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@tiredanonymous
My tags
Making this to help myself find my shit

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the problem with personality tests and other similar quizzes is that they assume you know things about yourself. Which is simply not true
Adding onto the headcanon that Hekate kids are made from gemstones/rocks
Imagine when they get really injured the mist on their bodies starts to fail and you can see the gemstone/rock 'flesh' underneath the injured parts.
Like Alabaster gets really injured during a fight or something and Claymore just turns around and a good portion of his arm is just very cracked alabaster and Al is looking really annoyed about it (Alabaster does not see the issue Claymore is making about it. He knows what hes made of)
Or Lou fucks up in training and you can see the chipped smokey quartz on her shoulder. There is just a spot where the mist thins and it is there, like an ink stain on paper.
Hazel: 'oh is that why I always sense gems around you?'
I do wonder how they would go about fixxing it tho. Like could they replace body parts with gems, do they need Hecate's help?
Was riding a provincial bus with my friend. The bus braked hard, and she caught me by the forehead. It was a meaty smack

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Shoutout to the weird girls who became weird boys, and the weird boys who became weird girls, and the ones who became both, neither, or something entirely their own.
The ones who never quite fit, never stayed in the shape they were given, who grew sideways instead of straight, the ones who preferred being softer, to the ones who liked being strong, and we can't forget the ones who enjoy being confused in all the right ways.
Let’s be strange. Let’s be messy. Let’s be wonderfully, unapologetically weird together.
I needed a hug, instead I laughed and made others happy because healing others feels easier than healing yourself.
– angeltearss0
self-recognition through the other (concerned)
damn. that guy needs help. yes i'm sure. no i'm not telling you why.
Cracked Sky Kids, a headcanon
to preface, you know when you're in pnr on the way to orbit, your sky kid is all white like winged light? so that implies that sky kids are all like that on the inside, and just get the casing(??) when they return to ig the main world
which leads me to my headcanon:
older or maybe more adventurous sky kids have cracked skin and the cracks are white or a lot lighter than the rest of their skin. like their inner child of light is being revealed
i think it might not be hard for sky kids to fill in or repair any of their cracks before they revisit eden, which means dark water is even more dangerous for cracked sky kids
branching off of that, really deep cracks made before pnr would be permanent scars.. or at least would take a ton of pnr trips for the cracks to fully heal
Skykid speculative biology
-Skykids, within the ecosystem, take the role of scavengers. Their primary food is a form of entropy created whenever a candle is lit; essentially, skykids consume the leftover energy. Because they are sacred and spiritual beings, it is considered good practice to place candles outside of your home to feed the skykid population. (Note: Ushering Stargazer's memory indicates that skykids and ancestors did, in fact, exist at the same time. Also, Aviary village contains candles to support this theory. Candle cakes may be shrines of a sort? Wasteland seems to be lacking in candles, while the palace in Crescent Oasis has many. So this is also a classism issue.)
-Skykids are not actually anything like ancestors, but rather a species of bird that happens to be humanoid shaped. They travel in flocks and are excellent mimics; their childlike stature is believed to be a defense mechanism, and they can imitate the cries of many other species. They also have a love of music (source: season of Aurora, season of rhythm, season of duets) and can be seen at concerts. It is said that if the dead are buried with an instrument, the skykids nearby will learn to play from their spirit.
-Due to their odd reproductive cycle, Skykids are lacking in primary sexual characteristics and do not appear to engage in sexual behaviors. (Source: default moth hairstyle is androgynous and game never asks your gender.) Skykids will learn how to style their hair and wear clothing from ancestors, which may often give the impression of gender, but it is important to remember that they might be wearing long hair and a pink flowery cloak simply because they thought it was pretty, not because of any feminine inclinations. The vast majority of skykids seem to be agender, with a small amount displaying gendered preferences. Occasionally, a skykid may be goth. It is uncertain if goth is a gender identity to them.
-Some skykids have been witness engaging in traditionally romantic behaviors, but it is unclear whether they understand romantic attraction or simply see this behavior as an extension of platonic love. It's theorized that they make no distinction between the two, as they will get down on one knee and present their candle to a potential friend.
-Skykids are extremophiles, who are very durable and hard to kill. They love being flung around, shot out of party cannons, and blasted by a boiling hot geyser. It's enrichment for them!
-Darkness plants, as they're commonly known, serve the purpose of absorbing pollution and converting it into a waxy substance that skykids can burn, much like candles. This spreads their seeds and restarts the cycle. Aquatic darkness plants are known as dark marimo, and usually don't clog pipes but rather drift around freely. If you place a small one in a mesh bag, you can use it to absorb the pollution in your water, creating a personal filter.

