Part 2: Techno Mumbo Jumbo
This is part of a series describing the history, context, and technical details of the modding we’ve been doing resulting in this big En Masse / NA TERA commotion:
Introduction. What’s all this about?
Part 1: The History – A Timeline. Take a walk down memory lane from 2012 to today.
Part 2: Techno Mumbo Jumbo ⬅ You’re here!
Part 3: What Can Be Done (not yet published). What do we know, and what does the future hold in store for us?
Conclusion (not yet published). Obligatory closing thoughts.
Feel free to skip around to the parts that interest you.
Last time we talked about what happened and when, but now we’re going to get into the how. How do DPS meters and tera-proxy work? How even do the skill prediction and other things work? I’ll be answering that in this installment.
First, a disclaimer. This post analyzes in detail the alteration of game behavior. Many places will consider this “discussion of cheats, hacks, or exploits”. If you want to post a link to this post anywhere, make sure it follows any submission rules there about this sort of topic.
If it’s so sensitive and controversial, why am I still posting it? Because I would argue this post has nothing new to offer to anyone with malicious intentions. Remember, TERA has been out for 5 whole years already, and there’s plenty of underground communities dedicated to illicit activities. Plus, the recent storm has only brought even more attention to tera-proxy. The proxy, along with ShinraMeter, CasualMeter, and Alkahest, are all open source. Everyone can look at the code, and anyone with the technical knowledge and ability to do bad things would have already figured out what we’re doing by now.
So, again. I’ll be doing my best to explain everything with the expectation that you, the reader, have minimal knowledge of these sorts of systems. For developers, this may be a total slog and you probably already knew all of this anyway. For anyone else, bear with me, and if there’s anything confusing, please let me know what could use some clarification and I’ll be happy to edit it in.
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