You can call me Button! I'm a writer/artist with a MAJOR special interest in Poppy Playtime right now! This blog is dedicated to my recent fic on AO3: You Souls Deserve Peace. ∷⃝
I will also post my opinions about the game! As much as I genuinely adore it, it has some major issues that I feel like aren't talked about a lot-
Some things about me:
I'm 20 years old!
I'd rather not have minors interact with this account! Being that my fic has a ton of mature themes and very bloody-gorey, I feel uncomfortable with the thought of someone under 18 interacting with my work. I will also be working to block accounts owned by minors.
I'm very new to AO3 so I apologize if I don't use tags or certain other aspects correctly-
I had another blog like the one I have right now, but I changed it to this one to make it another main blog
I'm a self-shipper! But that doesn't mean I'm not willing to put myself through horrific events for the p l a w t<3
I really like the Prototype....and Dogday, and Harley Sawyer.....that's it.
If you don't agree with my interpretation of the game, that is okay! Personally, I am set on my AU and how I see what's going on in canon. There is a ton of in-game evidence supporting what I believe, but if that makes you uncomfortable, you are free to block me!
And before you say anything more, I do understand that there's this whole debate online on whether or not the characters in the game are adults. And to that I say:
That would highly depend, and I believe that some are and some aren't. The Prototype and Dogday? Definitely, going by mannerisms, in-game dialogue suggesting it, and their past actions (because sure, a child would definitely be fully capable of planning and executing a perfected revolution against countless scientists, mental health counselors, and factory workers/sarc).
Doey? Yes and no - I consider Matthew to be a mature adult, whereas Kevin and Jack are permanently regressed to an extreme degree. Lily's an adult, yes, but she's also permanently regressed due to psychological torture. Poppy, I consider her to actually be stuck in a childlike mentality, and at the very most, to be the one who was truly made to stay as a child. Mini toys? Definitely children. Which is why certain fan art of these characters gimme an ick...
I think it all depends on perspective and how the player sees these characters. Personally, I don't think it makes sense that these characters are stuck as children physically, with them being organic experiments (so in that sense, they'd HAVE to mature). Mentally, it does heavily depend on each experiment's experience within the factory - I definitely think most of them are mentally stunted, with Doey, Poppy, and Lily being emotionally and mentally stuck in a childlike mind, in a sense. Every other Bigger Body, on the other hand, is mentally stunted, but not in a childlike sense - just in a way that hasn't caught up with their physical age yet.
With the Prototype, while I do support the idea of him being immortal, I do think about these words a lot: "You act like a child because a child's what they made you." So, because of that, I believe that the process of making the Prototype immortal, something went awry, and he turned out to be older than how Elliot originally wanted him to be. While Prototype's stuck on this idea of wanting a family, I do believe he holds major pride in having developed much more than Poppy, causing him to look down on her so frequently and being able to trick her so easily by utilizing his former identity, Ollie. His mannerisms, his dialect, his intelligence (until the game suddenly doesn't want him to have any), not to mention that his teeth and the bones in his forearm are literally adult-sized, it contradicts the statement of him being "just a kid." Yes, he has his moments of immaturity, but I can name plenty of adults, traumatized or not, who act out in an immature way (me, for instance, LOL)
Aaanddd...with the devs, their whole statements, they're pretty contradictory to each other. I've already witnessed the creators of major media contradict the lore and what was established (*cough* Stranger Things *cough*), so I'm starting to become comfortable with the idea of taking the creators' word with a bit of salt. I don't mean this in a disrespectful way, I just find it really confusing that they're all saying wildly different things (they're kids, they're maturing and adults, they're stunted, etc. etc.), especially considering that maybe some of the more extreme fans have pressured a few of them into saying what they wanted to hear.
Not to mention that one of the official artists posted a work for a collaborative piece (with someone who seems affiliated with Mob), "When We Were Young," and while that may seem more like a casual fan piece, in both her description of the speedpaint and the lyrics of the fan piece, they kept reflecting on the past of both Poppy and the Prototype, when they were young. Past tense. Yes, this sounds like it's a bit of a reach, but this, combined with one of the original devs' statements on the toys growing up, plus the fact that the toys are organic and heavily implied to have matured/aged, and literally no one is giving the "why" and "how" behind that idea. Fun fact; if the brain experiences prolonged trauma, it actually goes through maturity earlier!