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Ok so, we all have taken a break from sky at least once. Maybe for a day, a week, a month, a year, or never returned at all.
And this made me wonder: How would it be in universe?
So I came up with…
Dormant skykids
In my headcanon, there’s a place above Orbit, that lures (mentally) exhausted skykids to sleep in there, and once the skykid reaches that place and begins to sleep, a process begins.
They don’t stop sleeping, and the longer they stay in there, the more they forget, and to forget absolutely everything, can take a big quantity of seasons, so, a very, very long time.
But… what happens when a skykid forgets everything?
Well, the star would be now devoid of any sense of self and identity, so once this happens, the star gets recycled, and a new moth is born.
And no, the new moth won’t be able to regain any memory from their past life, because there’s nothing to be remembered.
But luckily, skykids can sometimes wake up from that slumber, and it might take some time for them to regain their memories back.
But they’re never the same as before.
sooo bird cage weapon + armor idea
shoutout to these comments
So Im working on a fic where LuPat crosses over with a power rangers season and Originally I was gonna do Beast Morphers because lots of Multiverse shenanigans happen during that season but then my friend suggested Operation Overdrive and now I can't stop laughing at how great the idea is.
Imagine you're Operation Overdrive, already having to deal with 4 fucking evil forces trying to get the jewels of the crown when suddenly three fuckers who can morph show up and just start stealing from every single party involved and you cannot figure out where the hell they came from and what the hell their motivation is and why they are doing what they're doing.
Meanwhile, the Lupins, trapped who the fuck knows where and bored out of their mind decide to just cause problems of purpose.
Roleswap Marvelous and Basco.
I present to you, Admiral Serana Cranston, the SPD Aqua Ranger!
The Half-Aquitian daughter of Billy Cranston and Cestria.
Born on Aquitar, Serana inherited her parents' intelligence and strong sense of justice. Inspired by her Father's Ranger legacy, she traveled to earth and joined the SPD Academy. Quickly noticed by Anubis Cruger, Serana was taken under his wing until she was ready to command the first Omega-Squad, a specialized division dedicated to find and contain galactic-level threats.
Following Cruger's promotion to Supreme Commander, She was given the title of Admiral. Putting her in charge of all Omega-level training, teams and operations.
A close friend of Sky, the Deka Ranger, they often work in tandem for the protection of Earth and the wider universe.
___________________________________
The first drawing was made by @m4mighty
The second drawing was made by @czdrawings8
Go check them out on Instagram!
Third drawing was made by me 😜

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in a quick panic for an excuse one day, a red ranger insists on the existence of a Red Ranger Council that every red is a part of. they use it to communicate and plan, according to the ranger
news travels fast between teams, and the reds - who don’t need any context but will always back up a fellow leader’s schemes - agree without hesitation when asked
*
taylor: no way this is true
cole, had no idea about this but always ready to lie out of his ass without breaking a sweat: i have the minutes from our last meeting
*
casey: i got my invitation when i was visited in a prophetic dream
rj: by WHO
casey, dead serious: recruitment’s been easier since the mystic force team
*
kendall: this all just seems a little far-fetched
tyler: i have a life outside of this cave
*
lucas: but this wasn’t on record anywhere in history
wes: why would it be? we all know about it
*
it’s in their dna, even the newest reds accept this as fact. reds will never ever lie to their rangers, but like HELL are they going down for this single moment of weakness. it’s beyond their control now, out of their hands. they might as well just create a council at this point. they’re in too deep to come clean.
Power Ranger Colors and What They Mean (According to the TTRPG)
I got my hands on the core rulebook for the Power Rangers Essence20 TTRPG and I wanted to share the information in both the core rulebook and the A Jump Through Time expansion book pertaining to the Morphin Grid colour spectrums. The Morphin Grid chooses rangers based on their distinctive personality, with the spectrum selected being best suited to them.
All text in quote marks is directly pulled from both the Power Rangers Roleplaying Game Core Rulebook and the Power Rangers Roleplaying Game: A Jump Through Time sourcebook.
Red Spectrum: The Leaders
"Born leaders and warriors through and through, candidates chosen to embody the noble spirit and fighting prowess that each Red Ranger uses to stand proud and strong in the front lines of their Ranger teams. They are fearless fighters that show their teammates how to defend the Morphin Grid personally. Ready with their firsts, their blades, and an inspiring show of leadership, Red Rangers are almost always the first into a fight.
