okay guys imagine this: Turaga Nuju and Turaga Whenua are arguing loudly about the past and the present when they turn to look to Kopaka and Onua for support, only to realize, to their horror, that neither Toa has literally any interest in this topic
Hey, loved the ideas you left in the tags 🙌 I was wondering if you meant that Pohatu would be larger than Kopaka as an Eridian or the other way around? I might actually draw the illustration, but wanted to make sure I understood the idea correctly
Oh well you should totally make it however you picture it if you had an idea! But in my head I was picturing Pohatu as being bigger than Kopaka since Kopaka (despite himself) is always impressed by Pohatu's strength and Pohatu seems to be able to throw him around as needed lol. Kopaka trying not to stare after Pohatu casually kicked a boulder into the sky is a core moment for how I perceive them hahaha. I'm curious to see how you would draw him!! I love PHM!!
Okay now this one definitely contributes to the shitty eridians tag. Enjoy Kopaka as an Eridian!! I will be sure to draw more of them, even if I made Kopaka unnecessarily difficult
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Hey, loved the ideas you left in the tags 🙌 I was wondering if you meant that Pohatu would be larger than Kopaka as an Eridian or the other way around? I might actually draw the illustration, but wanted to make sure I understood the idea correctly
Oh well you should totally make it however you picture it if you had an idea! But in my head I was picturing Pohatu as being bigger than Kopaka since Kopaka (despite himself) is always impressed by Pohatu's strength and Pohatu seems to be able to throw him around as needed lol. Kopaka trying not to stare after Pohatu casually kicked a boulder into the sky is a core moment for how I perceive them hahaha. I'm curious to see how you would draw him!! I love PHM!!
I like the idea of Toa using the Agori language and family concepts to just create increasingly complicated nonsense family trees for themselves. "Yes that's my brother Kopaka. And my little brother Kongu. My uncle Iruini. My father Artakha but also my father Matau but also my older brother Matau. Tanma is my annoyed nephew. Hahli is my sister's sister but not my sister. Mata Nui was my boss. That Air Toa from the South was cool to me once so now he and his whole team are our cousins. These Matoran are all my sons but only when it's funny in context. And Dume is my in-law for some reason" somebody stop him
Hahli keeping the "Barbarian" title by continuing to effortlessly ragebait enemies into distraction and/or stupid decisions every time the situation calls for it. Kongu and Hewkii pick this up rapidly as well - Kongu has an extremely dry style of insults (and is pretty constantly fed up with everything around him already, which helps) and Hewkii is demonstrably socially intelligent, so things are already getting brutal enough before Nuparu starts coming in with the final Sherlock Holmes-style observations about every tiny detail that could be used to make fun of someone. Pretty soon this is a special talent of their team. Tahu watching on in amazement as they tease some antagonist nearly to tears before they've even started battling. At times they also make the wildest bluffs/intimidation attempts you've ever heard and get away with it more often than anyone would believe
The only one without a knack for this? Jaller. Which cracks all the rest of them up. He's just too good and sometimes too serious. But then again, he never feels more competent than when he's standing calmly in the middle of his siblings as they psychologically destroy whichever bad guy dared to get in their way today (mostly for their own amusement). And they love to hit him with the right "isn't that right, Jaller?" and he always solemnly agrees and sets them loose. You may be able to beat these five in a fight, but you will never get away with your ego unscathed
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Hahli keeping the "Barbarian" title by continuing to effortlessly ragebait enemies into distraction and/or stupid decisions every time the situation calls for it. Kongu and Hewkii pick this up rapidly as well - Kongu has an extremely dry style of insults (and is pretty constantly fed up with everything around him already, which helps) and Hewkii is demonstrably socially intelligent, so things are already getting brutal enough before Nuparu starts coming in with the final Sherlock Holmes-style observations about every tiny detail that could be used to make fun of someone. Pretty soon this is a special talent of their team. Tahu watching on in amazement as they tease some antagonist nearly to tears before they've even started battling. At times they also make the wildest bluffs/intimidation attempts you've ever heard and get away with it more often than anyone would believe