So at this point, I don't know what the team of both the artists and devs means by what they say, maybe they mean more metaphorically, but I dunno. I think it'd be more interesting if Poppy Playtime leaned away from the whole child victims aspect that they keep hammering in (it's getting a little overdone at this point imo) and leaned into the fact that they're traumatized human beings stuck in foreign bodies they're forced to have, whether they're adults or children. I'm not saying this just to justify sexualizing some of the characters (if you do see Poppy, Lily, Doey, or any mini critter in that sorta way, I wish not to speak with you. I honestly do believe the mini critters are actual children/teens), I'm just saying what I wish one of my favorite mascot horror franchises would do to give itself more of its own unique identity (yes, it already has that, but with it constantly saying "OHHH bUT THEY'RE juST KIDSS!!1" lately, it's reminding me of FNAF). I see so much story potential, but it's not really doing much with it.
That's my interpretation, and I intend to stick with it. Again, I respect Mob and everyone who works with them, and everyone who once worked on Poppy Playtime. I'm just choosing to see the story in my own way at this point. It just feels like they're going one way but trying to convince us that it's actually the other way, when there is so much evidence that suggests it's the first way. If they try inserting new evidence in chapter 6 that says otherwise, I will likely chalk it up to retconning ^^;
And with the whole "ethical/moral dilemma" on whether or not I wanna simp for the Prototype/Dogday specifically ...it's Poppy Playtime. The game that made the event titled "Cannibal Dollocaust" canon. I don't wanna diminish its importance; this is just me saying that not everyone is going to take it as seriously as other people might, and I am one of those people. I won't stop you if you wanna do that, but personally, I feel like that sort of thing is more appropriate for real-life situations, and the words "it's fiction, do whatever tf you like" would be applied here. If they act like/talk like/are very heavily implied to be adults, combined with the fact that once again, they are organic experiments/legitimate people, it's fine. Again, I don't mean any disrespect to any of the creators, former and current, and I know what Isaac said too ("please don't be weird"); but for one, with what I'm doing, it's more of an exploration of the humanity of the characters, and that will involve sexual elements (of course, that goes for the adults). Any adult characters in my AU (which will literally just be Prototype, Dogday, and Harley) placed in sexual situations are not meant for pure sexualization, but to tie back to the whole theme of the story and how I feel they would connect back with their human selves and how they still express human desire.
And secondly... I'm gonna be honest here, if you're gonna create anything on the internet, you pretty much have to be prepared to stumble across weird fan art every once in a while. It's going to happen, and it's going to happen more if you speak against it more; that's kinda the unfortunate thing about the internet. With Poppy Playtime specifically, I don't think it's that big of a deal, considering it's a fictional story, one with characters heavily implied to be matured (and Isaac agreeing with fans on twitter that they have grown up, yes there's screenshot proof), and one that thought making a direct reference to Jeffrey Dahmer of all people would make people take the game more seriously - yeah, that doesn't justify being weird with certain characters, but if I see someone making weirdass fanart of Poppy, I block and move on with my day. Harassment is just plain unnecessary, and you're not the better person for doing it - I'd much rather bully an actual irl pedophile than attack someone for making drawings I find really fucking weird. But that's not to say Isaac's feelings aren't valid. I understand where he's coming from, but I personally believe with Poppy Playtime specifically, it's not a big deal. There are worse things in the world we should be more worried about right now, and people are allowed to have their own thoughts and feelings about a fake video game, and not be pressured to give into this "fandom hivemind" mindset that I see going around more. I also find it pretty hypocritical when extreme Poppy Playtime fans go out of their way to harass people over this when Mob (the company, not the artists) did downright scummy things to real people, but they constantly defend them. Like okay.
That's what I mean when I say I have a very complicated relationship with Poppy Playtime. It's a great story with so many ideas I always wanted to see play out, but most of those ideas are either not utilized or not done too well. Plus its more extreme fans make the fanbase as a whole feel a little unwelcoming, at least from what I've seen. This blog is to create a nice corner for myself and find fans who are like me!
Button Eyes! Or, well, You Souls Deserve Peace, that's my fanfic and what this whole thing's about, and this is the account that I will be posting its comic/drawings on!
What is YSDP? - Simply put, it's an AO3 fanfic created by me, Button! It's also self-insert, for........reasons. (Look, the world's really shitty right now, and I'm extremely stressed, and this is how I take care of myself/lh/gen) I hope that doesn't scare you off, because I legitimately do call myself out and put myself through the worst situations I could ever think of/pos. For the PLOT!!!!
