It’s a whole new can of worms! Blog dedicated to the classic 1999 turn-based strategy game. (Not affiliated with Team17.) https://linktr.ee/wormsarmageddon
Because WA was released in 1999, the frontend menu is locked at 640x480, even if you change the in-game resolution.
You can use a free add-on, SuperFrontendHD, to have the frontend menu match the screen resolution you select for in-game play. Super-handy if you plan on streaming WA!
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On September 26th I'll be streaming the Switch version of Worms Armageddon Anniversary Edition from as early in the day as I can start to roughly 5:30pm Pacific! Follow me on Twitch to be notified when I go live.
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So here's a fun fact - Worms Armageddon has had numerous publishers over the years.
The PC, PS1 and Dreamcast versions were initially published by MicroProse, while the N64 and Game Boy Color versions were published by Infogrames. Infogrames later published a reissue of the PS1 version under their "Best of Infogrames" label, but the MicroProse logo would be retained in-game. (Infogrames would later buy the MicroProse brand and IP in 2001)
Worms Armageddon was reissued at budget pricing by a number of different publishers internationally, including Green Pepper in Europe and Sold-Out Software in the UK. Notably, a PC compilation including Worms 2, Worms Armageddon and Worms World Party would be published in various parts of the world in 2002 by UbiSoft, who also published the GBA version of Worms World Party, and Worms Blast across all formats.
Over the last 10-15 years, Team17 has grown into an indie publisher in its own right - just as it was in its earliest days - and now Worms Armageddon is published via platforms such as Steam and GOG by Team17 themselves.
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Steam's Strategy Fest has ended, and with it the deep discount on Worms Armageddon. Fortunately GOG has your back - WA is still just $2.99 as part of their Autumn Sale!
I've attended enough events and mentioned Worms Armageddon enough times to get eyebrows raised - "I remember that game! I used to love it! I wish I could still play it."
Well, the good news is that you can! The PC version is available on Steam and GOG.com for $14.99, though it's frequently on sale for $2-3.
What's more still gets updates! The most recent update, v3.8.1, was released in July 2020, and added a ton of new features as well as patching some bugs.
Some of the new features that have been added to Worms Armageddon in recent years include:
Saved replay files! You can rewatch any game you've played, and even share replays with others.
improved movement, including the ability to keep your worm facing the same direction when moving by holding down the Shift key.
Full-color maps!
Support for higher resolutions! Want to play WA on an ultrawide monitor? You can now!
Official mod support! Add WormKit mods to the game simply by dropping the mod into the game's root folder!
Despite these updates, there are still a few places where WA shows its age - the main menu, which is locked at 640x480, and the netcode, which needs some work. Fortunately, there are a couple of WormKit modules that can help with that, and I'm going to walk you through those right now!
Firstly, you need to enable WormKit support. To do this, launch WA then go to the Advanced button (found underneath the screen resolution):
From there, find the checkbox marked "Load WormKit modules" and make sure it's checked.
Once that's done, click Exit to return to the Settings screen. You'll be prompted to restart the game for changes to take effect. For now, you're just going to quit the game.
Now we're going to install two essential WormKit modules!
The first is WormNAT2. WormNAT2, when in use, allows you to host games online via WormNET without any additional tools. Simple to install - just download the zip and unpack it in the WA root folder.
The second is SuperFrontendHD, which allows the main menu to be rendered at the same resolution as in-game. This one is a little more complicated to install, but not by much - download the full package, then extract that to the root folder.
Once you've done that, go to the root folder and open wkSuperFrontend.ini - this is the settings file for SuperFrontendHD, and we're going to add a single line here under [Misc] - NoPrereleaseNag=1. This prevents SuperFrontendHD from displaying a pop-up in Windows every time you launch reminding you that the mod has some occasional, minor graphics errors.
(Note that I have a personal preference to keep the menus in a 4:3 aspect ratio, so when I edit the wkSuperFrontend.ini I change SetInternalResolution to 4x3. But you can leave this as-is if you'd prefer.)
Once you done that, launch your game! If you've already enabled WormKit in WA and have chosen an in-game resolution on the Settings screen, your frontend should go from looking like this...
...to something like this:
Or, if you're like me and you have an ultrawide monitor, you could even change it to something like this:
(This is at 1680x720, which maintains the ultrawide dimensions while keeping the game at a satisfying zoom level.)
So that's that! If you have any questions about tweaking Worms Armageddon feel free to shoot me an ask!
I remember being 13 and browsing the website for Worms Armageddon, and I recall a news update describing issues they were having coding projectiles on the N64 version. They eventually got over it - of course they did, because... well, what is a Worms game without projectiles? - but I do wonder if the issue the N64 game has with worms facing the wrong direction while airborne is in some way linked to that issue.
Every so often I revisit the Wayback Machine to see if I can find this blog post. I can't. Most of the website is missing or broken on the Wayback Machine, and it's virtually impossible to navigate. Even if the post is in there somewhere, I have no way of finding it.
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I know this particular style debuted in Worms 2, but I call it "Armageddon style" because that's the most popular game in this generation... and, hell, even the whole franchise
It pretty much set the template for the entire series going forward - even the WMD redesign, which is arguably the most radical since the W2/WA/WWP days, still broadly sticks to this design. Big cartoon eyes, tail, floaty Rayman style hands.