The only one without a knack for this? Jaller. Which cracks all the rest of them up. He's just too good and sometimes too serious. But then again, he never feels more competent than when he's standing calmly in the middle of his siblings as they psychologically destroy whichever bad guy dared to get in their way today (mostly for their own amusement). And they love to hit him with the right "isn't that right, Jaller?" and he always solemnly agrees and sets them loose. You may be able to beat these five in a fight, but you will never get away with your ego unscathed
Mata Nui being asked questions about his world by his friends but he's been so checked out from his own people for so long that he's honestly pretty foggy on the details. Do they have kings on his planet? Mhhhh hmmm well. Queens he thinks. On at least one continent. How many kinds of Toa are there?? At least six! And then a few more. Do they have doors??? Please do not ask him that. It feels very complicated. And don't even mention the concept of romance to him. He's been sort of comatose and a little distracted even before that ok
Kongu being asked to use the Mask of Summoning to help get large, rare, and/or dangerous Rahi out of the Great Spirit robot and into the relative safety of Spherus Magna and he knows he has to help but he HATES it. Just standing near an entrance to the broken-down robot looked abjectly miserable having no clue what kind of menace he's about to pull out of nowhere and release into the world. He turns around and Whenua and a bunch of archivists just give him huge thumbs up from where they're sheltering (and watching with binoculars). Great
Kongu's also made close friends with Kualus because of the Zatth. Just being in the same settlement as a Toa with a Mask of Rahi Control who confidently tells him he can help him handle anything he summons helps Kongu feel less like this mask will be the death of him. If you ever see Kongu or any of the Toa Mahri sprinting through town yelling for Kualus, let's just say you should also start sprinting
another great ship dynamic is "characters who are deeply traumatized and haunted by nightmares are finally able to get a peaceful night of sleep in each other's arms"
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@whiteheartlight "what about Vakama trying to talk Jaller down from the influence of the Gold-Skinned Being? while he's slightly feral? if you want of course"
Smother it.
The gold clings gently to you, suffocates you, nourishes your starved frame, soft as skin and flesh and tender, malleable around you, into your eyes, into your throat, cool and enveloping, soft, smothering, gold gleaming golden, glowing, glittering, dark like honey drowning.
There is a heat.
There is a heat, weak and feeble, sinking through the gold inch by inch, through the soft and tender skin, through the metal flesh so smooth.
Smother it.
Smother it, says the voice of gold within your throat, within your crystal brain wrapped in its leaves, smother it. You hands were made to kill it if you so desire and I so desire; smother it. Fear not the burn that cannot reach you. I so desire: smother it.
Smother it.
There is a heat.
Sweet and feeble, cherry-sweet, too sweet, too bitter, too burnt and sour, sour like a medicine that can't cure you, bitter like a lie - oh how you hate it, how you hate it. How it tries to peel its way to you, to appeal to you, after all of it, how you hate it, hate it. You can't stand it, you can't bear it.
There is a heat.
Cherry-sweet and burnt, left simmering too long, encrusted around the flame, rough and cracked, how you hate it, hate it - and yet how you cannot hate it enough to undo its gentle reach, to pull yourself away from it as it worms into the gold, as it sinks into it, rough against soft, warm against cool, a flesh too tender to fight back.
The gold peels.
It stretches too much, frays, a hole with messy edges at last opens on the fabric-soft gleam, tears the skin without ichor or pierce or cut to rend it apart: beyond it you can look away, beyond the glow, into a world you don't recognize, look at an absence that is a presence, at a heat feeble and dark and bittersweet, at a voice.
Smother it, says the voice of gold within your throat, smother it, smother it, I so desire: smother it, before it melts you down, before it melts the golden leaves around your crystal brain; your hands were made to kill it if you so desire and I so desire - smother it, fear not the burn that cannot hurt you, that can kill you, smother it, crush it, choke it to death in your hands that were made to kill it if you so desire and I so desire.
Are these your hands?
These things you've never seen before, scalding hot, rotten cherry burnt to black, moving in a way you cannot fathom to understand: pushing feebly against the gold, towards the heat, burning worse than the warmth they ache to reach and yet unable to pierce through the tender metal skin, the gleaming flesh, retreating when it clings to them, when it coats them in its sheen. They grow hotter to dispel it, yet still they cannot melt it; and again they push, weak and desperate, towards the heat, towards the world outside, towards the absence that is a presence, towards the voice.
