[Research and Development 2 - Characters] This is the final illustration of my character/creature design. There are a lot of things to talk about and discuss with this post and I will start with the process;
1) I chose the thumbnail with the slanted ground as this stuck out from the rest I realised in the thumbnailing process. For colours the sky was initially a light blue and the ground was a brighter shade of orange, later I found that the contrast between the blues/oranges and the creatures colour were not working so I shifted the blue sky into a light subtle yellow to correspond to the desert theme I was going for.
2) I made this grid to ensure I always follow the composition guide I was going for; leading the viewers eye from the left to the right. In addition to this, this helped me keep the perspective in certain parts of the painting correct.
3) The creature took a long time to paint, I kept removing pieces and in some cases I completely restarted the creature. Perspective in this situation was vital and as someone who isnât too confident when it comes to imaginative painting this was difficult but at the same time of course so much fun. I felt challenge when attempting this and (to my current skill level) I felt the creature came out somewhat well. If I could do this again I would have looked up more reference on materials and creatures similar.Â
4) I gave the creature a little more perspective and a body behind the shoulders. I also added some dust to enforce the idea that this creature just erupted from the ground.
5) After leaving the painting for a while I came back to it and saw how plain the fore/background looked so I added some blurred rocks in the foreground and a planet in the background. Iâm happy with the rocks but the planet in hindsight is a little strange as it really has no correlation to the overall image and the creature itself. This does enforce composition however as it ensures the viewer will look at the left of the image first and then the right.
6) I go back and clean up some of the image such as adding more sand particles in the air, making the planet a lot darker and adding some desert grass to make the image feel more alive.Â
Reflection on work is quite important as sometimes that involves coming back to the piece a couple days later as the eye and brain throughout a painting adjust to seeing the same scene for a long period of time; because of this I can see now the planet in the background is quite detailed and although that isnât a bad thing it leads the viewers eyes away from the main piece of my picture - the monster. Another piece of reflection is the lack of detail on said creature. It is something I havenât properly studied before and as previously mentioned this was an amazing exercise and will benefit me and my future research.
This task overall was the most fun Iâve had at university so far and hopefully look forward to the future where I can do this again and again, continuing the artistic grind.Â