Specifically, an AU that's based on the Poppy Playtime canon, but interpreted by me, including what I expected the characters to be, what/who they are, what I think fits logically in terms of lore, etc., etc. And it's, as I just said, another way for me to comfort myself. This is also another way to practice my writing!
And to get this note out of the way, while yes, the Prototype is Oliver Ludwig in this AU, he is also physically 23 years old, with the mental/emotional maturity and stability of an extremely traumatized 19-year-old. That is how I actually see him in canon as well.
No, this fanfic is not me saying, "Well I can do MUCH better than what Mob's doing!!" This is just an interpretation of the Poppy Playtime universe and lore (with my dumbass inserted). It's completely possible that my writing quality is a lot worse than Mob's; in fact, it likely is. Which is why I'm writing, to get better.
There are a few extreme warnings displayed (with additional ones maybe being added on later), but worry not! The extreme stuff will be against myself only. Why? Ahaha. Coping.
Anyhow, I do intend to make a comic of this. I also draw- I'm new to it, so whatever art I do post, feel free to critique! I fully intend on getting better at it!
If you read this entire thing, thank you!! I tend to overexplain, I know, ahaha- but if you intend to support me on this quest of silly self-indulgence, then I really appreciate it! ❤️。𖦹°‧
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
(wanted some practice on prototype and it turned into this.. I also tried drawing it, but like, coloring's hard, and I didn't want to post that version LMAO so here's this!! i did like how the tendons turned out tho-)
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
one thing that kinda irks me in poppy playtime... (serious topics ahead; very very long post)
okay, so this is like, a very serious topic for a silly mascot horror game, and i know in my intro i said i wasn't interested in the whole "ethical/moral" debate of the whole thing (because it's, yknow, a fake video game..) but i actually do wanna get this off my chest since ive been thinking about it a lot.
i wanna emphasize that im NOT an expert on trauma or psychology. ive done a fair bit of research, but im nowhere near the educated level of a psychiatrist or therapist or anything of the sort. however, ive been through my fair share of extreme trauma throughout my childhood, teenhood, pretty recently too, actually. that's honestly why im so attaached to poppy playtime at the moment; ive been that way since the game came out. in 2021, it was an extremely difficult time for me, and as silly as it sounds, this game helped me push through that traumatic event. and the more chapters that came out, the more i felt this connection with the game and its starting approach to trauma since childhood (chapter 3). it meant a lot to me and reminded me that i wasnt alone.
then the game sorta got... e h. not bad, per say, i still really enjoy it, but chapters 4 and 5, especially 5, are really trying to hammer in this whole over-the-top cruelty towards playtime's victims, so much so that i think its getting a little unserious. when you make your audience see/hear and imply so much torture, the overall effect of torture will begin to lose its meaning. it was so much more subtle in chapter 3, and even parts of chapter 4 did a good job at this, but now its kinda getting a bit too much.
and then ive been seeing screenshots of the original director and one person on the team basically summarize every poppy playtime character as being "seen as children." Not saying that they ARE children, but that theyre SEEN as children. And now there are some people within the fandom referring to these characters as "mature children" (im so serious its very weird).
first all, guys... there's no such thing as mature children. youre either biologically, cognitively mature, or youre an actual child. there is no in-between. there are such things as children mimicking what they think is maturity, but thats not maturity, thats either a trauma-response or something else entirely.
secondly, and i also see this within other fandoms too, is what i feel like so many people aren't understanding: trauma is NOT a generalized thing. its far from it, actually.
trauma and its effects on people are so wildly complex. people arent affected the same way, even if they experience the same trauma. our brains are built so differently from each other, that no matter what, we're all gonna have our own unique perception and internalization of that event. and i feel like thats what poppy playtime is trying to do, but its not really committing to the bit.
firstly, the only people i see as actual, legitimate children are the mini critters and those little plush kids down in Safe Haven. not really by their designs (since that was just something forced onto them) but by their voices and behavior - they feel like the kids/teens who were experimented on just before the hour of joy. Kissy Missy and Huggy Wuggy (i cannot believe i am saying those names in a serious manner here, but-/lh) i also deem as like, the older kids, like somewhere between 15-17.
everyone else, like Doey, Poppy, Prototype, DogDay, MLL, they don't read as genuine kids to me, they read as more like traumatized adults. Doey in particular reads as someone who has matured in a sense (Matthew, mostly), but is stuck suffering arrested development (with Kevin and Jack). and it was done so well until we as the player were forced in a sequence where we had to kill him when he was having a mental breakdown.