Stand Tall and Fierce! Red Rangers personify the kind of proud nobility and martial skill prowess it takes to lead a Power Ranger team. Subtlety and subterfuge are not the kinds of skills that tend to be important to a Red Ranger, as their candidates are chosen for their ability to think on their feet and solve problems directly rather than trying to find ways around them. Red Rangers are, by no means, unintelligent or ignorant. They just tend to excel at taking trouble head on.
Always Ready to Help. The strength and sanctity of the Power Ranger team is, at their core, where a Red Ranger draws its strength. Their fighting styles revolve around teaming up on enemies, dealing decisive blows after a teammate has softened them up, and either serving as the core of a team's Grid Zord Megaform, or alternatively, standing back to back on their own fighting Zord with a Megaform made up of the rest of the team!
A Long and Noble Line. Stretching as far back as to when the Morphin Grid has needed them, Red Rangers have had a place on their most successful champion teams. Across dimensions and across time, those noble warrior leaders have all had the same ideal embossed on their very core: the team comes first, and its enemies cannot be allowed to harm its members. Even if a Red Ranger has had to put themselves directly on the line in the name of their teammates, they would do so gladly for the sake of their friends."
Blue Spectrum: The Thinkers
"Those chosen to embody the energy of the Blue Ranger will be the closest member of the team to the inner workings of the Morphin Grid itself. Candidates for becoming a Blue Ranger are selected for their brains far more than their fighting skills, choosing to use the Morphin Grid's many facets to design all of the tools, technology, and special equipment the team might need. If it runs on the Power within the Grid, the Blue Ranger is likely to be the one to decipher, understand and ultimately help the team wield it against the forces of evil.
Team Technician. Blue Rangers embody the Morphin Grid's ability to design and create constructs and devices using millennia of knowledge from around the universe. They are the most likely member of the team to discover an alien item, piece of technology, or special construct that will help solve the problem or overcome and obstacle. While other teammates might spend their time working on new fighting techniques or Zord maneuvers, a Blue ranger is probably seeking knowledge about the past to better deal with the future.
Brains Over Brawn. Unlike candidates chosen for other colors of Ranger in the Spectrum, people chosen to be Blue Rangers are rarely looked at save for their most basic fighting abilities or combat instincts. Instead, they are chosen for their brilliant minds and the ingenuity they bring to the team. Blue Rangers embody the logical calculation it takes to see a victory and how to achieve it before the first punch is ever laid on a Putty. As a Power Ranger they will have to battle the forces of evil, but they personify the idea of fighting smarter, not harder.
A Stoic Role. For as long as there have been Power Ranger teams, the Blue Ranger has not only been the technician and the inventor for their teammates, but also the stalwart memory of the Morphin Grid itself. The history of all that has gone before flows through the color of the Spectrum and this is personified in not only their abilities and skills, but in the beasts and creatures from which their Zords take shape. They are animals that embody wisdom and mysticism; the triceratops, the unicorn, and sphinx are all infused with the Blue Ranger's energy."
Black Spectrum: The Charmers
"Rangers that are imbues with the Black energy of the Morphin Grid tend to be social charmers, entertainers, and the real life of the party. They are the personification of team unity, and a lot of what they do helps keep the bonds between members strong and tight. Black Rangers are equally adept at fighting back to back with their friends, showing that the team comes first and always ready to stand up for any part of it.
Dance, Song, Jokes. One collective way that Black Rangers tend to reach their teammates with their special brand of reinforcing positivity is through light-hearted behaviors not commonly found in a staunch warrior. Whether that is through telling one liner jokes, harmless limericks or rhymes, singing pleasant tunes, and maybe even just showing with a little personal dance, Black Rangers connect their team members to themselves and each other.
Good Leaders. When a Ranger more dedicated to leadership, like a Red or White Ranger, isn't available for the team, Black Rangers often step up and take the role. Their dedication to team strength and cooperation put them in a great place to make collective plans, and their teammates rarely have reason to question what motivates a Black Ranger. While they tend to be the glue between their team standing at its forefront is just as natural to them.
Stalwart Anchors. A Black Ranger's Zord, whether it hails from the depths as a Dinozord or even a humanoid Shogunzord or Battle Borg, represent being a defensible root or anchor for the team's other Zords. Animal shapes are often tough, armored, quadruped beasts known for their ability to withstand tremendous adversity. Humanoid Zords are thick-limbed and wield heavier weaponry. Vehicular Zords revolve around being a hard punch, and anvil upon which the other rangers in the team can rely."
