Game dev, artist, and composer. Lover of psychological horror, thrillers, dramas, and various forms of games and media. Huge fan also of work that explores some kind of meta. Really enjoy contemporary, historical, and experimental art also. Fascination with aestheticism (art for art's sake) in my personal work and otherss.
Against the censorship of fictional work/creative expression. Any disturbing themes you see in my work are not inherently reflective of my own moral compass. Have a fun quote from the Preface to The Picture of Dorian Gray.
⚠️ WARNING: You WILL see themes of the psychological, complex, horror, or taboo on this blog. Please keep that in mind when interacting even if you are an adult, as it may distress some viewers. ⚠️
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BLOG TAGS
Socials
My Art
My Wips
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COMMISSIONS
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GAME PROJECTS
A list of some of my game projects. (Click the "keep reading" to view all!) Currently, I seldom speak about them, but hopefully going to change that soon!
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Ivan Talking Sim
(No promo/cover art YET!)
Status: Active | Blog: -> Technically, @still-thinking-about !
Very short game to tease my main game, @still-thinking-about. And generally just experiment a little!
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Still Thinking About...
Status: Active | Blog: @still-thinking-about
The prequel to The Flawless Defect. Still Thinking About... is a psychological horror visual novel that's a think-piece on power along with memory.
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The Flawless Defect
Status: Paused | Blog: @the-flawless-defect
The Flawless Defect is an experimental game documenting the consequences of a pathologized, frictionless society coming to face with a growing mental health crisis. Circa 3006. Formerly In Disguise.
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See You Soon
Status: Completed | Page & Download
Originally for thatgamejam#1. Made by a wonderful team of artists you can find credited in the page.
While Alex is getting ready to move out, he finds his old music box. There's a few key pieces missing from it, but that won't stop him from trying to fix it. Help Alex pack up and solve puzzles to find the missing pieces!
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FAQ
All answers to that, here. If you have a question that is not yet answered, feel free to send it in my inbox!
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i like when people say that the universality of campbell's hero's journey only applies to western mythology/folklore. brother, i am going to hold your hand when i say this... it doesn't apply there too
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Free to watch • No registration required • HD streaming
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
hi everyone! it's that time again — another devlog for Ivy in the Well!
Today I would like to talk about one of my favorite parts of a project— character design! In the first devlog, I shared a glimpse into the creation of Ivy. But I hit a certain point where I wanted to expand the cast to make the world more immersive and the character dynamics more complex and intertwined.
I finished up Ivy's design and was happy with the sprites, as well as the art style I committed to. Then, dundundun— I had to make sure everyone else matched, so they all felt part of the same universe!
For me, this meant slowing down and workshopping Primrose, Madame, and Lily all over again.
I found it helpful to design Madame first — her outfit is the gold standard for how Primrose and Lily should be carrying themselves, after all. I came up with this sort of belt look with white ribbons being a prominent accent.
After that, I designed Primrose's outfit, making her look like a proper young lady. Last was reworking Lily — she wore a similar outfit, but I often had a more androgynous look in mind for her, so she got a pair of baggy pants instead of a flowing skirt.
Lastly, I wanted the color palette of the entire cast to feel more cohesive. I mixed Ivy's palette with a few other tones and then chose a fairly cohesive palette for everyone to adhere to.
Then, of course, I worked on (and am still working on) sprites for the game itself!
On the clearest of nights, when the winds of the Aetherium are calm and peaceful, I wonder what might have been if Disney execs had seen past their short-sighted greed and realized that the big money lay in space opera adaptions of classics with original alt-rock about needing a father figure
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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FREE
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