I realized I never actually posted their info so anyone who still plays on tumblr can hire them? (will probably edit this but let me throw in their codes and stuff)
(disclaimer: modded game, outfits may not be accurate)
Name: Chrisgun
Moniker: Vergil
Level: 15
Vocation: Sorcerer
Inclination: Straightforward
Specialization: None
Pawn ID: 0QZDZ6LQNIU4
Friend Code: 1913562508 (fallingtides)
Made in memory of one of my best friends. He will remain locked at level 15, in observance of my friend's age of death.
Name: Amenthes
Moniker: Ulysses
Level: 117
Vocation: Sorcerer (usually Sorcerer/Fighter/Warrior)
Inclination: Straightforward
Specialization: None
Pawn ID: KW0B3Y1DQ3YA
Friend Code: 46669227 (cosmic-tumor)
Main pawn. Talks shit, gets hit. Hates griffins. Equipment will change because he runs on Fashion's Dogma rules.
Name: Allani
Moniker: Alice
Level: 10ish
Vocation: Archer
Inclination: Simple
Specialization: None
Pawn ID: 16U5VI9KQ3L9
Friend Code: 46669227 (cosmic-tumor)
My Arisen/Pawn swap. She'll get there, eventually.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
β Live Streamingβ Interactive Chatβ Private Showsβ HD Quality
Anya is LIVE right now
FREE
Free to watch β’ No registration required β’ HD streaming
If you're gonna set up a website outside of Tumblr, look up Neocities, it's only like five bucks a month and there's no other BS
I ended up going somewhere else because I think there were issues with people's sites disappearing because of their content :( I thank you because your and another person's comments finally pushed me to go for it π
I've gotten hold of two sites for my two handles, one dedicated to my personal/fandom stuff if I post any and the other dedicated to my screenshots/modding rambles/etc
So I know some time back people were curious of my deranged setup that allows me to take pretty pictures so I tried to put together a post of my graphics setup
I apologize for the inconsistent old imgsli pictures on top of screenshots inside the post and whatever else is all over the place. This is a really long read and I hope that you, dear reader, can get something out of this.
I've given up at figuring this out at the moment since I'm going to be occupied with work for the next week, but this is a work in progress
Disclaimer:
Modded setup was initially 9800X3D + 4070Ti Super, now using 9800X3D + 5090, all with a basic undervolt, with a 60hz 4k TV
Required for pretty much everything. I use Version 01105 https://github.com/praydog/REFramework-nightly/releases/tag/nightly-01105-29ed2062312581f7c62ae603bbe5f6e90b9acb06 because more recent ones messed with the text size of the UI in some windows
Changes are most noticeable with skin patch, where fine lines, pores, and skin under the brows are sharper
Vanilla
Texture Patch
Vanilla
Texture Patch
BetterUI Series https://www.nexusmods.com/profile/Caites/mods?gameId=6234
For changing up the UI
HUD Control https://www.nexusmods.com/dragonsdogma2/mods/105
For making different components conditional (like turning on health/stamina bars, pawn names and health bars only during battle) instead of turning them off completely in the menu
Freecam mod on Haven's Night https://discord.gg/9Vr2SJ3
More control than REFramework's freecam, however controller lacks a deadzone
Freecam with smoother controller use and additional tools such as locking the camera position, turning game input on/off, removing HUD in live gameplay, allows setting camera speed/zoom, raising and lowering camera from a fixed point, zoom = FOV. Plus allows use of the IGCS DOF Reshade Addon.
Sometimes I lock the camera in place and re-enable game input to use photo mode settings or have it locked in live gameplay. Or I remove the UI and disable game input so that I can take screenshots in conversations.
Also, this is another program to open after starting DD2 if that's a problem. I sometimes forget and sometimes if IGCS is installed the picture won't show until you start the program :')
r457's Camera Control Mods https://www.nexusmods.com/profile/r457/mods?gameId=6234
For better M+K controls and camera positioning tweaks (will alter camera position in Photo Mode as well)
I use True Shoulder Camera however there is a more customizable improved Camera module in the DD2 Tools mod
I usually stick to the game's natural lighting during the day but it's a good supplement and it helps when I'm tinkering with equips and whatever in realtime because of the passage of time. I also find it useful at night/indoors/darker areas and for manipulation of light sources.
You can also turn off Auto Exposure and adjust it yourself while taking screenshots. I don't utilize it enough.
