Tormenture is a horror game-within-a-game filled with secrets and fun 80's nostalgia!
Available Now on Steam
Gameplay Video:
Cosimo Galluzzi
art blog(derogatory)

Acquired Stardust
cherry valley forever

pixel skylines
Jules of Nature
Alisa U Zemlji Chuda

Origami Around
wallacepolsom

oozey mess
let's talk about Bridgerton tea, my ask is open
AnasAbdin
will byers stan first human second

祝日 / Permanent Vacation
noise dept.

izzy's playlists!
Monterey Bay Aquarium
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@val-gaming
Tormenture is a horror game-within-a-game filled with secrets and fun 80's nostalgia!
Available Now on Steam
Gameplay Video:

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
As someone who lives with ADHD and dyslexia, Kyle Thompson wanted to design a fantasy game that was easily playable for people of all abilit
Bilkin’s Folly is a pixel art treasure hunting cartography adventure where you can pet the dog, the cat…. the crab?…. the seagull?? …and the pirate?!?!
Read More & Sign Up For The Beta (Steam)
Level Zero is an asymmetric multiplayer Sci-Fi horror game where light-phobic aliens use telepathic powers to hunt humans!
Read More & Sign Up For The Beta (Steam)
Before Devtober started, I already had an idea for what I wanted to do with this project, with notes about the things I wanted to tinker with, and even a rough idea for the setting itself. A lot of it...
I’m happy to finally have these both up on here. It actually does feel like at least a little progress. ^_^
This jam was definitely a learning experience for me, though a lot of it was learning that I definitely don’t work well by myself. But I’m still making progress, especially with my friends to help me out.
I hope I’ll be making another devlog soon talking about our first playtest of this thing. ^_^

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Getting close to the end of Devtober, and there's definitely been some lessons learned. One of the biggest being that I definitely work better with other people, even if I'm nervous about doing it. I...
I am if at least consistently disorganized. <.<
So, I kinda fell behind on putting up links to these devlogs during the jam, but... I’m at least putting them up now.
This games is... an experiment. A testing ground and a learning experience for me, where I can experiment with the ideas I've been tinkering on and off for months, even years. But this is also an oppo...
So here’s the first of the Dev Logs I’ve posted about my progress, or - well - difficulties with starting. Kinda had some bad timing with stuff for the start of Devtober.
A Cyberpunk TTRPG set in a neglected city of the future
So! I decided to try my hand at Devtober again. And this time instead of like some big, major project, I’m just gonna do a weird little experiment. So this is Untitled Cyberpunk! A highly experimental TTRPG that I’m making for Devtober!
So I’ve still been working on Falling Leaves in the background - I’ll have some announcements there eventually - but I developed a D12 based system that I wanted to test. Combine that with a very odd little mechanic I’ve been playing with on and off for a few years now that’s inspired by the Swashbuckler and Gunslingers of Pathfinder, and you end up with this weird little concept!
So… Here’s Untitled Cyberpunk, at least what I’ve got for now. The page is just a place for me to post Dev Logs for now while I work on this project.
A Cyberpunk TTRPG set in a neglected city of the future
So! I decided to try my hand at Devtober again. And this time instead of like some big, major project, I’m just gonna do a weird little experiment. So this is Untitled Cyberpunk! A highly experimental TTRPG that I’m making for Devtober!
So I’ve still been working on Falling Leaves in the background - I’ll have some announcements there eventually - but I developed a D12 based system that I wanted to test. Combine that with a very odd little mechanic I’ve been playing with on and off for a few years now that’s inspired by the Swashbuckler and Gunslingers of Pathfinder, and you end up with this weird little concept!
So... Here’s Untitled Cyberpunk, at least what I’ve got for now. The page is just a place for me to post Dev Logs for now while I work on this project.
You know what, fuck people who force writers to reveal their trauma in order to justify the stories they write. No consumer is owed an explanation for the content a creator creates, and no creator should feel obligated to draw from or admit to pain that may or may not be in their life in order to craft a work of fiction.
“I had an idea for a story” is all the justification you need to write one, and all anyone needs to let it be.Â
“You’re not allowed to write this unless you’re-”
No. You’re not in charge of who people are and what they write, actually.
I would rather someone never go through the shit they write about. Like what the hell is wrong with you?

