A while ago I had been meaning to start posting my Gloaming Diaries (TGD) motifs here to share with others in case they’re looking for a fae to play if they’re getting started in the game or just looking for ideas. So here’s the first motif I ever wrote when I was playtesting the game!
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Nightmare
Tale of Terror
Mares of old have always trod upon the dreams of others. Some say demon, some say incubi, but your roots fall back to old Nordic tales of great red horses that appear in the dreams of heroes, representing blood, fear, and great strife. You are one of these blood-colored steeds; a great beast unafraid of the Vale, and willing to go head to head with the Wild Hunt.
Dream Rider: You may enter the dreams of anyone you have seen in the last day, either dreaming into them directly while sleeping or physically walking to them via hidden trails in the Vale of Nightmares. If you choose the physical route, you may lead others into these dreams with you.
Wild Steed: You are a true Nightmare, and are unafraid of the Vale. You ignore the first [Heart] applications of Heartvenom in a session and have training in a Feral fighting style.
Sweet Dreams: You are warded by prayers or lullabies for good dreams and crosses on pillows. Coffee grounds are baleful to you.
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Our #GloamingDiaries summer sale is ending after today. Get the game and all five supplements for a staggering discount price of only $19! A tabletop rpg about the modern lives of fairy folktales in the woods awaits.
This is Gloamspun Run, an unofficial blog for the promotion of The Gloaming Diaries, a fairytale ttrpg by Timor Jack Press.
What is The Gloaming Diaries?
The Gloaming Diaries is a tabletop roleplaying game (ttrpg) where you play as a gloamspun, a being born from the fusion of a human and a mythical creature known as a fae. Your human half came to the wilderness of the Wood seeking change, while your fae half fled the violence of an Eternal War in the realm of Faerie.
The Gloaming Diaries, or TGD for short, is suited for a small-town fantasy story, where you and fellow gloamspun navigate the challenges of a rural town while dealing with magic and mystery along the way. TGD has a unique system with flexible abilities and easy character customization, so you can play as any type of person or any type of fae.
Why should I play TGD?
TGD is written with the themes of identity, community, and finding your place in the world. This message can resonate with multiple groups. Aside from this, TGD's system allows for smooth storytelling and narrative-based play, so you can carve out your stories with minimal number-crunching.
If you like The #GloamingDiaries, and want to make your own content for it, good news! Our 3rd party license allows you to make it and sell it without us taking a cut, as long as you comply with our 3rd Party License.
Excited to see what you make!
Dusk, the next book in the #GloamingDiaries line, has gone through editing and should be released in the very near future. It's a mid-edition update of the combat system for Gloaming Diaries, expands existing tactical options, fixes bugs, and adds new options.
(Image generated by Midjourney AI to add some visual interest.)
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Children of the Daze is a game built upon The Gloaming Diaries system. To play, you will need three to five players, pencils and paper, and a twenty-sided die (d20). You will also need an additional player to act as talespinner to facilitate the game and its story. In brief are the mechanics of play:
Sessions are divided into several scenes, akin to a play. Each scene is around one hour of time in-story.
Characters are given traits: Agility, Heart, Might, Poise, and Wits. Each trait starts at 1. Players have 8 points to distribute among them during character creation, and no trait may go above 4.
When the outcome is uncertain, a trait test must be made. Roll 1d20, and add the number of the relevant trait. If the total is above 10, the action is successful; if the action involves going against another person, subtract their number from your number.
ONCE UPON A TIME
Eons ago, there was the Medusa. Timeless and immortal, she wandered the world, searching for meaning. She wanted to understand who she was, and what it meant to live. All she had for company were the Snakes in her hair.
One day, she fell in love with a mortal man. She saw him, and he saw her. Fearing he would grow old and die, she created a world where time flowed in a spiral and stretched on forever. This was called the Daze.
You are children of the Daze. One way or another, you died, and as your life ended you were swallowed up by the Daze. The Medusa, looking kindly upon you, restored you and returned you to the world of the living, granting you one of her Snakes to aid you.
This is where your story begins.
ON THAT FATEFUL DAY
Before your rebirth from the Daze, you were an ordinary person. Consider the following: what was your daily routine like? What goal were you working towards? What circumstances led to your death? And most importantly, what was something you desperately wanted, even as you breathed your last? The answer to the last question is your wish, which determines the Snake you were given.
CHOOSING A SNAKE
You left something unfulfilled when you were swallowed into the Daze. The Medusa’s heart wept for you, so she assigned you a Snake that would help you live the life you wanted.
Snake of Concealing Eyes
You wanted to disappear. There was something about you that you wanted to hide, to forget. Or maybe you wanted it to vanish completely.
The Gang’s Blindfold: You can make yourself and anyone within a six-foot radius of you imperceptible, so long as no one physically touches you. You can also make any object smaller than a car invisible as long as you are in physical contact with it.
Just Forget It: Once a scene, you can erase up to an hour’s worth of someone’s memories by making a Heart test against their Wits. You can also erase specific details, such as whether or not they know you, at the discretion of the talespinner.
Snake of Stealing Eyes
You wanted understanding. Maybe you were lonely, and you wanted to connect with people. You yearned for friendship, even the kind that was expressed without words.
Understand Without Words: By listening intently, you can hear anyone’s thoughts within ten feet of yourself. Once per scene, you can also read someone’s memories using a specific search criteria or question, the way one uses a web browser.