Graphics Suite https://www.nexusmods.com/dragonsdogma2/mods/1283
Graphics Suite Lite exists and has removed the need for Quality Water, Quality Raytracing, and Tint Remover. Latest update has shadow filtering but I find I prefer enhanced shadow filtering due to how you can adjust the variance/softening of edges. This, subsurface scattering and fixed contact shadows make a difference even in vanilla raytracing. Makes skin soft and adds dimension to characters and environment
Note: Disabling postprocessing filter will remove the in game filters in Photo Mode so re-enable it when you want to use them
It did not mention anything about disabling the postprocessing filter but I did and I liked the result. Have been tweaking the values though, specifically reducing midtone saturation and increasing vibrance
Clean Light states it requires RE4 Tint Remover, however Graphics Suite Lite can also disable the postprocessing filter and includes other tweaks specific to DD2 so Tint Remover is no longer needed
I ran both Reshade presets together for giggles and everything went off the rails vivid
Additional Reshade Shaders:
AspectRatioMultiGrid.fx
Custom ratio 45:21 is similar to in game Photo Mode's Letterbox frame
Listed ratio 2 is the usual cinematic ratio and 21:9 is ultawide
I like this one because you can use the ratios on top of the game so that the borders don't get smeared if the ICGS DoF tool is used or even just customizing it with more frames than available in the game's Photo Mode. I also take advantage of the grid tools when taking screenshots (Rule of Thirds, etc), and have my most used grids assigned to hotkeys
Also, by setting the ratio similarly to DD2's photomode one, I can use it in live gameplay with HUD Control and disabling some parts of the UI. If I need to peek at my health bar or the boss' health bar, I just turn toggle the frame.
IgcsDof.fx (IGCS through Reshade with Addon installer)
This addon allows use of Depth of Field tool with Otis Freecam (required), useful in reducing noise/smoothing out edges
lilium__hdr_and_sdr_analysis.fx
For any calibration you want to do such as editing the Black Floor Fix installed in Better HDR or just messing with settings in general
DLSS:
https://www.nexusmods.com/dragonsdogma2/mods/129 includes instructions to run it with Reshade
DLSS Presets:
Default is Preset C
I use Preset E via DLSSTweaks (refer to above) for Quality/Balanced settings, Preset L for Performance/Ultra Performance
How trying Presets K and L went for me:
K:
Pointillism, oversharpening noise resulting in flashing/flickering especially in shadowed areas like the shops in bakbattahl, migraines and sadness
L:
Sharper and differences in lighting (presumably from the autoexposure I couldn't turn off at time of writing). The added autoexposure/lighting is actually pretty nice but in some aspects it might have reduced contrast.
The noise can get pretty bad and flickery like Preset K in some shadowed areas and definitely in forests/foliage. The denoiser can also result in the opposite effect where everything gets smeared or the noise still flickers but is smeared.
I didn't test Preset M much but I think it was a similar thing
My attempts to run Frame Generation crashed the game. Maybe others can get it to work but there's no point for me because my TV is only 60hz :)
Per Optiscaler https://github.com/optiscaler/OptiScaler/wiki/Dragons-Dogma-2
The Quality and Performance settings are reversed, so if you want Quality you need to set the in game option to Performance and vice versa. You can confirm by enabling the DLSS Overlay and looking to the bottom left corner which will give information on preset letter, resolution, whether autoexposure is on or off, if framegen is running, etc
Special K can be run with DLSS and Reshade but I was not able to get it to work with Otis Freecam. I think it was convoluted getting all the dlls to run together anyway
Settings:
In-Game Settings
Display Mode=Borderless Window
Screen Resolution=3840x2160
This on top of the 4spp will reduce noise, though it is resource intensive
DLSS Super Resolution=Performance (because it actually sets it to Quality)
Upscale Sharpness=Default (in the middle)
Screen Space Reflections=On
Mesh Quality=Max
Texture Filtering=High (ANISO x16)
Texture Quality=High (3 GB)
Grass/Tree Quality=High
Resource-Intense Effects Quality=High
Shadow Quality=Max
Shadow Cache=On
Contact Shadows=On
Motion Blur=Off
Bloom=On
Depth of Field=On
Lens Flare=On
Lens Distortion=Off
Subsurface Scattering=On
Motion Quality=High
PCGamingWiki offered some driver-side tweaks which may or may not be of interest https://www.pcgamingwiki.com/wiki/Nvidia_Profile_Inspector
I used the Anisotropic Texture Filtering tweaks from here in case drivers were better than DD2's implementation. Maybe not?
