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@yuricorner

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Haru to the rescue.
Some Artist Tips you May or May Not Know
Just from personal experience.
1: Never try to draw on an empty stomach. You’ll make mistakes and be uncomfortable. (But don’t stuff yourself till you’re sick either.)
2: If you have to go to the bathroom, go. A full bladder or otherwise does serious damage to the attention and patience spans. Plus it gives you time to stretch your legs.
3: Before you ink it, leave it alone. Come back later (a few hours, a day?) and check for major anatomy mistakes. Work on something else while you’re waiting.
4: Stay hydrated! The brain and fine motor skills work better when properly circulated.
5: Do not have an excessive amount of sugar before sitting down to work. You’ll get jittery and impatient. Same goes for immense amounts of caffeine.
6: If you’re stuck, take a break to stand and stretch. Walk around the room. But don’t THINK of it as a break. Just take time to really focus on your body. Loosen it up, get a goooood long stretch and some deep breaths. (but don’t pass out!) It’ll jolt the mind awake and let you really relax a moment.
7: Keep. All. Your. Old. Art. I don’t care what it is. Keep it. Date it if it’s in your computer folders. Make a suitcase filled with it. (I personally have ALL my old art in a thick work folder.)
8: Keep your sketchbooks together, used and unused. If there’s a good sale on sketchbooks, get two or three! You won’t regret it later. There’s no such thing as too many. (I currently have about ten spankin’ new sketchbooks and I know I’ll need/use every single one of them.)
9: Date your sketchbooks. Put a start and finish date on them.
10: I’m afraid I don’t practice this one: date your drawings. You’ll be happy about it later. You don’t need to SIGN every drawing, but do date them. At least date pages.
11: ART BLOCK HAPPENS. Art block is pretty much a CONSTANT state of mind for artists. You’re never out of art block totally. But sometimes you get bursts of inspiration that make it feel like you’re out. So instead of feeling like you’re ill if you suddenly have artblock, remind yourself that this happens all the time, and you get out of it eventually, every time. c:>
12: If you’re REALLY stuck on some bad art block, do what I do.
Draw a brain barf. This is where you take a blank sheet of paper, and you just LET your hand be A.D.D. Draw whatever comes to mind, as it comes to mind. in the middle of drawing a hippo in a top hat but you think of a jolly rancher riding a unicycle? Switch immediately.
Let your brain just vomit all over the page. You’ll be surprised what comes up and what art block this can get you out of. It’s gotten me out of it various times.
13: Take advice from more experienced artists. But do NOT take everything as Gospel. Some people are just wrong.
14: HAND SHYNESS/ ART ENVY/ SELF CONSCIOUSNESS/ AND SKILL IMPATIENCE WILL EAT YOU ALIVE like a Titan. Do not let yourself get shy after looking at ‘better art’, do not let yourself think your art is worthless or your skills are worthless, and do not let yourself get frustrated that you cannot be at a higher skill level RIGHT NOW. Your brain will try to do this. All the time. Keep yourself in check. If you keep going at it, and keep working, you will get better. This is why you keep your old art. Look at it to remind you how far you’ve come.
15: Draw what you like. This is so important. (This does not apply for exploitative art. :l That’s just wrong. So long as you’re not targeting someone harmfully, I guess you’re fine.)
But don’t let people’s preferences dictate what you can and can’t draw. Draw whatever the heck you like. Accept that no matter WHAT there will be someone out there that hates it. Always. This is just a fact of life. But don’t let it get you down. I would have stopped being an artist at day one if I had.
16: You never. Stop. Learning. Ever. You will be old and grey and still be learning new things. That’s okay. That’s the nature of art. Even the ‘pros’ don’t know everything.
I hope these help someone out there~
In the Pokemon fandom, every once in a while you stumble upon a ‘Pokeballs are $200′ joke. In reference to how Pokeballs cost 200 of the in-game currency:
What a lot of fans, especially more casual ones, don’t seem to realize is that the currency in the Pokemon games it based on the Japanese yen. The symbol for the currency in the games even resembles the yen symbol:
In fact, according to Bulbapedia, the ‘Poke dollar’ symbol was specifically created for the English translations of the games, and the original Japanese versions use the yen symbol.
Now, for perspective, although the exact exchange rate naturally varies, a US dollar is equivalent to about 120 Japanese yen. So, 200 yen is about $1.67.
A Pokeball in the Pokemon games actually cost less then two bucks.
There’s a REASON we see so many young kids training Pokemon, especially early in the games. The cost of investing into a Pokeball to try catching their own Pokemon easily falls into the range of a typical kid’s allowance. A Potion for healing after battles is 300 (or about $2.50), but since Pokemon Centers offer their healing services for free, that’s a moot point.
Youngsters in the early game only give within a range from 50-150 of the currency, which is about equivalent to $0.40-$1.25. The first Gym Leader in Hoenn Region, Roxanne, give 1,680 in Omega Ruby/Alpha Sapphire, equivalent to about $14. Which is about right for the equivalent of a middle or high school honors student. A later Gym Leader, Winona, gives 4,200, or about $35. The Champion, Steven, gives 11600, or $96.67.
The winnings from enemy Trainers varies, but Ace Trainers seem to give out about 1500 or $14 on average, give or take. Swimmers (especially common later in ORAS), award a range from 400-800, or $3.33-$6.67.
Vitamins (such as Calcium, Iron, and HP UP), cost 9,800 or $81.67 each. An Ultra Ball cost 1,200, or $10. A Paralyze Heal costs the same as a Pokeball, while an Awakening is half that. A Revive is 1,500, or $12.50.
What’s the point of doing this? Well, for one, to get a better sense of the in-game economics, which can be hard to grasp if one doesn’t realize the in-game ‘Poke dollars’ are based on the Japanese yen. And a look at said economics reveals some interesting details.
First, it shows basic Pokemon training and raising is well within the affordability of a ten-year old, or older. Which makes sense as Pokemon is aimed at younger kids, and the develops would want them to have the sense that going on a Pokemon journey is something they could do if they somehow ended up in the Pokemon world.
On the other hand, it also shows there’s really not that much money to be made in Pokemon raising and training, unless you battle frequently and regularly against higher-level opponents regularly and and win. Which is…very much in line with how professional sports work in real-life. Pokemon battling gets compared to a sporting event a lot for a reason. The initial 3-D games were even called Pokemon *Stadium.* Parallels are frequently drawn between the Pokemon League tournaments and the Olympics in the anime. The low money output is probably also why we often see Gym Leaders and the like working other jobs.
Just something interesting I decided to look into. I’m a Pokemon fan first, before any other fandom, and always will be. It’s shocking that I haven’t written any meta on it yet.
Hope you enjoyed!
that still doesn’t excuse this bullshit though
By: 豆腐

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Just a small reminder...
That there should be a new chapter of Fluttering Feelings tomorrow!
I’m ready
I was BORN ready
coming for that princess booty
It's time.
by : みよ
赤城x加賀 新婚初夜アンソロジー 1st bite 誇りの契り
・発行 2015/8/14 C88 1日目 ・仕様 A5 232ページ ・参加詳細 小説1本
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表紙イラスト:天堂さん http://www.pixiv.net/member_illust.php?mode=medium&illust_id=50988631

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By: ここてつ

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