Wanderingclan is a nomadic clan with several seasonal outposts, cyclically traveling from place to place. A clan of artisans, traders, and inventors, Wanderingclan prides itself on itâs diversity and community. With no formal leadership, this populous clan makes decisions as a collective.
Iâm Luckyfoot, creator of @Ranchclan, and this is my background project Iâve been dabbling in. An open-source clan culture for anyone to use in conjunction with their other clans! Wanderingclan will expand on my other cat culture projects by introducing new technologies for them to use. Inspired heavily by projects like Bonefall/BetterBones, Rippleclan, Forestclan, and more, hopefully this will be a comprehensive guide for creating ocs for Wanderingclan and including them in your own worlds. (which if you havent checked out the previous clangens I HIGHLY suggest)
Masterpost:
Leadership, Bands, and Ranks
Naming Conventions
Carvers, Woodworking, and Pull Carts
Culinary and Ovens
Salt, Honey, Parchment
FAQ
So how exactly does this work?
Wanderingclan is an open-source project designed to be a shared creative sandbox - think of it as a giant can where anyone can jump in and make their own ocs, bands, or stories without asking permission. Because the clan is intentionally huge and populous, every new cat or band you create is automatically considered âcanonâ to the broader Wanderingclan universe. You can draw comics using Wanderingclan as your setting, add Wanderingclan characters into your existing stories, or drop fun references and crossovers with other peopleâs OCs. That said, youâre never required to include everyone elseâs characters in your personal version of the clan - your corner of Wanderingclan is yours to control. The only hard rule is: donât kill off or permanently harm another creatorâs character without their explicit permission. Other than that, roam free and have fun!
Can I have my sparklecats/startrekcats/thewoodscats/otherwise sci-fi/fantasy cats in Wanderingclan?
Yes! Just like the above, your personal version of Wanderingclan is yours to do what you please with - no one else is required to include fantasycats in with theirs, so you're just as welcome to populate Wanderingclan with whatever type of cats you'd like.
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Im curious does Wanderingclan have any glassblowing ability? im wondering about putting glasses on my WanderingSona and I want to know if that's possble for the clan to make or if it would have to be scavenged?
So okay,, pottery predates glassmaking by like. 20k Years LOL. Personally, I think if they have any glass making ability it's small plumbs of cloudy slag or melting glass marbles in the bottom of pots. Making clear glass, let alone convex lenses is a relatively newer invention within the span of human history. BUT this doesn't mean that they can't have scavenged glass and repurposed them!! also I've 100% sold dog sunglasses/goggles before
that being said! you can do whatever you want forever. give that cat glasses lmao
So can we still have wanderingclan references in a story that isn't in or near the cascadia area? I'd love to reference to them but my clan is located in a vague mountainy area thats roughly based on the Appalachian range, specifically the Tennessee area
Yep! "my" version of Wanderingclan exists in cacadia, but you're welcome to set them wherever you'd like! in turtle island/USA, europe, asia, space!
Cats are not required to change their name upon joining Wanderingclan, as there are many separate bands who wish to honor their home traditions. Kittypets may keep folk/upright walkers/twoleg names, cats with âphraseâ names (ie Sleeps under Berry Bush, Small Bear), or previous clan names â WITH ONE EXCEPTION â because Wanderingclan has no formal leader, any leader holding the -Star suffix will be required to drop it and return to their previous title. If they can retain their 9 lives while doing so, they can, but thatâs up to their personal connection to Starclan. This has been expanded to include some kittypets with names/including Star.
Although it is suggested kits born into the clan follow the traditional Prefixkit to Prefixpaw to Prefixsuffix naming and honor system, it is not required within the pan-wandering warrior code. It may be up to particular bands and deputies to formalize any rule set, otherwise it is up to each individual parent to name their kit anything they wish. Deputies hold the right to change names for the reasons of graduation, celebratory or exemplary conduct, or dishonor titles. Cats can also change their own names as they wish, but naming oneself a specialty title would be seen as childish, and would unlikely be recognized by the bands' deputy.