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
SOMNIUM is a Sci-Fi psychological horror adventure a lone prisoner carries out routine tasks on a remote space station!
Read More & Play The Full Game, Free (Windows)
Gameplay Video:
Variable turn order mechanisms—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2882939/variable-turn-order-mechanisms
SSTR is a first person Sci-Fi horror adventure where you search for clues, solve puzzles and set defenses to survive a spaceship controlled by a murderous AI.
Read More & Play The Alpha Demo, Free (Windows)
Storyteller is an inventive storytelling puzzle game where you place characters into comic-panels to tell different stories!
Read More & Play The Beta Demo, Free (Steam)
Gameplay Video:
Feeling frustrated or burned out about your board game designs? Here are four tips to help you stay excited:
https://bagamesco.com/4-tips-to-stay-excited-about-board-game-design/

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
11 Years Ago is an inventive puzzle solving psychological horror adventure where you set out to discover your dead uncle’s dark secret.
Read More & Play The Full Game, Free (Windows)
 Gameplay Video:
im banning ablebodied and neurotypical people from making games unless they have someone neurodivergent and disabled helping them or testing their game. im literally so sick of being unable to play games because nobody bothered to take into account that certain levels are straight up impossible unless you have extremely percise fine motor skills and reaction times. im sick of being driven to tears from frustration with my very minor hand tremors. im sick of vague directions and fast dialogue leaving me completely lost. im sick of seeing people be unable to play games cus the lack of very simple things like changing keybinds.
i understand that some games are designed to be as frustrating as possible and im perfectly fine with that. but singleplayer splatoon 2 levels shouldnt be making me so frustrated that i wanted to bite my fingers off. its advertised towards kids.
neurotypical/ablebodied ppl can reblog but if you try to be funny im going to block you this post isnt a joke and if you cant take it seriously then ur just ableist <3
this ended up getting way more notes than i expected it to get and many people have asked for suggestions on how to make games more accessible so here are some accessibility improvements game devs can work on. these features encompass many disabilities, disorders, or general issues people may have. some of them might not be feasible for your game but these are meant to be general suggestions.
colorblind modes: if your game relies on different colors to convey information it’s absolutely essential to include accessibility options for those who are colorblind.
screen readers: is there text on the screen that includes crucial information? provide a screen reader as an option for low-vision people.
adjustable ui size: this is very helpful for anyone who is low-vision and needs things to be larger!
closed captioning and subtitles: and not just for dialogue! do it for stuff like footsteps and guns shooting! and if you can make it so the direction its coming from is indicated.
font replacement/adjustment: dyslexia is a thing that exists! consider that when making games!
ability to turn off motion controls: self explanatory, i have occasional hand tremors and dont want to deal with that sometimes.
button remapping: it seems minor but its actually incredibly important to anyone who may not be able to use all their fingers or both hands or even have hands at all.Â
options to automatically button mash or just eliminating the need to repeatedly click the same button quickly: i think thats just bad design and i havent met a single person who enjoys that in a game. anyone with arthritis, general joint pain, or limited mobility in their fingers will tell you that its not fun.
unambiguous warnings: this one is important. too many times ive seen horror games try to be cute or quirky with their trigger warnings. if you’re worried about spoilers then make the specific trigger list something you need to click to reveal, but for the love of god just. give us unambiguous warnings.Â
minimizing flashing or bright colors/giving options to turn off flashing or bright colors/adequate warnings for flashing or bright colors: this should be a given but im shocked at how often this is ignored.
bonus if you really want to cover your bases. an arachnophobia mode: while arachnophobia isnt really a disability ive seen multiple cases of people not being able to play games due to their arachnophobia. this one is something that ive never seen a game do, its always 3rd party mods that deal with this. having a mode where you can replace or disable any spiders in the game would make games way more accessible to players who have arachnophobia. as common as arachnophobia is i think it would be a useful implementation for many people.
most of all: research accessibility options and get feedback from disabled and neurodivergent people!
if any other disabled and neurodivergent people want to add to this list feel free to do so.
i know basically all of what im about to link is already covered concisely in this post, but game maker’s tool kit made a designing for disability video series that goes into more depth on the subject