Yellow Spectrum: The Artists
"Chosen for their understanding of the arts, both creative and martial, candidates to accept the power of the Yellow Ranger should be clever, witty, and full of originality. They are fast thinkers and just as fast on their feet, able to judge where best to apply their skills and get there quickly to do so. The Yellow energy of the Spectrum chooses those with adaptable minds and agile hands to wield its power. Yellow Rangers are not the hammer in the toolbox, they are the paintbrush. Instead of apply a direct single solution that may pass or fail in one fell swoop, a Yellow Ranger is drawn to using many smaller applications of their skills to build up to a more certain solution.
Soul of the Team. Where other Rangers of the Spectrum fill certain roles like inventor, leader or supporting healer, Yellow Rangers are like the water in which their boats sail upon. A Yellow Ranger is a friend, a confidante, and always ready to stand shoulder-to-shoulder or back-to-back with one or more of their teammates. Their team can count on them to be there, chipping away at and coming up with solutions for the same problems and obstacles the team might face.
Right Place, Right Time. Speed. Speed is part of what makes a Yellow Ranger able to be in many places at once, and capable of lending their help when it is needed most. Yet this is not the kind of speed that is measured in races and sprints. It is not mere how far they can run, it is the ability to act on the go, and put their skills to good use here, there and anywhere they are needed as they maneuver through a conflict.
Hands On Fighter. Yellow Rangers have the fastest hands and feet on a Power Ranger Team. While other Rangers might hit harder or at a distance, Yellow Rangers are empowered to strike fast and furiously up close. What another warrior might inflict with a single blow that could be turned aside or dodged, these Rangers strike from every different angle. Their foes are worn down in seconds, and they might never have realized where the tidal wave of blows ever even came from."
Pink Spectrum: The Sharpshooters
"Infused with one of the supporting energies in the Spectrum, Pink Rangers are warriors that specialize in backing up their team from the rear ranks. They are archers, snipers, and markspeople of the highest caliber. When a Pink Ranger is on the team, the rest of their allies can always fight confidently knowing that a Grid-enhanced sharpshooter is watching their back.
Can't Catch Me! Pink Rangers are solid martial artists, but first and foremost they are ranged combat experts with numerous abilities and talents that benefit the team most when they are outside of the reach of an enemy. They are nimble, agile, and often chosen for their gymnastic talents. These skills are perfect for dodging out of trouble's way to get a better vantage point to pick off Putties and Tengas that might threaten their friends!
True Heart. It takes a lot of heart and trust in their teammates to stand in the rear or on the flanks, picking off enemies a few at a time instead of wading in and fighting back to back with their friends. They fill their team with hope and good will; sometimes with words, sometimes with actions. When a Power Ranger looks over their shoulder, whether it is at the local juice bar hanging out or in the middle of a field of Eye Guy's floating minions, and sees their Pink Ranger is watching, they can trust they are in good hands.
Best Defence. Pink rangers are light on their feet and lightly armored within their shell, but their energy and their training makes up for it by simply keeping the enemy from getting their hands on them. They duck and dodge most incoming threats, relying on their teammates to lend a hand when things get thick, but always taking down important targets as they dance, flip, and dart around the battlefield."
Green Spectrum: The Survivalists
"Possessing a rare wavelength of energy within the Morphin Grid, Green Rangers are the loners and the outsiders. They join with Ranger teams when they can, but still tend to work on the outside of operations and do so in a way to maintain the sanctity of the team concept. Green Rangers are ready for anything, whether they line up as part of a team or if they stand alone against the forces of evil.
Still Part of the Spectrum. The Green Ranger was once unleashed by General Repulsa as a weapon of her own, but it took her ancient arcane powers to do so. This goes to show that the Green Ranger is not a pawn to be pushed around, but instead a powerful part of the Morphin Grid, same as any other. They just might seem to play on their own better than other members of their team. They are the rogues, the wildcards, and they are good at playing by their own rules.
Fight Hard for Victory. Green Rangers, whether they have a Power Ranger Team to fall back upon or not, have an uphill battle to prove themselves worthy of the gift that has been placed upon them. They are skilled fighters that take on threats that entire teams might try and face, normally long enough to get the rest of the team involved to achieve victory. Their fighting styles might be less conventional than other Rangers, but no one would argue that it doesn't get the job done.
Unique Connection. Being apart from the common Spectrum for as long as it had been, the Green energy wavelength has a different and truly unique way that it interacts with the Morphin Grid. It can seamlessly bond with other rangers to be a part of a team, linking its Grid Zord to one or more other members' to form specialized Megazords in some cases, and staying separately devastating when they do battle on their own. It is as if the Morphin Grid itself understands the wildcard nature of the Green Ranger and has adapted to it accordingly."