The culture of trade and advancement has made it common practice within artisan bands to name kittens after technological achievements throughout time. Basket, Tea, Leather, Pottery, are all acceptable prefixes. Kittypet Prefixes are also allowed (ie Cowboysun). Socially, its surprisingly common to have names that would be considered insults among other clans (eg Hogbreath), but Wanderingclan cats hold these names with a sense of humor and pride, and depending on the band, some will pick the name themselves.
The wanderers do not have a formal, singular leadership as most clans do. They lack a formal -Star, instead leadership duties are split between several deputies, each acting as heads for their internal clowder. This group of cats is typically called The Council, with high respect and regard for those who participate or previously did. Basic Wanderingclan philosophy has guided them to the following practice: Clowders follow not a physical cat, or -star, but the direct guidance of Starclan, their travels dictated and guided by the constellations. This dispersed leadership also allows for different sects or âbandsâ of cats to split and converge with Wanderingclan throughout their journey.
Bands:
A band is a sub-group within Wanderingclan as a whole. These usually consist of a cats of similar work specialties, sometimes an extended familial group. Typically they donât have their own names, and consider themselves all apart or within Wanderingclan. Bands are self-led, with internal decisions made as a group, but each bandâs will is voiced by an elected Deputy. Deputies are selected by vote to represent their band at larger council meetings, and act as a voice for their community within the larger deputy collective. There, deputies (sometimes called âdenmasâ as a slang between younger members), make plans of travel, ration food, and make camping arrangements. This is also where deputies may make announcements that their band plans to separate to a new path, or stay behind and make a permanent camp. New deputies can be elected when a band is deemed large enough to require one, or when a cat declares their intention to make one, and there can be anywhere between 10 to 50+ deputies at any given time within the Wanderingclan council. No one deputy or leader may control the entirety of Wanderingclan. A deputy can be of any rank, whether warrior or healer, hunter or artisan. Or any age, some bands believe their deputy or chosen leader reincarnate and the title can be given to anyone of speaking ability (this includes interpretation through the various cat dialects, cat sign, etc.)
Wanderingclan Warrior Classes and Ranks:
Because of the diverse nature of Wanderingclanâs population, there are also less formalized ranks and classes compared to other clans. Young cats are still apprenticed at six moons of age, but are given a generalized apprenticeship in many roles and tasks before announcing a finalized specialty sometime around twelve moons of age. Mentors will typically pick their own apprentices, or be asked by their personal bandâs deputy. Itâs less taboo to have family mentor their own kits, and family trades are commonly passed down.
Apprentices do generalized tasks, hunting, patrolling, cooking, and cleaning from six moons to twelve moons, to understand community action and support the clan. During this time they may scout various trades, whether be hunting and patrolling specialty, or becoming an artisan and historian. They may switch mentors around this time, but many are considered full adult members of the community by 16-18 moons of age. It is up to each band and deputy to declare what constitutes a fully trained apprentice within their individual code â but pan-wandering code requests an apprentice be able to hunt (or otherwise feed themselves if left alone), understand basic poisonous plants to avoid eating, and a few basic survivalist skills in case of any natural disaster that separates them from the larger group.
Warriors â not the battle hardened fighters of a typical clan, but one of the smaller groups within Wanderingclan. With no borders to protect, warriors mind their days patrolling their clanmates. Keeping the collective group together is no easy task â hence the phrase
âherding catsâ. Warriors circle the main traveling group, keeping an eye out for dangers like wolves and other canids, monsters, twoleg activity â also managing more emergency services, saving clanmates from sink holes, mudslides, flash floods, and fires. They maintain an important and stressful job, hunt less and donât battle for glory. Warriors tend to be stoic, calm in the face of danger, and tend to be a little aloof or intimidating to other clan mates. Some warriors who are startouched have picked up the title Monk, claiming their belief in the Ethereal Plains grants them some sort of strength, but it has yet to be seen by enough eyes to garner major popularity.
