W10: Social Sexism in Online Games
What the heck is Social Gaming?
The words “social” and “gaming” are what you think they mean, which actually just literally mean any form of games that involve social activities with another player. While it doesn’t have to be in personal contact, the internet has made it possible for us to connect with others at a social level through live gaming communities that involve using speaking equipment (mainly headphones and a microphone) often to provide live strategies mid-game especially for popular online games like Overwatch and DoTA.
Unhealthy Video Game Obsessions (at a really unhealthy level)
Gaming addiction is no secret amongst worrisome parents, especially when you’re living in an era where the internet rules over nearly everything. Entertainment is available everywhere, and with games being pretty much nearly inevitable, games are incorporated into our lives and companies have created strategies in a form of achievements that rewards our brain into wanting more.
Even as there are studies that have provided evidence that video games are beneficial for the brain whereby it enhances your cognitive skills (Bergland 2013), understanding how to promote moderation in fun can be difficult as being exposed to video games for long hours have shown that it has brought negative consequences to our health including neck pain, strain injuries, and obesity (Griffiths 2005).
Toxic Sexism Surrounding Video Games
Sexism and online bullying is a prominent issue surrounding online video game platforms, or better put together: sexism in video games is just another form of bullying (Lynch 2017). Some argued that this issue is less likely to go away as women have brought themselves into a male-dominant territory. However, it is a constant conflicting issue whereby women are continuously encouraged to participate in games that are made to cater to both men and women but are then discouraged for gender stereotypes.
This prejudiced behavior can lead to a personal intrusion where women may not feel safe playing online simply because of being a woman. Female gamers have often been fetishized to a predatorial level when players come across a casual female gamer to the point where sexual remarks are given to the point of harassment.
Leena Van Deventer
Writer and Game Developer, Leena Van Deventer had her share of online sexism when she was playing one of her favorite online multiplayer shooter game, “Team Fortress 2” when she was bombarded with reactions expected to happen when other players realize women are present during the game when she began speaking in-game to test the new feature that made her sound like a robot or a giant. Soon enough, she was bombarded with questions such as “hove you got any NODE pics”, “Do you fuck guys who like games”, and “what are you wearing”. One man even went as far as to “stalk” her avatar in the game and masturbated to her username through the microphone (O’Halloran 2017).
While her teammates found it hilarious, Deventer wished that she could focus on other game objectives even though she knew she had to abandon the server.
Fortunately, with the focus shift to create an equal bridge for both men and women, I hope that in time we as females, don’t have to hide our gender identity online to protect ourselves from sexist slurs and instead, look forward to a community that is more acceptable to both genders enjoying the same hobby.
References
Bergland, C 2013, Video Games Can Increase Brain Size and Connectivity, Psychology Today, viewed 21 May 2019, <https://www.psychologytoday.com/intl/blog/the-athletes-way/201310/video-gaming-can-increase-brain-size-and-connectivity>
Griffiths, M 2005, ‘ Video gaming is safe for most players and can be useful in health care ’, Video Games and Health, BMJ 2005;331 :122, viewed 21 May 2019, https://doi.org/10.1136/bmj.331.7509.122
Lynch, M 2017, Sexism in Video Gaming is Just Another Form of Bullying, The Tech Advocate, viewed 21 May 2019, <https://www.thetechedvocate.org/sexism-in-video-gaming-is-just-another-form-of-bullying/>
O’Halloran, K 2017, ‘Hey dude, do this’: the last resort for female gamers escaping online abuse’, The Guardian, viewed 21 May 2019, <https://www.theguardian.com/culture/2017/oct/24/hey-dude-do-this-the-last-resort-for-female-gamers-escaping-online-abuse>
















