San Diego, Here We Come
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$LAYYYTER
KIROKAZE
dirt enthusiast

ellievsbear
NASA
I'd rather be in outer space đ¸
he wasn't even looking at me and he found me

Discoholic đŞŠ
YOU ARE THE REASON
Today's Document

Kiana Khansmith
Sweet Seals For You, Always
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Three Goblin Art

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JBB: An Artblog!

⣠Chile in a Photography âŁ
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@weirdbearddev
San Diego, Here We Come
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Building a Random Quest Generator
I wanted a low maintenance way to generate random quests for my game. I created an awesome Factory class that required no maintenance or upkeep as I added new quests. Read on to find out how I did it... #gamedev #indiedev #unity3d
TL;DR I wanted a low maintenance way to generate random quests for my game. So I created an awesome Factory class that did not require maintenance or upkeep as I added new quests. Keep reading to find out how I did it⌠The ProblemA SolutionThe Code The Problem Iâm building an RPG-themed idle/incremental game, where the player takes on quests to earn money and other rewards, which leads toâŚ
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Unity's Transform Implements IEnumerable
Did you know that Unity's Transform implements IEnumerable? What about using LINQ to cast it to IEnumberable? Read my latest article to discover the usefulness of this feature. #gamedev #indiedev #unitytips #unity3d
The Usage
Imagine youâre playing a survival game and you unlocked stone buildings, now you can finally upgrade from a wooden cabin to a stone house. After you risk life and limb to gather enough stone you start the upgrade and boom your house transforms from wood to stone.
The developers could have completely replaced one model for another, or they could have swapped materials for theâŚ
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Creating Custom Unity Script Templates
Learn how I created custom Unity script templates directly in my project, manage them with git, & all without digging into Unity Editor folders. #coding #unity3d #indiedev #gamedev #unitytips
In the past, everytime I created a script I made the same changes â I removed the comments around Start and Update and added some regions to organize my code. Standard housekeeping stuff, or put another way, tedious and repetitive work, exactly the type of work every dev dislikes. I wanted a better way.
When I Googled the problem I found a myriad of solutions, some simple (copy and paste)âŚ
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Fixed Speed Bug
Fixed a bug where time was always accelerated, not good for an idle game. I added in a few new shortcuts that I had already finished, as well. Let me know what you think. #coding #gamedev #indiedev #alpha #wip #unity3d
Time Flies
I belong to a small group of solo game developers on Discord and Kai playtested my game recently and immediately found a bug. It turned out that time was accelerated when the game started. I looked into the issue this morning and finally got it fixed. The weirdest thing was the issue only appeared on the itch.io version, it did not show up in either the Editor or my personal testâŚ
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15 Great VS Code Extensions for Unity Developers
I use VS Code for coding my Unity games. I listed out 15 great extensions that help me get my coding done. What devenv and extensions do you use? #coding #gamedev #indiedev #vscode #unity3d
About a year ago a friend of mine introduced me to VS Code, and once I learned it supported Unity I never looked back. Now, I use it for more than just coding, itâs also a notebook with a series of markdown files organized into various categories. Now no development environment (devenv) is perfect and thatâs why extensions were created.
In this article, I describe my favorite 15 extensionsâŚ
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Treasure Hunter Alpha 4 Released
Treasure Hunter Alpha 4 Released! I added offline progress (woot!), a new tech to autocomplete goals, and lots of smaller updates. Play it now on itch. Check out my blog for patch notes. #coding #gamedev #indiedev #alpha #wip #unity3d https://weirdbearddev.itch.io/treasure-hunter-quixxens-suit
Making Progress â Even Offline
To all my fellow Americans, happy Independence Day!
Over the past few weeks, I made good, but slow, progress on improving my game. I managed to add two big items and fix a bunch of smaller ones. Now the game will credit you for the time you spend offline. Itâs not 100% but the core functionality works and I can tackle the rest as I move forward. I also addedâŚ
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Working On More Features
Next major feature: offline progression. Also, I plan to fix bugs, make updates, & do code clean up. Find out what's coming in the next release of Treasure Hunter: Quixxen's Suit. #coding #gamedev #indiedev #alpha #wip #unity3d
Project: Treasure Hunter Codename: Dungeon Explorer Goal: Develop and release first game Initial Commit: 7 Aug 2019
Devlog: 12 (see previous one) Dev Hours Since Last Devlog: 31.86 Total Dev Hours: 227.16 Allocated Dev Hours: 160
Designs on the Future