Credit to heyjoehun81 https://www.nexusmods.com/dragonsdogma2/mods/793?tab=description
For providing a few tweaks and suggestions. Biggest one is making sure that the ParallelBuildProcessorCount is correct!!
I noticed in the config.ini file that there is a film grain setting that you can change to OFF. I couldn't tell if it worked because the path tracing noise is practically the same thing but I turned it off anyway. A reshade shader can probably add the film grain back in if desired
My config.ini settings if you'd rather look at that than the in-game menu
[Render]
Capability=DirectX12
TargetPlatform=DirectX12
UsingIndepentRenderWorker=Enable
RenderWorkerThreadPriorityAboveNormal=Enable
ParallelBuildProcessorCount=16
ParallelBuildCommandList=Enable
CentralUpdateTileMapping=Disable
AllowMeshShader=Enable
ForceMeshShader=Disable
TextureStreamingBudget=32101
[AppOption]
TargetDisplay=
RenderingMethod=Normal
WindowMode=Borderless
Resolution=3840x2160
RefreshRate=60.00Hz
ImageQualityRate=10
VSync=ON
FrameRate=Max60
FoliageQuality=High
EffectQuality=High
MeshQuality=HIGHEST
TextureQuality=High
TextureSamplerQuality=Anisotropic16
StreamingTextureQuality=High
StreamingTextureBufferSize=_03_0
ShadowQuality=Highest
ShadowCacheEnable=ON
ContactShadowEnable=ON
BloomEnable=ON
DepthOfFieldEnable=ON
MotionBlurEnable=OFF
LensFlareEnable=ON
LensDistortionSetting=OFF
FilmGrainEnable=OFF
# isn't even an option in the game settings, so can toggle here or in Graphics Suite Lite
AntiAliasing=FXAA_TAA
AOEnable=DFAO
SSREnable=ON
SSSEnable=ON
UpscalingAlgorithm=DLSS
UpscalingQuality=MaxPerformance
UpscalingSharpness=5
RayTracingEnable=ON
PadButtonIconType=TypeB
DynamicResolution=OFF
DLSS=MaxPerformance
TextureQualityAndStreamingTextureBufferSize=High__03_00
DLSS_FrameGeneration=OFF
DLSS_Reflex=Off
MotionQuality=High
FSR3=None
# Below are suggestions from https://www.nexusmods.com/dragonsdogma2/mods/793?tab=description for POSSIBLE performance boost, could be placebo
[Render/SoftParticles]
SoftParticles=Enabled
StreamingSettings
PriorityAsyncLoadingExtraTime=50
AsyncLoadingTimeLimit=500
MaxNumAsyncLoadRequests=15
Reframework
Graphics:
Hybrid Path Tracing
4spp
1 bounce
Using Hybrid Path Tracing over Pure Path Tracing because of the loss of shaders in Pure aka no subsurface scattering resulting in rougher skin, weapons losing their lighting effects, high GPU cost. PT Sun Fix is useful here too for reducing the more intense sunlight present in this mode.
4spp (samples per pixel) is reduces noise the most, but is resource intensive.
2 bounce is more resource intensive, though it does lighten some areas/reduce weird shadows. On the other hand, it seems to get closer to the vanilla raytracing look and the eyes kind of lose that nice sparkle
ASVGF/Vanilla Raytracing
Noted that at night/indoors, ASVGF is superior. Hybrid Path Tracing brightens light sources too much. Pure Path Tracing looks great! But the GPU cost is still intense on top of loss of shaders etc
Hybrid PT + ASVGF vs Hybrid PT only
I forgot to add an ASVGF comparison I think
https://imgsli.com/NDQ2Nzgz
Graphics Suite Lite:
General Improvements:
Better Clouds=Enabled
Better GI Point Cloud=Enabled
Exposure=Enabled
Local Exposure=Disabled
Local Exposure kind of flattens the picture, not really a fan of it
Shadow Quality and Texture Quality help smooth out the edges of shadows and reduce flickering. I tried setting Shadow Quality to Highest and the difference from High is minute so I'll stick to High
RT Improvements
RT/PT: Secondary Diffuse Bounce=Enabled
RT/PT: Use Alpha Test=Enabled
RT/PT: RayTracing Resolution (ResRatio)=Enabled
1.000 Strength
PT Improvements
Hybrid Path Tracing
PT Sun Adjustments=On
0.1 Min Roughness
0.7 Bounce Intensity
1.0 Intensity Multiplier
ASVGF/Vanilla Raytracing
PT Sun Adjustments=On
0.1 Min Roughness
1.0 Bounce Intensity
1.0 Intensity Multiplier
Bounce Intensity affects the lighting in shadowed areas. Higher values lighten the shadows and add more color since more light is present, but may result in glowy looks in path tracing, which is why I have it reduced with path tracing on. It does work in raytracing! But I think it's more subtle than in path tracing
Culling & LOD
Disable LOD=Enabled
I remember in the original Graphics Suite it was recommended to disable LOD. What it specifically said:
Disable Raytracing LOD for more accurate Path Tracing Shadows without weird geometry bugs
Note that having the Menu FPS Fix will reduce the RT quality in photo mode. If you want to have quality pictures.