Are these your hands?
You cannot recognize them. It cannot be you moving them. You haven't had hands in so long, let alone hands to move on your own. You've never had hands at all.
There is a heat.
Your hands reach towards it, desperate, towards the holes it burns in the tender gold.
Smother it.
Your hands were made to kill it if you so desire, and I so desire: smother it.
Are these your hands?
Is this your voice?
Cawing from disuse, calling weakly, struggling through the gold in your throat, calling beyond, through the holes, through the air, clean air, for an absence that is a presence.
The gold peels.
The gold melts, the gold crumbles, the gold drips and folds and curls on itself under the cherry-sweet and bitter heat's push, reveals a world you don't recognize, a world the hands that are yours reach for, a world the voice that is yours calls out to, a world where an absence that is a presence calls out to you, a voice.
Smother it!
The voice of gold in your throat screams, Smother it! Smother it! Kill it! Fear not the burn that cannot reach you, that can kill you, smother it! Smother it!
The gold peels.
Are these your hands?
Is this your voice?
There is a heat.
Tender and mellow and piercing through the curtains of metal flesh it singes apart, reaching for you, an absence that is a presence, a voice, a hand, an eye that sees beyond the gold and the mask and the memory and the guilt, a noun you hate and yet cannot hate enough to hate forever, a voice that calls the name you had forgotten through the cascading molten flesh at last peeling, dripping away from you, from your hands, from your voice.
Is this your breath?
Heaving and shallow and fast, like you haven't breathed in a millennium.
Is this your body?
Crumpled and cradled and tense, still reeling, so tired, so heavy, so tightly held.
Is this your mind?
There is a heat, gentle, cherry-sweet and sour and bitter and burnt - an absence that is a presence, a voice wrapped around you, calling your name: it's passed, it's passed, you're here, I'm here.
I think po-toa could be fully capable of making rube goldberg machine plans but most of the time theyre just too direct to do that. A well executed convoluted plot is very satisfying, but so is brute forcing your way through (onewa), getting the dynamite (pohatu), a swift kick in the teeth (hewkii), and of course Throwing Bricks (all three)
Stone Toa powers + Air Toa whimsy + Ice Toa analysis = the most incredible or terrifying Rube Goldbergs you've ever been nearly crushed to death by
I am interested in the idea of Toa having different "specialties" or just ways of using their elemental powers even if they are all the same element. Like Tahu kind of inherently being prone to a lot more actual flame and blazing fire, but Vakama tending to express a lot more pure heat without as much flame (possibly related to having been a welder). Tahu could set a whole forest alight by spitting, but Vakama would find it easier to pick something up and make it molten in his hand without ever setting anything alight. and Jaller has gotten very good at boiling, for obvious reasons, and summoning a lot of concentrated power very quickly. Nokama can make it rain so hard you can't see through it in about two seconds, Gali can always bring water seemingly from nowhere no matter what quantity she needs, and Hahli has strong control of waves, tides, and currents. Takanuva uses a lot of beams of light and light-based attacks, but if someone like Solek or Tanma became a Toa, maybe they would be very skilled at illusions and disguises. Just Toa of the same element having a lot of variety in their expression of their powers based on their personality, experiences, and what seems to come easiest to them, the same way they could all specialize in different weapons. And then they get together, see other Toa using their power, and go "you HAVE to teach me that"
Been trying this in Twilight Break. Ahkmou's tactic for stone manipulation is seeking out weak points so that he can spend minimal energy breaking down structures. In fights, he relies on surprise stone pillars and lots and lots of walls. Meanwhile, Hewkii is all about projectiles, kicking and throwing boulders like he used to with kolhi balls, and he tends to go for athletic dodges rather than firm defenses. And Pohatu, is described as having a bit of a cross between them, where he works with the strong and weak points of rock to move and sculpt it, rather than break it down, and his rock kicks are deadly. He also uses his mask a fair bit more in a fight than either Hewkii or Ahkmou use theirs (though the latter has the excuse of his Rau not exactly being useful for combat).
Jaller combines a lot of what he's seen from Tahu and what he's learned from Vakama, switching between unrelenting fire and precise heat.
