Apparently, 2 weeks ago made one year since I started developing Stars Die, so hereâs a short video and some more info about the game, to celebrate I work so slow.
The visuals havenât changed much compared to my previous post, since most of my recent work has been kind of back-end stuff, but at least all the programming is pretty much fully implemented, so now âonlyâ writing, character models and sound design remain.
A woman has been guided towards a disturbing place. Others are already there, threatened and protected by an unseen will, bringing unrelenting change.
Stars Die is a choice-driven science fiction game that explores the role of mankind and its future in the universe.
Did that sound pretentious enough? Good. Here are some of the gameâs main features:
Converse with people and explore the island freely to advance the story and find additional information.
Multiple parallel storylines, each with many different ramifications, that are affected by your actions, whether youâre aware or not.
You are in control of your story, you decide which narrative paths you explore and when, or even which ones you skip completely. The game doesnât force you to do anything, your outcome is entirely up to you.
The player however, is not the center of the narrative. Each character has its own agenda and perspective on the events, and they will try to act accordingly.
Think carefully who you side with (if you want to side with anyone at all), others may not be too happy about it and the consequences could be irreversible.
Your choices are not about moral dilemmas, but ideological ones. Thereâs no black and white, not even gray areas, itâs all about what you believe in.
You decide how much you want to know, have long debates about all sorts of topics, or cut to the chase.
I expect to finish the game between summer and autumn. I may release a small demo before that, where you can at least play the first chapter, which is around 80% done already, to show a brief introduction to the game and hopefully get some feedback and extremely destructive criticism.