A Little Birdie Told Me: You can communicate with animals; they understand and carry out basic commands that do not cause them harm. Enraged animals automatically become harmless when around you. To command any animal larger than a pig, you must pass a Heart test.
Snake of Deceiving Eyes
You wanted change. You wanted to look different - maybe even be different. You weren’t satisfied with how you were.
Appearances Lie: You can take on the appearance of someone whom you’ve met before, able to even copy their voice and mannerisms. Your illusion holds for a maximum of (Poise) hours. You can also appear as any object roughly the same size as you are.
Night Talker: You can make any object appear as something else around the same size, such as making a watercolor set look like a chocolate bar. You can also change the appearance of text where it is physically written, like a sign or a book, for up to an hour. To affect anything larger than a chalkboard, you must pass a Wits test.
Snake of Locking Eyes
You wanted stability. Maybe your life had been one disaster after another and you wanted to know peace, or maybe you wanted to bring everything back to the good old days.
Just Stop: Make a Poise test against someone’s Agility. If passed, you can render them completely immobile for the rest of the scene. You can also freeze projectiles and moving objects mid-air, provided you look at them before they hit you.
This Rocks: You can stare at any object up to the size of a person and imbue it with the weight and durability of rock.
Snake of Drawing Eyes
You wanted attention. You were overlooked, maybe even ignored, and that ate at you. You wanted to be seen. To be noticed and heard for who you were.
Recital of the Moon: You can draw people’s attention using performance, such as song or dance. Anyone purposely trying to ignore you must pass a Heart test. You can also draw people’s attention towards a specific object for a scene, even a virtual one such as a web page.
Enamored Adoration: Make a Heart test against someone’s Wits - if you pass, you can compel them to do anything that does not cause them harm. This hypnosis lasts for ten minutes.
Snake of Opening Eyes
You wanted freedom. Maybe your body held you back, or even your circumstances in general. You wanted to liberate yourself, to jump and not look back.
Cyber Entity: You can possess devices connected to the Internet or any wireless signal, hopping between them and extracting any information from them. During this time, your physical body loses consciousness.
Astral Direction: You can project part of your soul into inanimate objects such as furniture or toys, allowing you to puppet them around for a scene. You can also make a Poise test against someone’s Might to hijack their body for ten minutes.
Snake of Focusing Eyes
You wanted certainty. There was a question that couldn’t seem to leave your mind. You wanted answers, even if it meant searching until the ends of the earth.
Eyes in the Sky: You can locate any object as long as you’ve seen or touched it before. You automatically know where it is, and if it’s moving, where it’s going. You can also project your sight upwards and survey your surroundings from an aerial view.
To See and Know: Make a Poise test. If passed, you can gain quantitative information by looking at a picture of a person or object. For example, you can look at a picture of a building and learn its internal layout.
Snake of Awakening Eyes
You wanted strength. You were so tired of being unable to do what you wanted. Maybe you were pushed around, or yearned to do things for yourself.
An Ideal Form: You can break any object as if it were tissue paper, leap up to thirty feet in the air, and run as fast as a speeding car. You can also contort and stretch your body, such as reaching up to a treetop or flattening yourself to pass through a crack.
Get Back Up: You can recover from injuries at a superhuman rate. Minor cuts and bruises take minutes, while injuries such as broken bones take several hours. Once a session, you can share this regeneration with another person, restoring them to full health.
Snake of Favoring Eyes
You wanted expression. The words were stuck in your throat, and in the end you couldn’t say what you wanted to say. To tell that person how you felt.
The Power of Caring: You can project memories and emotions into another person’s mind by looking at them. You can also send telepathic messages to them, although they cannot answer back.
Named After Thistle: By thinking nurturing thoughts, you can manipulate the growth of plants, such as making flowers instantly bloom or tree branches slowly twist.
Snake of Retaining Eyes
You wanted remembrance. There was a glimmering memory you wanted to preserve, to etch in stone forever. So that other people would see.
Total Recall: You can perfectly recall any visual information you’ve seen at least once in the past. To access memories from other senses such as sounds or smells, you must pass a Wits test.
Crazy Prepared: Your knowledge from past timelines has allowed you to prepare. When faced with a scenario, you may take a Wits test to have something on-hand or at home to deal with it. Once a session, you can also manifest a skill you didn’t already have, such as baking a cake or painting a portrait.
Snake of Clearing Eyes
You wanted knowledge. Maybe you’ve always been curious, or maybe you were tired of always being in the dark. You wanted to find out for yourself.
Encyclopedic: You intuitively know a great amount of things, having extensive knowledge on a variety of topics. You may make a Wits test to remember something applicable to the current situation.
Knowledge Sharing: Once a scene, you may clasp hands with someone and boost or modify the effects of one of their abilities. How this plays out is at the discretion of the talespinner.
WORKING TOGETHER
The Snakes’ powers are more conceptual rather than clearly defined. You may combine your abilities with another player’s in order to achieve something wholly new. Get creative! You may do this as often as you like, although what you do exactly must be approved by the talespinner.
The following ideas listed here are merely suggestions. You may develop new powers based on how you interpret the themes and abilities of each Snake.
Deceiving + Favoring: Once a scene, you can plant up to an hour’s worth of fake memories in another person’s mind.
Opening + Awakening: Once a session, you can reconstitute your body at any place you project your soul, allowing you to teleport up to a mile away.
Locking + Retaining: You can temporarily slow down time, allowing you to react to things that happen in an instant.
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That's all for now! Many thanks to all the people who gave suggestions and feedback on how to improve this. If you run a game using this module, please let me know how it goes!