Menu Fix On
Menu Fix Off
And just because, Hybrid PT
I'm GUESSING that the Menu Fix exists because VRAM usage spikes when entering and exiting the menu smh. I saw my VRAM usage jump from 14gb to the limit on my 4070Ti Super causing massive stutter and from 14-16gb up to 20gb on my 5090. I keep it off because I have the VRAM headroom, but it would be good to keep it enabled and disable it when taking screenshots.
Adding RT Reflections can be way screwy as well, your discretion on whether or not you want them
RT Reflections comparison (although it bugged out pretty good from what I remember)
https://imgsli.com/NDQ3ODg5
I will say that if you still want the water reflections without the RT Reflection + SSR setting enabled, have both RayTracingReflectionEnable and RayTracingWithSSREnable both enabled then DISABLE RT Reflection + SSR. If you disable RayTracingReflectionEnable it automatically disables the SSR part and you lose the water reflections
If you want to use Path Tracing keep these toggled on anyway if you want the water reflections in large bodies of water, though it can look⦠weird
Denoiser2022
Available in ASVGF only
GI
Good shadows, can have this enabled only and use as a clone over path tracing, preserving more of the path tracing's color palette
GI Reflections
Can make the environment brighter than it should be. Can be noticeable at night like at Vernworth Castle and the city walls since there's no moonlight. If cloned over path tracing, it brightens the entire scene, altering the color palette. With RT Reflections, everything might get this light blue sheen added to it
Custom Shadow Settings
Enable Custom Shadow Settings=Enabled
Shadow Filtering Mode=Better Filtering
2.000-2.250 Shadow Variance Scale
Can try this or the Shadow Filtering option in Graphics Suite Lite, which appears to sharpen the edges better than the original filter setting. I like this mod because I like how the edges blur together more to reduce edge flicker. Plus it softens things in my screenshots.
DD2 Utility Pack
Still testing but I lowered Max NPCs in Optimizer because otherwise it threw my CPU into overdrive. There's more NPC pop in, but the FPS has improved :o
Taking screenshots
I typically utilize the Rule of Thirds and other available grids in Reshade's Aspect Ratio shader.
Can refer to cinematography and photography for composition purposes. Very useful in my opinion, just make sure to have it loaded last so that it isn't included in the DoF tool or the HDR/SDR Analysis Tool
Vain's recommendations https://bsky.app/profile/v-a-i-n.bsky.social/post/3lwdnsqmehk2w
For IGCS and ReLit
As someone who takes screenshots in HDR and suffered converting all of them into subpar SDR in the Windows Photo program, Special K Image Viewer https://github.com/SpecialKO/SKIV is a lifesaver. It's part of Special K https://www.special-k.info/ but it is a standalone program.
And that's all I have for now.
As said before, work in progress, but I gave up because I'm working and ain't nothing gonna happen when I work
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
β Live Streamingβ Interactive Chatβ Private Showsβ HD Quality
Anya is LIVE right now
FREE
Free to watch β’ No registration required β’ HD streaming
Lazy pawn has too much fun at Walter's and embarrasses local Arisen and party
Story is that homegirl Allani grew up in the fields but knew people in the slums. Enter lazybones Amenthes, who proceeds to drink everyone under the table to prove how cool he is but ends up emptying the casks
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
β Live Streamingβ Interactive Chatβ Private Showsβ HD Quality
Anya is LIVE right now
FREE
Free to watch β’ No registration required β’ HD streaming
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
β Live Streamingβ Interactive Chatβ Private Showsβ HD Quality
Anya is LIVE right now
FREE
Free to watch β’ No registration required β’ HD streaming