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@wildgamut
Happy Holidays everyone!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Official Post from Wild Gamut: Become a patron to get access to this post and other exclusive content.
And hereās a quick video we posted to accompany the previous post. It showcases the early prototype stages of the bridge generatorās spline system.
Official Post from Wild Gamut: Become a patron to get access to this post and other exclusive content.
Hereās an exclusive behind-the-scenes look at the bridge generator used in Reynaldās Expedition!
Pre-order Reynald's Expedition: Curse Of The Golden Scarabs and save 60%!
Help support the development of Reynald's Expedition: Curse of the Golden Scarabs by pre-ordering the game! As part of itch.io's Holiday Sale, we've reduced the pre-order price of the game by 60%! Note that the regular pre-order price of $14.99 is already lower than what we expect to sell the game for upon release.
If pre-ordering games is not for you, but you would still like to support our humble studio and the development of our first game, then you might be interested in becoming one of our patrons on Patreon!
Hey everyone! We're back to our regularly scheduled posts and updates! Here's this week's status update.
We posted this weekās update on Patreon earlier today. Go check it out!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Built a bridge generator for the overworld and hm⦠Somethingās not quite right there.
Yup.
Official Post from Wild Gamut: Become a patron to get access to this post and other exclusive content.
We just posted a patron-only preview of the new overworld islands and bridge! Go check it out :)
This weekās (late) status update is up on Patreon!
Here are a few screenshots from Super Trader 64, our Ludum Dare 40 game!
Check it out right here and please leave a rating!
A Ludum Dare 40 game by Wild Gamut
Hey all! You should totally check out and play our Nintendo 64-style Ludum Dare 40 game, Super Trader 64!
Weād love to hear your feedback, so please rate the game and feel free to leave a comment!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Ludum Dare 40!
Hey everyone!
Weāre participating in Ludum Dare 40 and we thought weād ask if anyone else is also participating.
The theme was a little tough to figure out (itās too straight-forward, so doing something thatās outside the box with it took a lot of brainstorming), but the game weāre making is moving along steadily!
We canāt quite share what our game is yet, but we can definitely show what itās looking like so far!
(Early screenshot, no proper textures or post-processing yet)
Weāre making it look like a Nintendo 64 game! While we donāt have any real textures yet (just using placeholders), we do have the jittery geometry, the N64-style controlsĀ (you have to press buttons to rotate the camera by 90Āŗ clockwise or counter-clockwise), and a 4:3 screen resolution!
Weāll share more as we get closer to something that looks halfway decent :)
Here are the sketches, screenshots, and gifs of 3D model that were used in our latest article! Check it out!
You should totally support us on Patreon too! (Pretty please?)
In this first article, we wanted to share the creative process we went through when creating Reynald, our eager archeologist!
Hey there! We're proud to share our very first article with you! Articles are similar to development logs, except we focus on a single aspect of our development process. Whether it be modelling something, dissecting a specific feature, or detailing what we learned from specific mistakes we've made. They might be educational for some or sometimes they might just be a nice inside look at how we do things! Either way, we will be posting one at the start of every month and we truly hope you enjoy reading them!
Our very first article is specifically about how we designed and created Reynald, our game's main character. We share some sketches, some obstacles we had to overcome, gifs, and explain why we made certain decisions!
Click here to read it on Patreon!
Time for Throwback Thursday!
Hereās an old iteration of the puzzle stage UI! We were going for a ānotes on a tableā sort of feel at the time, although weāve since changed the UIās overall theme and design drastically.
Official Post from Wild Gamut: Become a patron to get access to this post and other exclusive content.
We just posted a new preview on Patreon! Go check it out!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Official Post from Wild Gamut: Become a patron to get access to this post and other exclusive content.
Just posted some concept art and reference work weāve done for Reynaldās Expedition on Patreon! Go check it out!
Redesigning the Save Slot Selection Menu!
Hereās how the save slot selection menu looked like with the old version of the UI.
Since then, weāve changed the UI to give it a sleeker and more consistent look, and because of this, we had to rework the save slot selection menu.
Hereās our first attempt at redesigning the slots to fit the new look of the UI. It was like that for a while until we designed Reynaldās custom UI typeface. While implementing the new typeface, we realized that it still didnāt feel quite right. So we reworked it again!
Hereās the almost final look! It was a little hard to tell the slots apart and the selection cursor was too subtle, so we kept going.
This solved the previous issues, but at that point we felt like it was a bit much. So we tried a different option.
This alternative made it nice and clear, and it matched much better with the new look and typeface, but it was definitely still too strong. Maybe yellow wasnāt the ideal colour choice?
And there we go! We switched the yellow to brown to keep the consistent duotone look of the UI and now it works! Hopefully weāll stick to this one for a while before deciding to rework it again!
You can also find this post on Patreon, imgur, and the TIGSource forums!
Until a few weeks ago, we were constantly changing and updating the UI while developing Reynald's Expedition.
But then, after designing a custom typeface for the game, we finally settled on a final look for the UI! Since then, we've been slowly going through the game's UI and redesigning all the elements, menus, and windows/panels to match the final look.
We thought it would be nice to document the redesign process of one of those elements, so here's a breakdown of how we reworked the save slot selection menu in Reynald's Expedition!