Hunters â like the name suggests, hunt for the clan. Masters of topography, climates, and fauna, they are built to adapt to new territory and new prey as needed. They work with caretakers and historians to keep track of total food counts, making sure kits, queens, elders, and the sick are fed. Trained in many diseases, hunters know how to avoid sick prey, and are trained in edible flora like berries and wheatgrass for gathering. Some hunters specialize in gathering food from twoleg areas, whether tracking down twolegs who leave kibble out, or hounding for various carrion and food waste.
Artisans â one of Wanderingclanâs primary exports. Due to the nomadic nature of the clan and their philosophy of crafts, community and trade, Wanderingclan hosts a huge population of artisans and crafters from around Turtle Island. Caretakers used to be considered a part of the artisan group, but has since split into two separate Culinary and Support groups. Artisans will typically specialize in a specific craft, but many are trained in at least a few separate arts and will float between tasks where needed. These floaters are the most likely to settle down permanently in clans along the way, and attempt to strike out on their own.
Emberkeepers â The fire masters of the clan. Wanderingclan used to only have access to fire through a select group of ex-Valleyclan firekeepers, but since have learned fire making from other clans throughout their travels. Culinary cats also know fire management, but emberkeepers are in charge of transporting embers in glass, metal, or lined leather containers. They manage torches, primary bonfires, and typically are well knowledged in wildfire emergency response, as well as using specific herbs for smoke-signaling. Major overlap with culinary groups, as emberkeepers, support, culinary, and potters all work together for digging and building ground ovens for their various tasks.
Tanners â As the name suggests, tanners prepare pelts using brain, egg, or smoke tanning methods. Produce soft leather wraps and pouches for healers, bags for gatherings, and large pieces are used as den floor coverings. Extras are sometimes used as dĂŠcor or personal adornment, but leather and cloth are a valued resource, and typically only cats who find their own fabric are allowed to keep it for themselves.
Weavers â Make baskets, fish traps, and sleeping mats from cattails, rushes and reeds, and other long grasses. Woven grass cord or even sinew based cords are used often. Fabric is a prized resource among the clans, typically high quality fabrics only coming from trade with kittypets. Weavers are in charge of sewing or patching tents and clothing garments, many of which have been passed down generationally between cats. Some specialize in knot mastering, quick release tethers, pack knots, and tripwire toggles. Weavers do have access to a basic paw-looms, but struggle with creating wind and watertight fabrics of a large enough scale to be useful instead of purely decorative.
Potters â Collect and gather clay from riverbeds and the seaside, potters create low-fire clay pots. Typically managing the clans entire collection of vessels, from tin kittypet bowls to glass jars to woven baskets. Not all vessels are watertight, but their job involves making sure the clan has a supply of fresh drinking water during droughts, working with culinary and healers to safely store herbs and prey. Previously potters worked closely with historians, providing cuneiform tablets for record-keeping, but the heft and weight of transporting said tablets wasnât effective, and historians have switched to birch bark, or the ever valuable kittypet paper and parchment.
Carvers â Using a litany of materials, carvers supply anything from woodworking, creating flush joints and building pull carts, to carving stone, bone, and claws for tool making. A typically small group of related cats whoâve passed down the skill generationally, and suited primarily for large strong cats who can handle delicate work. These cats built the majority of carts and tents used by the clan on a day to day basis.
Masons â a small group split off from carvers, masons work with larger stones to build permanent carins and stone walls at basecamps. Many will split off and find a stable home to maintain, or will work in support or carving while traveling.
Adornists â Catagorized as cats who create purely for fashion and dĂŠcor. Previously a sub-group of weavers called Tressists, they specialize in fur braiding, corded jewelry, headpieces â working with shells, clay, wood, and bone beads. A sub-group of painters and dyers has blossomed within this caste, working with healers to create bright pigments for marking trails, historians to write with, and fur or fabric dyes.
Musicians â Another small group, this sub-band manages the clans collection of lyres, drums, and flutes. Singing and dancing are a common passtime within the clan, but instruments are of incredibly high value and are considered delicate. Not just any cat can play, and it is a skill revered to a select few. Rattles are made, and more commonly gifted to kits and apprentices. Bells are of a high value, as they are typically only scavenged. Musicians typically will only have one apprentice theyâve picked throughout their lifetime, who becomes the primary owner of a particular instrument upon their mentorâs death. Some cats criticize this will lead to a vacuum of knowledge, let a musician die without a suitable replacement, but itâs yet to become a problem with a significant group of kits and apprentices vying for the positions.
