This blog is for documenting our progress with an UTMV interactive story fangame we intend to create. We hope to share our creation with the fandom at large ^-^
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thinking about their relationships with death and their own body, about how they're basically all dead already.
killer is what remains of 'sans'. he's gone through the unimaginable. he's witnessed the incomprehensible truth about his existence and his universe. he's being controlled by the higher beings, his red hybrid, deformed SOUL the perfect medium for the player to access the world. his body is not just his anymore. he is a living weapon, perfectly, chaotically subservient to anyone who will wield it. break him, kill him a million times and he will come back as long as determination wills it. he's hedonistically living and dying - as long as he can feel 'something new' - break a rule here and there, break someone here and there - then his purpose is fulfilled.
murder also has the depersonalization problem, but treats his body more like a righteous instrument of retribution, or maybe salvation? he thinks he's doing the right thing, killing everyone and gaining LV to best the human. his body is a machine, constantly running, planning, doing something to stop the incoming singularity. the human is the boogeyman of his life, but he's not vulnerable - he can kill them, defeat them, make them not come back. it's a cycle, it's a limbo, it's a hell of one's own doing - it's doing the same thing over and over again, hoping for another result. one must imagine if this is a divine punishment, or if this is just meaningless cruelty from the universe.
horror is literally the living dead. his body is dead long ago, slowly decaying, only maintained by the last vestige of life that is his magic eye, stowed away somewhere. he is meleager, invincible until not. he must be acutely aware of this, of his fragile immortality. does this fuel his paranoia? does this further fuel his already immense fear of death, of being the sacrificial lamb? is that why he treats his body and mind like a temple, clinging to the 'sans' he knows, refusing to sully it with the temptation of human meat? so much to think about.
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Hmmm thinking about how the multiverse should work right now for the game. Though maybe not all important, some information might spice up the story. What context/stage should be given to the multiverse? What are the important places/factions?
We kinda went through this a bit. Maybe a post-apocalypse(?) setting of sort. As we're thinking of making a continuity soup of AUs and fanon multiverses, it might be fun to conjure up something interesting for the setting. So here goes the first jumbled attempt at worldbuilding.
After the X-event concluded, only the "classic" universes/timelines remain. There are many refugees in the Omega Timeline, as well as roaming Outcodes everywhere. It's very chaotic out there. Big factions include:
Omega Timeline | Core!Frisk: Neutral ground. The biggest hub of X-event refugees as well as wandering Outcodes. Not officially governed, more like a commune with different areas and regions. Core!Frisk is a prominent figure, though not the leader.
Dream: Currently working to bring back positivity after what has transpired. Staying in the Omega Timeline for now. He usually works with Cross (who is also staying in OT, and on community service, hence why he's with Dream), and sometimes other OT residents too.
Nightmare: Banned from OT. The X-event has significantly reduced positivity in the multiverse, but also negativity as well due to the sheer numbers of AUs/ATs deleted. His team of minions currently include a Killer, a Dusttale Sans, and a Horrortale Sans.
Doodle Sphere | Ink: Cauldron of the multiverse as we know it. Ink is a chaotic neutral force (in a blue-and-orange morality sort of way). His relationship with Dream and Cross is strained after his involvement in the X-event, but he's trying to fix it... somehow.
Anti-Void | Error: Error is also chaotic neutral the same way Ink is. He was dead set on locating and destroying the OT, but a certain force has deterred him from doing that ever since. Manbaby living in his mancave.
(So we are trying to make an UTMV interactive story fangame. This is inspired by this fic by vicen_non, as well as the IF series by darkpetal16. Shout out to both of them for their amazing creations! :D)
In this game, you play as a disoriented Killer waking up in a strange place all alone, unclear about who or where you are. Unbeknownst to you, there are forces playing in the background. You have to slowly uncover the missing gaps in your knowledge and memory, cautiously manage your mindscape, and carefully interact with other characters you might meet. Else, you might meet a terrible end. And you don't want that now, do you?
Characters
Right now, we have chosen to include 11 characters. This number might change in the future depending on how we want to develop the story.
You/Killer: You have no idea what's happening. Your memories are all jumbled over the place. Your objective is to find out what's going on and survive.
Nightmare: He's your boss, and he's looking for you.
"Dust"/"Murder": His objective is to find you, and he's sure as hell going to accomplish it no matter what. He's going to drag you back to the team either dead or alive.
"Horror": He's also tasked with bringing you back, and he knows he's not even half-qualified to do it alone.
The human/Frisk: The Frisk of the AU you're currently in. They control the timeline of the AU. Depending on your choices of action, they might either be a valuable ally or an annoying obstacle.
[SPOILER]: Frisk's companion. Does not trust you. Wants you gone. (Totally justified)
[SPOILER]: Frisk's occasional multiversal visitor. Might be your ticket out of here.
[SPOILER]: Unknown motive.
[SPOILER]: Something you can never be.
[SPOILER]: You think you killed them.
[SPOILER]: You also think you killed them.
Endings
Right now, we have 10 possible endings planned - 2 happy, 1 bittersweet, 6 bad, and 1 weird. (This is just based on what we think what "good" is for Killer - we love to put the guy through the wringers) We know this is a lot. It sounds like a very ambitious project right now, but we hope to at least get some endings/plot lines finished in a year or so. These endings might be subject to change too, considering this is only our first ideation.
(Massive spoilers from here!!! Read at your discretion!)
Ending 1 (Lonesome Killer): Dust kills you permanently. Requirements: Both Dust and Frisk have low trust levels with you.
Ending 2 (Best Friends Forever): Your Best Friend (Killer's Chara) kills you. Requirements: You have high affinity with "the supernatural" and low emotional stability, and lack the ability to perceive what's real.
Ending 3 (Angel of the Underground): Frisk's Chara kills you. Requirements: You kill Frisk too many times. Dust hasn't perma-killed you.
Ending 4 (Puppeteer): Killer kills "you". Requirements: You know with certainty that you/the player and Killer are two different entities (high affinity with "the supernatural"). Killer gains an upper hand on you and wrestles back control.
Ending 5 (Your Loyal Servant): You survive the whole ordeal and go back to Nightmare. Requirements: You win the final battle with Dust, either by making him trust you or killing him outright. Neither Charas have killed you.
Ending 6 (Mad Time): Nightmare personally comes to get both you and Dust back after a while. Requirements: You and Dust are stuck in a forever final battle.
Ending 7 (A Good Dream): You survive the whole ordeal and escape Nightmare. Requirements: Same as Ending 5. Additionally, Frisk trusts you enough to help you contact Core!Frisk. Core also has to trust you enough.
Ending 8 (Martyr): You go back to Nightmare but help Horror/Dust/both escape. Requirements: Same as Ending 7. However, you don't kill Dust. You choose to go back to Nightmare.
Ending 9 (Altruist): You escape Nightmare with Horror/Dust/both. Requirements: Same as Ending 8. You choose not to go back to Nightmare.