It's not "incorrect" to treat tabletop RPG character creation as a guided OC creation tool – heck, it's not even novel; the first published tabletop RPG to explicitly frame character creation as a standalone solo minigame came out in like 1977 – but you do need to recognise that each character creation system is tuned to produce a very particular Type of Guy. Yes, even the ostensibly "generic" ones. This isn't a flaw – obviously you want character creation for a game to strongly push people toward creating characters who are both willing and able to participate in the things the game in question is about – but it's something to be aware of when using tabletop RPGs in this way. If you're trying to use Dungeons & Dragons as a creative framework for a character who would never under any circumstances voluntarily go into a dungeon to fight a dragon, you're gonna have a rough time!

