chapter 4 introduced something that i felt was completely glossed over: the little rift between Poppy and Doey. Poppy wants to blow the whole place up and essentially kill everyone, pretty much seeing all of these toys as playtime's "sins of the past" to put it lightly. but that's not who they are, Doey said it himself, all of them are people, people who have suffered, yes, but deserving of life nonetheless. that is what he has been fighting for up until his death. Poppy (in my opinion) sees them as victims who are unable to get past their trauma and are in need of the sweet release of death. that sends... a very wild message to me.
the game wouldve done such a great job exploring the complexity of the situation. yes, itd be a miserable time living down here with all this conflict and need for food and survival, but i thought thats what our character was for: to give the victims of playtime hope as a way to pay the sins of our own past. its what gives life its meaning: going through the hardships in order to taste the little rewards that make it worth living. we dont know whats on the other side of death, so we might as well take advantage of the good thats offered in our lives now.
but that had to be blown away by Doey's death. yes, what we did was an act of self-defense so im not saying we're like a cold, heartless murderer here, but mob couldve set up an option for us to spare him. because Doey wasnt our enemy, he was a human being haunted by what playtime co. had made those three boys into.
so, what does this have to do with trauma and what i think is a generalization of it?
as i said before, i believe poppy playtime wanted to get into the complexity of how trauma has affected these characters, but has done so in the same way over and over again. it once had a hint of complexity by displaying different trauma responses in different characters, like Poppy running away and hiding every time she got overwhelmed/scared and Doey lashing out via a meltdown similar to what you'd see in children; the problem is, the game doesnt dive deeper into that. to me, it only used those things to further the plot of the game, have a reason for Doey not to be in future chapters and for us to have something to do in a section of chapter 5.
but i see something so important here. i see something interesting, and clearly a lot of other people in the fandom see it too. however, i do have an issue with that being what we only see in them, particularly Poppy.
there are a few videos on youtube that display cut scenes and content from chapter 4, that being Doey giving us a side quest on finding a storybook that he loves to read to the kids of Safe Haven. it shows so much of his personality and gives emphasis to how much he cares for these kids, and im sO IRRITATED THAT THIS WAS CUUUTTTT AUGHHHH. this gives us so much depth to this character, but for some reason, we werent allowed to see it, and i think its because the game was worried about the plot not being prioritized. but here's the thing about writing: characters carry the plot, theyre so much more important than the plot. theyre a vital aspect that makes people want to engage with the plot in the first place.
and with how poppy playtime is portraying these characters, it feels like to me, their trauma is all that their character reduces to. i was so interested in what Poppy's character was going to be in chapter 2, because she was so expressive and bubbly, only to turn out to be deceptive and a little manipulative by the end. and then in later chapters, she switches to a completely generic personality from whom we get instructions from, not allowed to connect with personally, despite being such a central part of the game (her name IS THE TITLE and youre telling me shes absent most of the time??)
then so much of her lore is being tortured and being sad about it. yes i know that sounds very harsh, but thats the only way i can describe it. but no amount of torture tapes alone will ever make me feel a genuine connection to that character, i just pity them. i don't like Poppy, i don't dislike her either, i just kind of pity her. thats all i feel like i need to do, and thats what i feel the game is telling me to do. im just saving her out of obligation at this point, because what kind of monster would leave a scared little girl in the hands of her worst nightmare? yes, there are plenty of games that lock you in on saving certain people, but at least those games (the ones who do it right) make you understand why that person in particular is so important on a personal standpoint. a good story manipulates its audience into what it wants them to feel without them realizing it, and with poppy, it feels so obvious that theyre asking me to feel bad for this girl over and over and over again.
but here's the thing: she is a f i c t i o n a l c h a r a c t e r. therefore, i technically dont have to care about her, and i dont feel bad about that fact alone because shes not a real person. thats why i need more than what the game's doing currently to feel a proper connection.
frankly, right now, with what's being provided, it feels a little insulting to me. especially with people reducing her as "just a child." she does read as childlike to me because how she responds to things that trigger her, but, in canon, i feel like she couldve gone beyond that. like i said for chapter 2, i adored how she was characterized; she was so interesting, and i thought we were going to get this exploration of this persons frustration with being "inhuman," her belief that shes a mistake and therefore projecting that onto other people, and through connecting with her, we could make her change her mind and see that she still has value in being a human being.
it couldve had her go, "I'm not allowed to grow up anymore, he [Elliot Ludwig] took that from me." and thats why she justifies her childish behavior. she'd be frustrated with herself and her trauma and how it affected her, and meanwhile, there's Oliver, her big brother and ultimate enemy.
