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shark vs the universe
Aqua Utopiaď˝ćľˇăŽĺşă§č¨ćśăç´Ąă
PUT YOUR BEARD IN MY MOUTH

Janaina Medeiros
we're not kids anymore.

â
Sweet Seals For You, Always
noise dept.

#extradirty

Kiana Khansmith
macklin celebrini has autism

Love Begins
styofa doing anything

â
Today's Document
Cosimo Galluzzi
trying on a metaphor
he wasn't even looking at me and he found me

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@0mn1
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Working on a scene, I realize I wonât be able to bring my vision to life: The ârockâ or âsedimentaryâ or "planetâ element for the ground wonât work because of the amount of details required to portray something realistic. I had up to 16K texture map loaded or 8 x 8K maps tile but even at that level of details I could see the polygons and the bump and displacement map wouldnât produce all the subtle elements with the camera angle going from extremely wide to extremely close. Of course I could easily restrain myself and keep the whole thing at a medium shot but how would that be groundbreaking or challenging?
It made me think that sometimes you have to fail, and itâs usually for the best! I canât have rocky mountains and lava fields, so what? Mechanical / Artificial structures works well even in large scene (Iâve beaten my personal record with this one, the previous was held by Inventing the Future from Isiah Medina where I had to design an array of Baby being made, the scene was made at scale in meters, Iâve never done anything that big before) plus the idea behind this scene is described as the following: The Forge, a place nowhere in the void that someone seek when one must attempt to engineer something. Usually nothings comes out of it as it is an empty shell but eventually... things happen ! As you can see, changing this place to a half blown rocky planet partly mechanical to a fully work in progress artificial planet âunder constructionâ is even more appropriate.
Itâs good to fail, may it be a thousand times before the first success but you only need a plus one to have it work. Hopefully weâre closer to the thousands failure to post-capitalism than the first.
I love Space Ship. I have nothing else to say, itâs just the kid within me who loves flying machines.
Outer Space may mostly be made of void (like everything in the universe) but the little something there is, is worth infinity. Just experimenting with composition, colors, lighting and character.
An epic journey is about to take off !
Holographic plants, water that serve no other purpose than âarchitectural designâ or when an AI doesnât know what to keep as a system or imagine an alternative. But even then, another world is possible and new thoughts arise through the diagonal.

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I guess the room is almost done. Glad of how it turned out, still plenty of things to work on...
Thought Awakens, The Last illusion or the Rise of Digital
Disneyâs Star Wars Trilogy made me think a lot about Platoâs allegory:
In Star Wars I to VI, the narration and the world is the projection hiding the truth, which is outside where a revolution happens, changing cinema course forever reshaping its DNA to a digital frontier. George kindly invite you within the illusion to rethink friendship, love, politic, science, art, history, travels, energy and so on... At first, itâs a bit too much and youâre unsure of what youâre seeing but enough place is made for you to understand each painting and itâs never a question of reality or what is physically there because itâs obviously deceiving but rather what can we think of it once we transcend the illusion.
In Disney, itâs the idea that you got out of the cave but feels more comfortable at home, like Cypher in the Matrix, you want to be re-integrated to the framework and forget all youâve seen. Itâs striking in interviews where they declare the illusion by saying they shot it on film and used traditional special effects like costumes, props and miniatures. Yet, even if they canât acknowledged on the frontline the industry has already transformed and these three sequel movies are the one with the highest amount of widely different digital camera (Alexa, Alexa65, Red, Sony F23...) mastered in a digital environment and the greatest number of VFX shots of all star wars ever. They were movies desperately trying to go back to the cave, not to help out the one that remained (even if they did as a side effect because their presence was already a disruption of the illusion) but to try to see if everything could be just as it was, within this illusion. And yes, everything was as it was... only there was no pictures in the cave anymore.
I just thought of this after reviewing the notes I made earlier, now that Iâve seen the rise of skywalker. Itâs too bad, they could have pushed wall even further but instead they tried to barricade their thoughts.
Today I watched a film I hadnât seen for a very long time with my friend Alex: Star Wars The Phantom Menace. I did not remember the editing to be so tightly packed with things, it was like going into a roller coaster filled with multiple layers of Action, Fun, Science, Politic...
A lot of times I could hear myself says âI can do that now in CGIâ which is a 50/50 mix of knowledge and technology that caught up. ILM work still holds super strong today.
Iâm about to see Attack of the Clones right now. I guess the coming of the âlastâ film in the skywalker franchise had me nostalgic but also excited because this is the kind of movies that wanted me to make movies.
This picture of 0MN1 also tells me in a way that sometimes you have to put things aside, to rest a bit and calm your mind so you can focus back on whatâs important.
Oh and yes, Iâm absolutely gonna do a fade between this scene and the previous picture of the art piece.
LOG #002
I struggled a bit with some design. I wanted to make an âartâ piece, that served no practical function in the room next to the bed. After looking at tons of industrial designs and mimicking plenty, I just realized it wouldnât work so I gave up for a while.
That was until yesterday when I had a conversation on facetime with Jungeun and I recalled a discussion I previously had this weekend with Alexandre on the attempt to âfinitizeâ infinity.
If By reducing infinity, at least one of its part is still equal to infinity, then it doesnt manage to create a lesser infinity, the infinity preserves its infinity even if divided. So i executed a design based on a map toying with Badiouâs / Canthorâs set theory.
The circle sitting on a circular base reflect the balance, where the empty set sits upon the void and as such infinity will always rise even from the void to a sort of state of equilibrium.
LOG #001
Small Flat where Merithèqueâs Derivative Intelligence (Mâ) will spend some time learning the entire knowledge of the Non-verse concentrated in the city neural core.
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When I was studying Visual Effects, I always wondered why artist would work on a shot basis and only make whatâs important for the frame. Most notorious example was the use of Matte Painting where the artist would only draw the part of the mountain that needs to be within the frame. Everything surrounding it wouldnât be drawn. I argued with my teachers that the future was to go full CGI and build sets before actually shooting anything, that way you have absolute freedom to navigate the camera and choose the axis you want. The problem at that time was the technology, rendering would take a huge amount of time and it was only logical to work only whatâs within the frame even if that means re-doing all the work if the camera axis is shifted because this work time would still be less than the render time. Itâs only recently that I think 0MN1 truly became possible (after 10 years of work) with the rise of GPU rendering (and further improved with OptiX) and denoising algorithm such as Intel Open AI Denoise.
We approach cinema to a more traditional way: Build a set first and shoot whatever you want within it without being constrain to re-work your set for every shot. CGI feels more ârealâ in their craft once the set is dressed up, allowing us to move the camera however we want within a second and instantly render the piece. That kind of feedback tends to blur the limit between the digital world and the physical onset action of moving a camera.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming