronouns and my name on that day. I had also decided that I needed to get on hrt, which I got to a couple of months later.
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The woke mob has made Santa gay! Mrs Claus has been replaced with a 5'8 twink named Tony Tinsel
deadpan kuudere girl who holds up printed out discord emojis so people can understand what she's feeling

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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puppies go up the stairs! (disaster)
henlo I'm still sick and on antibiotics and can't work at all, I can't do most things right now it's been really hard
rent and medical expenses left me with nothing again so i would super appreciate any money for food even $1
ko-fi.com/niyarest
buying the barest minimum of rice and beans and veggies and still running $50+ receipt is really killing the hope in me right now