when i was studying the lore behind this game and the content within the game itself, Oliver became so interesting to me. it just felt so weird seeing everyone refer to him as "just a kid" when it was clear that he's characterized as someone much more than that. whenever someone refers to him as a child in-game, they use the past tense to categorize the difference between who he was then versus who he is now (one example being a chapter 5 note by Preston talking about Oliver). while Oliver does portray immature behavior at times, it doesnt read as "childlike" to me, it reads as a traumatized adult. trust me, as a traumatized adult myself, i am also prone to immature behaviors, as with so many other traumatized and mentally ill people.
however, despite his issues, hes still able to mature and push past what Playtime, notably his father, had tried to make him to be: a child forever, someone who, in Oliver's eyes, is weak enough to be controlled by those who have power over him, both literally and emotionally. but then, he grew up, organized an entire operation against playtime co. and became the leader that, he thinks, the rest of the toys need.
someone that Poppy couldnt become because of how her trauma affects her; how it makes her the child that they made her become.
and he looks down upon her for that. hes condescending like an abusive parent looking down on their kid for acting like a kid, but is also unaware of their own faults. i believe that through how many times Poppy runs away and behaves like a child due to her arrested development, he recognizes how he has surpassed her, something he always wanted to do. why? because the man who was supposed to love him gave all that love to her instead, making him feel inadequate.
but that man is gone now, and Oliver has the capability to take care of her instead. look how fragile Poppy is with her design; she's a literal porcelain doll. in his eyes, she cant take care of herself, both literally and figuratively.
however, he still obviously has his own issues. his trauma still affects him, and thats reflected in how he breaks her despite promising to fix her and his violent tendencies putting his guard down. but he refuses to acknowledge that; if he did, then to him, it would be like his abusers have that control over him again.
its often how i feel whenever im triggered by something that reminds me of one of my past abusers. still being so affected by someone who's now far, far away from you feels humiliating, like you cant truly escape from them. thats something that can very much follow you into adulthood, even with the proper help. but again, it depends on the person.
i think that goes the same for the characters in poppy playtime too. this extreme trauma has affected them all, but did so in different ways.
thats how complex trauma is. youre still able to mature through trauma, but based on how youre built, your responses and how your brain develops itself will be different. some will be stuck in arrested development (Poppy, Doey); some will mature completely, containing a general understanding of what goes on around them, but will succumb through unhealthy coping mechanisms and/or violent, disturbed behavior (Prototype, Ms. Delight, Mommy Long Legs); some will be able to somewhat function, but still display trauma responses and/or extreme stress that may go as far as to change their personality and/or way of thinking entirely (Giblet, Catnap, Dogday). and some are just permanently regressed into a childlike state of mind due to repeated torture (Lily Lovebraids).
i dont like the assumption that theyre all just kids, it feels like it reduces them in a way. its one thing to acknowledge the tragedy of them being children at the time the abuse was inflicted upon them, but its another thing entirely to not see the fact that they also have the capability of moving past that as they grow older. thats what i believe Poppy's arc shouldve been.
they might look different, but that doesnt mean theyre not human anymore. nothing in the game suggests the experiments completely deconstruct every human element they have, they just put their brains and other organs into foreign, artificial shells. they havent been turned into things.
with how im processing it, the game leaning into the idea that these toys could never get past their trauma and might as well 'be put out of their misery' is really not appealing to me, especially with how Doey was treated. to me, it felt less like a tragic fate, and more like treating him as a lost cause and allowing them to be subdued by the thing that haunted him the most. instead of like...i dunno, being given the choice to help him out, like how a few players actually tried to do (CoryxKenshin).
and im sitting here thinking, with how many characters they have introduced and killed off, its like this pattern of "aww, this happened to them, thats sad isnt it? :(" and then they either leave or die. That moment between Huggy and Kissy in chapter 5 was SO CUTE and offered so much on how people can support each other through their trauma, and then it had to be turned into another dramatic scene of them being killed off. maybe theyll come back in chapter 6, but thats wishful thinking on my part.
at this point, i dont feel pity for these characters anymore, i just wonder whats the point of getting close to them in the first place if we're not directly going to have a connection with them or dive into who they are as people and how their trauma affected them deeper than using that to pity-farm the audience. it worked in chapter 3, and now (to me) its getting tiring. the debate on whether or not to blow up the whole damn plan and erase so many lives is dropped by the fact that Oliver killed all of Safe Haven anyway, so i guess that didnt matter too.
as victims of trauma, we are much more than how our trauma has affected us. yes, it contributed to shaping us into who we are today, but it doesnt define who we are as people. we all dont suddenly become incapable of handling certain things, we're not people who need to be coddled all the time, and while we have/are suffering, we have still earned the right to keep living only due to the fact that we were born. i strongly believe that shouldve been established here, too.
people are saying that its a complex situation that doesnt have one answer, but people arent treating it that way. human beings are different, human beings are complicated, and most notably, human beings dont stay the same, whether by personality, body, or mind.
