As a recycling bin for broken or destroyed worlds and realms, it's not uncommon to find sections of the earth merged strangely with ill-fitting pieces of other worlds and realms. Many find themselves stranded here for some reason or another, with few coming of their own volition. It may be only recent, or it could be several centuries ago. Because of this unique creation, there isn’t much of a system set up, with differences in belief causing conflict between people when decisions are attempted. The best course of action would be to let the world flow as it should.
At spawn there is a village known as Spawn Village to some, and Procrastination Village to others. Next to the market square, inside the giant geode, there is a smaller geode. This smaller geode contains chests which are free to take from, stocked with supplies to make the integration to the new world easier.
In the infinite universes, there are many worlds and many realms. Sometimes they drift on until they fade, sometimes they go down in a blaze of destruction and collisions. Sometimes, when they collide, they form something new.
The first planet was volatile, filled with magma and fire, resembling the early depictions of the Nether.
The second was a rogue gas planet, not a gas giant as we know but one that formed at the edges of its solar system and left the pull of its star. It resembled a protoplanet more than a gas giant, its mass not large enough to be considered anything more.
The second had drifted for aeons, slowly moving to a new solar system, the home of the first. As soon as it was close enough for the gravity of the star to reach it, it started speeding up. See, its course brought it past the distance it had been in its previous system, and its mass was not enough to resist the pull.
It accelerated and wouldn’t stop, the orbital pull only curving its path. Like a meteor half the size of Neptune, heading straight for the first planet.
The collision was wild, hydrogen reacting with the heat and erupting into explosions of fire and debris, pieces of the first planet flying out.
As this explosion occurred, a phenomenon known to only a few cases also occurred. The heat created in the explosion caused an output of energy to tear a rift in the dimensional plane it was in. In another solar system, in another dimensional plane, the debris started raining down on a third planet. This third planet, suddenly hit by heat and massive chunks of a planet, could only endure the sudden destruction. In contrast to the first planet, this one was cold, dry and unused to any activity. The chunks had travelled through and were pulled in, colliding with the land, still unstable and filled with heat. It destabilised the planet and the dimensional planes around it, chunks of its own flying off and into orbit around it.
Over the next few centuries, these pieces would be pulled back into the planet. As it did, a new landscape formed.
It endured the changes for a time, before another rift opened and deposited chunks of another planet onto the surface.
See, when the dimensional planes around the planet were destabilised, it became a weak point for rifts in space, wormholes. Any planet or dimension experiencing high energy outputs would create a wormhole, and form a connection to the closest and weakest point in the depths.
The volatile nature of the planet would change as the weakness lessened, but until it disappeared entirely, the planet would be eternally changing.
Filled with piglins and ghasts, the Nether is a fiery hellscape carved into massive caves. The Nether serves as an in-between for travel, to lessen the distance between locations. The lore for the Nether is limited currently, and will be updated when more is made.
Fragmented and fading, The End is the remnants of the second sanctuary for the draconics. Severed from the world it belonged to, it drifted until it was absorbed by this world, latching onto the still present portals. It is haunted by the magic starved Desrac, the last known true dragon. For more lore on The End, wait for the Origins of The WHSMP posts.