Orange Spectrum: The Creatives
"The Orange energy of the Morphin Grid's Ranger Spectrum embraces the power of imagination, inspiration, and artistry. Orange Rangers are filled with personality and creativity, along with the flexibility to improve their team. They tend to be inventors, artists, creators of ideas, and dreamers. Their flexibility lets them fill any need or position on the team, especially if the work allows them to set their creative mind to completing their task in some new and exciting way.
Creativity Rules. The Orange energy of the Grid attaches itself to creative mentalities. It then enhances their ability to think outside the box and gives them the power needed to wield it on behalf of the side of good. They find new ways to accomplish tasks or overcome obstacles, often improvising or taking unorthodox paths.
Team Player. Even though an Orange Ranger excels when working alone due to their powers of creativity, they can also boost the team in many ways. Orange Rangers see the abilities and gifts of their fellow Rangers and, through the power of their part of the Spectrum, find more ways to wield them. When a team is hoping they need a particular proficiency or tool, even if they already have one but need two, an Orange Ranger can figure out a way to make that happen.
One of a Kind. Unlike many other kinds of Ranger, who maintain a physical image like the other team members, those wielding the Orange Spectrum alter their Morphin shell to express their creativity. This sort of individuality is rare for the core elements in the Ranger Spectrum."
Purple Spectrum: The Passionate
"Purple Rangers wield the power of the Grid through their emotions, primarily fueled by memories. All the hardships they endured, the people they loved, and the camaraderie of the friends they made fuel the forge of power inside every Purple Ranger.
Passion Power. Power Rangers know and understand the benefits of giving in to passion and keeping an emotional connection to all that drives them. Rage and anger can be necessary for enemy conflict, happiness can sweep away stressful hindrances, and the love of a best friend can make anyone a wall of defence when they are in harm's way. These feelings add to a Purple Ranger's power.
Make your mark. Each Purple Ranger draws upon their feelings in different and unique ways. One might lean into their rage and fury, showing their ferocity as an aggressive feel to their Morphed form. Another could stand defiantly in the path of harm, revealing how much they care for their fellows. Exactly how their feelings shape them is different for each Ranger, a sign that the Morphin Grid's energies also listen to their heart.
Always Adapting. The nature of most sapient beings is to feel, and just as feelings can change, so can how a Purple Ranger uses them. They might find roots in their anger or a foundation in the sense of calm, but how they apply those tools can change at a moment's notice. Purple Rangers are fluid and malleable, changing how they need to come at the obstacles and enemies in their way based on the situation and their feelings at the time."
Advanced Spectrum (White): The Purehearted
"Like the wavelength of light itself that it represents, the White energy of the Morphin Grid is like the raw energy pouring into the prism to be split into the necessary parts for the team to be at its best. There doesn't always have to be a White Ranger on a Power Ranger team, but it goes without saying that the teams that can draw on the pure and just power of their energy are some of the strongest the Morphin Grid has ever known. They are like a two sided-coin. One one side you have a strong and valiant leader, but on the other you have a noble warrior capable of standing against evil on its own.
Elevated Champion. Not just any candidate can become one with the White energy. They need to hold the concept of the Morphin Grid's power close to their hearts and stand is its very champion. White Rangers are not always the leaders of their teams, but they cannot ignore their will and desire to stand at the forefront and protect their teammates. A White Ranger will fight to the bitter end for their friends.
Valiant Leader. White Rangers frequently fall into the role of leading their Ranger teams, and their skills and abilities only augment this. They fight bravely, they defend fearlessly, and they orchestrate their follow Ranger to work together as a better team. The White energy in the Spectrum comes with a strong need to stand against the enemies of good, and those who wield it are often the legends remembered throughout history.
Ranger and Zord as One. Unlike other wavelengths in the Spectrum, White energy focuses itself thought the Grid using unique and powerful relics, like Tommy's beloved tiger-blade, Saba. This somehow connects the inner essence of the White Rangers to their Morphin Grid constructs tighter than that between a normal Ranger's Morpher and their Zord, Borg etc. This is why it seems that White Rangers bring new and special kinds of Zords to fight alongside those of their teams. Their Zords are just as worthy of leading the charge as they are."
B. Steele, T. Storm, E. Teague, Power Rangers Roleplaying Game Core Rulebook (Renegade Game Studios, 2023), 31-60.
B. Steele, J. Kennedy, Power Rangers Roleplaying Game A Jump Through Time (Renegade Game Studios, 2023), 30-36.