Giblet said this by the end of chapter 5: "The things they did to us doesn't have to be who we are." Gee that quote sounds really inspiring and impactful, i wish it a c t u a l l y w a s. because the game defines these characters just by their trauma, making them be what their tormentors did to them.
and i know what youre thinking: "Button, youre taking this WAY too seriously." and i am, I REALLYYYY AM, and that is because the game, its former director, and the very extreme side of the fandom keeps asking me to, so here i am doing it. as a victim of CSA/SA, domestic violence, relationship abuse and neglect that would then make me develop of LOT of mental and personality issues later in life, i feel like i have a right to vent out my frustrations on this. i have suffered through so much trauma, and all ive been seeing online in social spaces are people who havent gone through what i and other people have gone through and reducing us to stereotypes and generalized assumptions, when its so much more complicated. media is starting to rise into properly diving into these topics, but there are so many people out there who still think like this. and i dont like to think about one of my favorite games of all time potentially doing this too.
it just feels like this theme of trauma is only being used for dramatic moments. its why ive been liking fan content a bit more than the actual content recently. the characters are actually characterized with unique, fun personalities. they feel like people instead of props used by someone constantly asking me to feel bad for them.
and if the generalization is true, if theyre "all just kids," then all we've been doing is killing traumatized kids (apart from the doctor). even moreso, we're rewarded for it, hence our nickname "The Butcher" given to us by Giblet in a positive manner. i get it, theyre not all friends and theyre all at war with each other, but why is the automatic solution killing? in chapter 4, we're also given this speech by the doctor thats trying to make us question our morality, when at that point, it didnt matter. we've already killed so many, might as well have us kill more when the game tells us to, right?
a perfect example of who i think is an amazing character who happens to be a victim of abuse/trauma is Amanda from Amanda the Adventurer. we get to see how she behaves and who she is as what's shaped her trauma, but we also clearly see that it doesnt solely define her. she still pushes through in expressing her dreams, her complex but human personality, and still being a person despite what Hameln did to her. we get to spend time with her and establish a connection, and that fuels our motivation in freeing her from her cartoon-y prison. in contrast, we see how Wooly succumbs to his trauma and how it negatively impacts both himself and us. the extra background tapes dont feel out of place and arent a requirement for us to know the story, as the central tapes gives us enough to know the general idea of who amanda is and why she acts the way that she does.
in poppy playtime, i dont really feel that. i see it sometimes, but it doesnt feel impactful or motivating. especially since the tapes and notes containing CENTRAL CHARACTER MOTIVATION are in hard-to-find places that the average player wont have access to. thats why you see so many people lost.
all im saying is, i really, really feel like if people are going to write characters who are victims of abuse to not make that the only memorable thing about them. dive deeper into it, show us who they are, give us their trauma, how it affected them, and show how they either overcome it or succumb to it in a way that isnt rushed. and DONT HAVE IT BE OFF SCREEEEEEEN, HAVE US SPEND TIME WITH OUR CHARACTER. as much as i dislike Giblet, i have a glimmer of hope that he didnt die in chapter 5, and we'll actually get to spend time with a character for once. hopefully we wont have to split up for long periods of time in the last chapter...
and no. im not saying all this for justifying any sexualization. honestly, i think it'd be really fucking weird and gross of someone to think of Poppy in that way, going by her appearance alone (my pinned intro goes more into that). i also understand that any sexualization of even the adult characters may imply dismissal of their stories, and sure, a lot of fans would and are going to do that. but this is a fandom, filled with many different people who are either going to take the game extremely seriously, somewhat seriously, or not seriously at all. and people need to realize that there's no "right" way to engage with fandom and the source material (unless it involves irl harassment, doxxing, sexualization of actual minors, etc. etc.). fandom is meant to be enjoyed as long as nobody's getting hurt; we should be encouraging people to speak upon their own perceptions, like how im doing right now.
