IT'S TIME FOR YOU TO WAKE UP.
REM:OVERDRAWN is an exploration and story-based RPG about four people who cannot seem to wake up. You play as Aida, a girl who desperately wants to get out and go home, yet who seems to only find more trouble as she continues onward. Accompanying her (and you!) are three more dreamers:
Brianna [They/Them]: An artist who's determined to keep smiling, even if the world tells them not to.
C [He/Him]: A retired assassin who's still trying to figure out what to do with himself.
Desiree [Cii/Ciir/Ciirs]: A streamer and podcaster who never lies and never pretends, even if everyone thinks cii does.
Alongside a cast of odd dream residents, Aida and company are tasked with exploring the dream's Archetypes—areas that embody the minds of those sleeping—in the hopes that doing so will eventually let them open their eyes and return to reality.
Unfortunately, nothing is ever that simple.
A sprawling dreamworld containing a variety of different areas, all experimenting with different styles and mechanics
A battle system that's simple, yet puts a twist on classic RPG classes and mechanics
Unique enemies ranging from silly to ominous, both in tone and appearance
A diverse cast of characters who aren't afraid to discuss their feelings about their identities and experiences
Multiple endings planned with one true ending
This game contains discussion of racism, ableism, and queerphobia. It also deals with:
unreality & depersonalization
strong & derogatory language
Players uncomfortable with the following concepts and topics may also find some sections disturbing, though not frequently or severely:
being watched/scopophobia
This game openly uses LLMs and generative software to assist in the creation of its atmosphere and mechanics. Anything that I didn't make myself is credited both in the game itself and the credits.txt file in the project folder.
These are not hard and fast lists; the entire process was incredibly hybridized, so there are exceptions to many of the bullets, especially in the generated assets section. I am very fond of twisting & stretching generated assets to my liking, so virtually nothing is left without my grubby fingerprints on it. :)
The handmade assets include:
The character and enemy overworld sprites, portraits, and battle sprites
The UI (partially edited from the RPGMaker default, partially drawn)
All of the battle animations
All of the icons (items, states, etc)
The hub world tileset & the Inner Sanctum parallax maps
All of the in-game text, from dialogue to flavor text
The overall concept, characters, plot, and game design as a whole
The generated assets (with their exceptions) include:
The parallax maps were largely made from generated assets (via ElevenLabs, Nano Banana 2, and NovelAI), which were then assembled, shaded, and modified in Clip Studio Paint
Some of the sound effects are generated via ElevenLabs, while others are designed from free-licensed sounds from Freesound & Pixabay, or purchased from sites like WOW Sound
Much of the music was composed with Claude and then arranged by hand in LMMS; others were either put through or composed with music generation software (such as Suno or Staccato AI), and the rest is royalty-free music by indie composers
Many of the plugins used were co-written with Claude. They can be found for free with no attribution required, alongside many HTML helpers, at RPGtoolz. The rest are VisuStella and are credited appropriately.
Claude was also used to code specific mechanics and sequences, as well as to compile the credits.txt file and the in-game credits.
Overall, thank you for reading and I hope you enjoy REM:OVERDRAWN!