Last week my day job took a lot of my time and I did not get much coding done, thatâs not to say I didnât make progress though. I spent aâŚ
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Treasure Hunter Alpha 3 Released
Updated my game, Treasure Hunter. New features include multibuy, redesigned UI, better formulas, and more. Read my full patch notes. Life's an adventure, what's your quest? #coding #gamedev #indiedev #alpha #wip #unity3d
Continuing My Quest
Over the past few weeks I continued building Treasure Hunter adding in more features, including some requested ones (can you say multibuy!). Head on over to itch and play the latest version of Treasure Hunter: Quixxenâs Suit.
Major Improvements
First off, I implemented the most requested feature, multibuy. Almost everyone who tested said they wanted thisâŚ
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Upcoming Features for Treasure Hunter
The next alpha will include a redesigned quest display, multibuy, making the maps and map fragments clearer, and some formulas love. Read my lastest devlog to see what I have planned for v0.1.2. #gamedev #indiedev #coding #alpha #wip
Project: Treasure Hunter Codename: Dungeon Explorer Goal: Develop and release first game Initial Commit: 7 Aug 2019
Devlog: 11 (see previous one) Dev Hours Since Last Devlog: 16.75 Total Dev Hours: 195.3 Allocated Dev Hours: 160
Quest Display Redesign â Now (Almost) with Multibuy
Itâs been an exciting week since I released the first alpha for Treasure Hunter: Quixxenâs Suiton itch.io. IâŚ
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Treasure Hunter Alpha Released
I released Treasure Hunter: Quixxen's Suit Alpha on itch.io. Be one of the first to try my game and give me feedback. #coding #gamedev #indiedev #gamerelease
Start Your Quest
I started my quest to build Treasure Hunter back in June or July 2019, and wrote the first code on 7 Aug 2019. Since that time I delayed myself several times and slacked off way too much, however, finally this past week I did it, I released the first alpha version of my game. You can play it now on itch.io.
Site Improvements
I made some improvements to thisâŚ
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Saving and Loading For the Win!
I squashed bugs in my "load game" code. I can save & load game state. Woot! Read on to find out how I managed my first ever attempt of saving/loading game data and how I coded it. #coding #gamedev #indiedev #alpha #wip
Project: Treasure Hunter Codename: Dungeon Explorer Goal: Develop and release first game Initial Commit: 7 Aug 2019
Devlog: 10 (see previous one) Dev Hours Since Last Devlog: 17.44 Total Dev Hours: 178.55 Allocated Dev Hours: 160
At a Glance
Originally, I planned to write this a few days ago, however, I had to stomp out a few bugs in my âload gameâ code. I finished stomping and canâŚ
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Research Compete - Heading Towards Alpha
I coded buying research and gave each exploration zone their own research tree. It was a good week. Questing towards alpha. #coding #gamedev #indiedev #alpha #wip
Project: Treasure Hunter Codename: Dungeon Explorer Goal: Develop and release first game Initial Commit: 7 Aug 2019
Devlog: 9 (see previous one) Dev Hours Since Last Devlog: 9.84 Total Dev Hours: 161.11 Allocated Dev Hours: 160
At a Glance
Over the course of the past week I finished the research feature for Treasure Hunter. Woot! I created 5 working researches which is enough to move toâŚ
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A Banner and Research
In my latest devlog, A Banner and Research, I show off the banner art my wife made and talk about my research tree. Questing towards alpha. #coding #gamedev #indiedev #alpha #wip
A Banner and Research
Project: Treasure Hunter Codename: Dungeon Explorer Goal: Develop and release first game Initial Commit: 7 Aug 2019
Devlog: 8 (see previous one) Dev Hours Since Last Devlog: 20.77 Total Dev Hours: 151.27 Allocated Dev Hours: 160
At a Glance
I jumped into the deep end of the quest pool and didnât drown, woot! Over the past few days I managed to code five research items, and I have to sayâŚ
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Treasure Hunter Devlog 7 - Draggable Windows
My latest devlog where I share my code for a draggable window in Unity and a GameObject extension called FindInParents. #coding #gamedev #indiedev
Project: Treasure Hunter (formerly Dungeon Explorer) Goal: Develop and release first game Initial Commit: 7 Aug 2019
Dev Hours Since Last Devlog: 60.29 Total Dev Hours Spent: 130.5 Allocated Dev Hours: 160
At a Glance
If I let them side quests will suck away all my time, and thatâs what happened since I wrote my last devlogin September. On the up side, I finally made my way backâŚ
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Planning For More Adventures
Planning For More Adventures - check my timeline for completing Treasure Hunter: Quixxen's Suit, my first game, a questing I will go. #gamedev #indiedev
Game Dev Goals for 2020
I never liked New Yearâs Resolutions, they always seemed overly hyped and easily abandoned. Why should I wait until the new year to plan for improvement? Why not start whenever I feel determinedto improve myself? Last year I got serious about learning game dev, then the holidays stole my attention. Live and learn. Now I have returned to my quest and startedâŚ
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