and honestly?? any art portraying perceived adult poppy playtime experiments i think could add more depth to them (apart from Lily Lovebraids, the woman behaves and dresses like a child, so thats a no-no...). im not one to see sex itself as this sUPER IMPORTANT SOUL-SEARCHING ACTIVITY; tbh im asexual myself, lol. i just see sex that can be (but is not required to be) a part of the human experience.
the internet's gonna sexualize them no matter who says what anyway, so might as well make it mean something. (but lord have mercy i really do think we need to leave the actual children and characters stuck in arrested development alone. especially Poppy, bro, she looks like she just came out of the womb yesterday like what 😭. I also wanna point out that nsfw stuff involving Catnap does make me very uncomfortable, even when I do perceive him as an adult. idk its just weird to me.)
so yeah, this is how i perceive the game and (some of) my thoughts on it, and this is really based on how the characters behave, think, and communicate in-game. at this point, i dont really think theres anything that could change my mind.
the fact that trauma and its effects arent really explored makes me truly believe that its up to each player's interpretation, and this is mine. i did sound very harsh, i know; the creators dont have to go into trauma if they dont want to, id encourage that. but the thing is, to me, it feels very obvious that they want to, but they dont want to actually dive into any sort of complexity, whether its because of time, budget constraints, the fear of making certain characters unlikable, or something else.
anyway. this is the only time im taking poppy playtime 100% seriously, im never making a post like this again. go have fun, its fandom, dont let anyone tell you how to interact with it as long as youre not actually hurting anyone irl. its a fictional story about spooky alive toys and hot jester men, and its going to make about a huggwillion dollars at the box office once the movie comes out. (yes ill be going too)
Not he, never he, it. And it was getting unbearably cramped.
For a while now, the tips of his ribs have grazed the outer shell of his suit. It tickled, it itched, and now, they cracked. He could feel it — each one of them pushing up against the suit, begging it to become skin, to stretch, let that appropriate prison blossom freely for his lungs.
The shell never listened.
That mouth grew tighter, smaller. Years went by, and his teeth proved it. White bones pushing up and falling against the walls of his rotting mouth. Every so often, he choked on one, and that was the only time they removed that damned plastic screen. He savored every speck of air until they put it back. Sometimes, he pretended to choke just to have that sweet air.
And then, no more falling tiny bones. No more wiggling a loose tooth to pass the time, just using the tip of his tongue to measure the new ones. The growing ones. They were strong; they managed to push against the plastic screen, but it wasn’t long before his mouth became another set of ribs.
The teeth begged to be released, and the plastic screen never listened. Both of them just kept growing. And growing. And growing. Every day.
The agony was immeasurable.
He remembered banging against the confines of his cell, “Please! Someone! Anyone!” he said. The little remains of his humanity intertwined with his voice, but would go in and out. “I can’t breathe!”
Impossible, they always replied. Because they were just that good at everything — there was no way he needed adjustments to this body. His bones, his organs, they can’t grow, they thought. They made sure they couldn’t grow.
But they weren’t him.
He stood in the mirror of his cage. That smile, those eyes, this suit, this metal, it was too tight.
Their eyes were everywhere. From behind the screen, through the walls, through the cracks, through every little microscopic dust that littered the floor, they all watched him.
Let them watch.
He sank his fingers deep into the sides of that smiling screen and dug. Dug deep, deeper, right until he hit a gum. And he tore, and tore and tore and tore and tore and kept tearing, waterfalls of blood screaming for freedom as they dripped from his human mouth — all the way until the plastic screen was off his face. It hurt so much, but the burn felt so good, too good.
He had to keep going. Next, he dug into his eyes and pulled out the sight they forced him to see for the past 4 years. It was agony — an agony he needed.
Underneath was nothing, except for one glowing eye. A bit annoying that he was half-blind now, but no matter. He can see clearly again.
“H-Hey!”
His eye curled its way from the walls to the white screen where the silhouettes of devils watched him. Well, not all of them, one of them resembled a human most of the time.
“Oliver, what are you doing? Stop!” Preston said.
“Leave him be.”
Another devil came. He held a small cake in his hands. He kept his eye on that one.
“We don’t…we don’t need him to be out there anyway. Just make sure he doesn’t hurt himself too much,” the devil said.
Preston looked back at him, then back at the devil. “Okay.”
The devil looked at him. He looked back. He made sure he saw what he made him.
And so, the devil sighed and walked away from the glass and to his door. In its deposit was a cake with a singular candle — 19 was its shape. A little flame crowned it, its light gently burning back the darkness.
