Inching closer to a parameterized performance using a game engine and a tech embedded costume + positional tracking to activate a space. Next time I’ll render the projection and external lighting that accompanies, and then soon...maybe some motion!
I’m so thankful I’m coming up in a time when we have all the tools at our fingertips to previz so quickly and iterate on concepts end-to-end.
This concept took me a few hours and was mostly designed in VR using #GravitySketch.