Hahli is nonstop beserker offense, never giving her opponent a chance to rest or regain their footing, while Gali has always struck me as one who avoids going all out unless she has to, preferring to use what she thinks is just enough power for her opponent (hence why her flooding an island to fight Icarix is so surprising because that was what she ultimately concluded was necessary and wasn't something we had really seen her decide to do before). Nokama always struck me as combat avoidant, preferring words and supportive measures of her team instead.
Onua is a gentle giant, who very much has that preference for other measures besides a fight, but when he does fight, he goes for unsettling and disrupting opponents; earthquakes, tremors, and sudden fissures all get used to keep his opponents from having stable footing. Whenua is an analyzer, and while he may seem similar to Onua in not charging into fights, it's because he's picking out how best to strike, often finishing a fight in one sudden cave or ground collapse. Nuparu excels in fighting above ground, going for traps by using earth to bind and immobilize foes; his mask along with his inventive tools and weapons make him great at ambushes and being unpredictable.
Matau and Lewa are exceptionally similar, with very energetic and often reckless movements that rely on speed and bringing them in close, all the while using their wind to directly attack. Kongu, however, is much more a distance fighter; he prefers using equipment and weapons, and his use of wind is more subtle to guide his shots. Unless he's sneaking behind an oblivious toa of shadow, in which case he just brings a concentrated hurricane down on their head.
Matoro was definitely the conflict avoider of the Mahri, and his use of ice was much more in support of his team or to assist in escapes. Kopaka, like Tahu, just goes in with overwhelming force (though he's a bit more discretionary of his targets) and utilizes cold almost constantly, even outside of combat. Nuju was, like Whenua (much to both of their chagrin) an analyzer, employing precise targetting and timing to get his attacks through defenses or to trip up opponents with sudden slips or freezes.
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I am interested in the idea of Toa having different "specialties" or just ways of using their elemental powers even if they are all the same element. Like Tahu kind of inherently being prone to a lot more actual flame and blazing fire, but Vakama tending to express a lot more pure heat without as much flame (possibly related to having been a welder). Tahu could set a whole forest alight by spitting, but Vakama would find it easier to pick something up and make it molten in his hand without ever setting anything alight. and Jaller has gotten very good at boiling, for obvious reasons, and summoning a lot of concentrated power very quickly. Nokama can make it rain so hard you can't see through it in about two seconds, Gali can always bring water seemingly from nowhere no matter what quantity she needs, and Hahli has strong control of waves, tides, and currents. Takanuva uses a lot of beams of light and light-based attacks, but if someone like Solek or Tanma became a Toa, maybe they would be very skilled at illusions and disguises. Just Toa of the same element having a lot of variety in their expression of their powers based on their personality, experiences, and what seems to come easiest to them, the same way they could all specialize in different weapons. And then they get together, see other Toa using their power, and go "you HAVE to teach me that"
Ooh I love this, reminds me of a concept I had of a Toa of fire or ice absorbing all of their element in an area so they can raise or drop the temperature
so like an ice Toa takes in all the “coldness” and makes the room hotter
I am interested in the idea of Toa having different "specialties" or just ways of using their elemental powers even if they are all the same element. Like Tahu kind of inherently being prone to a lot more actual flame and blazing fire, but Vakama tending to express a lot more pure heat without as much flame (possibly related to having been a welder). Tahu could set a whole forest alight by spitting, but Vakama would find it easier to pick something up and make it molten in his hand without ever setting anything alight. and Jaller has gotten very good at boiling, for obvious reasons, and summoning a lot of concentrated power very quickly. Nokama can make it rain so hard you can't see through it in about two seconds, Gali can always bring water seemingly from nowhere no matter what quantity she needs, and Hahli has strong control of waves, tides, and currents. Takanuva uses a lot of beams of light and light-based attacks, but if someone like Solek or Tanma became a Toa, maybe they would be very skilled at illusions and disguises. Just Toa of the same element having a lot of variety in their expression of their powers based on their personality, experiences, and what seems to come easiest to them, the same way they could all specialize in different weapons. And then they get together, see other Toa using their power, and go "you HAVE to teach me that"