The deposit lowered the cake onto the ground and retreated into the door. He could vomit.
The devil’s shadow poked within the light underneath the door, and he retreated up to the white light. His eyes watched, or eye, rather, and as it did, his fingers curled into the crevices of his shell and began opening it right up.
“We must have made an error,” the devil explained. “The revival was successful, but it looks like we couldn’t stop him from growing.”
“B-But, sir…” Preston said. “What about the others? We replicated the substance we used on him, so does that mean…?”
“It’s likely,” the devil said. “But the others are still fresh. If we act now, we can…we can keep them to where they need to stay.”
His head perked up, and slowly, his gaze turned towards the devil. “Hey.”
Preston’s and the devil’s shadows turned to him. After a moment, the devil walked forward, putting a hand on the glass. “Yes, Oliver?"
“Do you… Are you planning on making Poppy remain the way she is?”
The devil hesitated before answering: “Yes.”
His face twitched and clicked. The gears poking his organs whirred inside him softly. “You want…to make her stay a child…forever?”
“It’s what’s best for her, Oliver. I’m sorry I couldn’t give you the same gift.”
The second that devil ended that sentence, he leaped up to the glass, right where his shadow was, fingers digging straight into the wall, and trying to dig into the glass too, if it weren’t for how resilient the damn thing was.
“A gift?” he yelled, his voice painfully robotic — it could never communicate the seething fury welling up inside him. “A gift? This is not a gift! You saw how I’m growing inside this thing!”
“And I am sorry that—”
“No, no. Stop. You’re not listening. I can’t— I— We’re not meant to be like this.” His lungs, he could feel them, every vein, they pulsated quickly, and he heaved against the metal walls in his chest. “SHE’S not meant to be like this. You… you can’t…”
The devil’s shadow remained still. Finally, he spoke. “You and Poppy were taken from me much too early. I’m— I’m trying to give back what both of you need.”
“They stole my childhood. And all you did was give me something worse. It’s gone now. …You promised me a home where we could be safe.”
“And I will!” the devil cried. “I can still provide you with that, Oliver! I cannot apologize enough for this, but that doesn’t mean our home is gone. Once you’re both home, you never have to worry about anyone hurting you ever again. I’ll make sure of it. Please…just hold on a little longer.”
He stared at him. He stared at the devil for a good, long while. And then, he climbed back down the wall and onto the floor, where he continued to readjust his chestplate.
The devil sighed above him. “We’ll have to prepare him for further testing. This was… a major oversight on our part.”
Preston was quiet for a bit before he responded, “Well, he showed promise for a good few years, so…”
“That doesn’t matter. Switch out with Dr. Johnson — we’ll let him rest for tonight. I’m sure he’ll need it.”
Yes, keep talking like I’m not here. He grinded his teeth together. His gums were extremely sensitive to the cold air; refreshing wouldn’t begin to describe it. At least he gave himself that.
He could give himself more, too. And more to her. More to whoever was forced to be like this — and forced to be worse, by the sounds of things.
Poppy and I can still have a home. We all can, he thought. You just won’t be a part of it. I’ll make sure of it.
⚠︎⚉⚠︎⚉⚠︎⚉⚠︎⚉⚠︎⚉⚠︎⚉⚠︎⚉⚠︎⚉⚠︎⚉⚠︎⚉⚠︎⚉⚠︎⚉
Hey everyone! This is just a oneshot of the headcanon I have about The Prototype - based on the line he said ("You act like a child because a child is what they made you.") I believe that The Prototype was a child (Oliver Ludwig) who was forced to grow up inside the body he was put in. His whole mindset and intelligence, and the way that he thinks, not to mention the whole teeth action going on, I just feel like it's way too much for him to stay like a child. With him being a literal prototype, I also feel like it'd make a lot more sense for the scientists to screw up something like this with their first human experiment - like, maybe they succeeded at stopping him from aging at first, but it turns out, they just delayed it for a couple of years before he just FELT himself grow inside something too foreign. Plus, I think it'd be very interesting if Poppy Playtime went this route with him and maybe explored what it was like to be forced to go through this sorta thing to further give itself its own identity away from Five Nights at Freddy's. It'd be like William Afton, like where he's in a position that allows him to have so much more power over the toys, and that's how he was able to manipulate a lot of them into creating a cult around him.
Also, this is background for the Prototype in my other fics too ahAh-
I hope you guys liked it!
(Posted straight from my AO3 acount: the_real_catnap_98!<3