Historians â sometimes considered a subset of artisan, make themselves a bank of knowledge over particular subjects â whether that be history, weather and prey patterns, storytelling and music, sometimes overlapping with healers and clerics with herb/fauna knowledge, and tracking various theologies throughout their travels. They are also prized in their communities as linguists, allowing the bands to more accurately understand each other and make good trade relationships in their travels. Some carry tallow tablets, a plate of tallow or beeswax inset into a wood case, for quick notes that can be wiped or remelted away. Historians also track major social events, religious schisms, stories and fables, plays and songs â some of these more charismatic historians have picked up the title of Bard, but itâs uncommon.
Culinary/Chefs â Wanderingclan has developed the necessary advancement of cooking their prey. Not only are kits and queens only allowed to eat cooked prey, but its typically suggested to only drink warmed water as well. Wanderingclan has several earth ovens that are broken down and built up during travel. Chefs are taught how to hunt, but specialize in preparing prey cleanly, and supplying small amounts of herbs, fibers, eggs, and berries into a cats diet. They also must keep track of individual bands food tolerances â some wonât eat certain kinds of prey, or wonât eat in kittypet dishes vs clanmade.
Couriers â another small group compared to the total population, are the guides of the entire convoy. Couriers specialize in the territory and travel, and will scout miles ahead to plan optimal routes for kits and elders to manage. Masters of the sun and stars, some act as message deliverers, sending information across plains like wind. Unlike other deputies, most couriers believe their specific leader to be reincarnated upon death, choosing a new kit to guide them, and by extension the entire clan. These cats are typically the most associated with Starclan and the Ethereal Plains.
Healers â like most clans, are designated with the care and health of the clan. They are not automatically Startouched the way that Clerics from other clans are, and instead focus on reality â real blood, real injuries, real solutions, as theyâd say. Learning to collect and preserve herbal remedies while traveling, and supporting those with chronic conditions, is a valued skill for any cat. Permanent queens or kings are a subset of this group, specializing in pregnancy, birth, and kit-rearing. Clerics are healers who use their connection with the afterlife â Starclan and the Ethereal Plains â to heal the sick and wounded.
Support â possibly the largest population, is also the least defined. Unfortunately categorized as a profession that a cat falls into when they have no specialty, Support are generalized and give help where needed. Usually in charge of hauling, or wheeling, ovens, temporary dens, bulk stocked prey and supplies, sometimes carrying the youngest or eldest unable to walk anymore â support breaks down and builds out camp whenever the clan stops to rest. In charge of making sure dens are unloaded, supplies are accounted for, kit-sitting, cooking, or running for water as needed. They are also trained in scavenging, hunting smooth driftwood, herbs and berries, and twoleg supplies like tarps, fishing hooks, or glass.
Mediators â A specifically pacifist band within Wanderingclan, these are the catsâ peacekeepers and politicians. These cats work closely with the council (if not already on it themselves), and couriers, to manage social graces with clans as they pass through established territory. Mediators are typically multi-lingual, and manage hunting-rights, broker trades, and internal clanmate conflicts. Socialites and silver-tongued, while warriors and healers manage the body, mediators manage the heart and souls of the clan. This is a role many cats will fall into as they retire, specialists in their respective fields who spend their days keeping an eye on the generations theyâre leaving behind.
Elders â Those who donât practice their craft till death, will retire due to age or other permanent conditions. Most will typically find a clan they enjoy well enough, and leave Wanderingclan to settle in a single location along the route. These cats will maintain base camps and relationships with locals, and welcome Wanderingclan back during seasonal migrations. There are a group of elders who continue to travel within Wanderingclan, energized by the fresh air and exercise â these cats are valued family members, and elders and kits who are unable to keep up with the pace of travel are carried in pull carts, or the smallest in woven baskets on specially built pack-frames.
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