Dmitry Khramtsov (Храм), “Censorship,” 2026
$LAYYYTER
Stranger Things
will byers stan first human second
Claire Keane
noise dept.
Monterey Bay Aquarium
Misplaced Lens Cap

@theartofmadeline
Xuebing Du

if i look back, i am lost
I'd rather be in outer space 🛸
cherry valley forever
YOU ARE THE REASON

祝日 / Permanent Vacation
"I'm Dorothy Gale from Kansas"

Kiana Khansmith

PR's Tumblrdome
Sade Olutola

seen from United States
seen from United States
seen from United States
seen from Türkiye
seen from Canada
seen from United States

seen from United States
seen from Malaysia
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seen from United States

seen from Thailand

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seen from United States
@themushroompress
Dmitry Khramtsov (Храм), “Censorship,” 2026

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Every single campaign I run always has some sort of discounted bargain bin full of unmarked potions in every alchemy shop or merchant cart. I make the players roll a percentile die when they drink a potion or get one splashed onto them.
The potion can do anything from healing you to making a tiny rain cloud follow you around for an hour.
The party I’m currently dming had an idea where they would throw one of these at a goblin or whatever they were fighting, and the goblin gained a magical aura around him that made him immune to the next bit of damage they took and it made the encounter so much harder but also more fun (for me). Please include something like this in your next game it is so fun.
This is just *aching* for the Potion Miscibility Chart
John Carter of Mars, and his faithful calot, Woola, by William Stout.
Zdzislaw beksinski
IT WAS PEAK WHY WAS EVERYONE ONLINE SAYING IT WAS SHIT

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Spoilers but not really:
Regardless if you liked or disliked the movie (I personally loved it, honestly a solid 8.5/10), we can ALL agree the anti spoiler message at the beginning was PEAK
TADC: The Last Act is really good if you actually care about the story instead of whatever headcanons you've decided to base your whole personality around
"Fist of the North Star (Hokuto no Ken)" ongoing TV anime 2026 x Young Guitar magazine issue 07/2026
and what if i made an 8-minute spoken-word heavy-rock beat-poem in a thick australian accent using fictional slang
the fuck you gonna do then
Can you believe it guys? TADC finale, just a week away!

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“Thessaloniki Brutalism”_ 04.06.2026 _ SK
mythic bastionland is so awesome
REST IN PEACE John Blanche. Warhammer and its fans owe a debt to his art.
Commissions open for June (5 slots). Check the link in my bio for more info and to submit your request.
Heyyyy! I'm about to buckle down for a survival-focused D&D campaign. Now D&D isn't ideal for this but I'm stuck with it for the rest of the year, however I would LOVE to know if you have recs for survival-focused RPGs. Thinking heavy on food/resource management; tracking and foraging mechanics; less about the fighting and more about providing for the group. Any ideas?
THEME: Survival Games.
Hi friend! One genre that really knows how to replicate survival and resource management is Post-Apocalyptic games, which is why you’ll see a heavy emphasis on those kinds of games in this short list.You might also want to look into games in the OSR style, which encourages your players to keep stock of their inventory in the event that an item solves their problems better than combat ever will.
Rad Divers, by Oscar C. Tango.
Rad Divers is a game about building a sustainable city in a post apocalyptic world! Featuring a heavy focus on exploration and settlement management, this game is based off of Knave.
So go forth, and dive into the irradiated remains of the world that was!
Rad Divers requires your characters to keep track of multiple resources such as Security, Food, Water, Space, and Meds. Neglecting any one resource threatens to lead to turmoil within your settlement, and your crew must barter, scavenge, and ration their way to success. This is an OSR game, so your characters don’t have a lot of hit points to go around: cleverness will win out over brute force. The pdf layout isn’t anything to write home about, but the ideas within it are certainly worth a read.
Trespasser, Binary Star Games.
The Zone is an area that's been sealed off by a nation or group of nations due to its danger. It's filled with Anomalies, extremely dangerous areas where physical laws like gravity, magnetism, electricity, or chemistry can break down to lethal effect, as well as mutants and things considered impossible. But it also houses Artifacts: small objects that also defy physics, highly sought after by treasure seekers and scientists alike. And at the center is something even greater.
Like many, you have entered the Zone, but not legally. You are collectively known as Trespassers. Some inside are on their own, some in groups, some part of larger factions. But most want one thing: to reach the center and claim what it conceals.
Maybe you'll be the one to get there. Your Trespass begins now. Good luck.
This is a game about approaching the center of a dangerous Zone, uncovering its secrets, and either being defeated by it along the way or, worse, reaching its heart. You can play GM-less or with a GM, solo or with a group.
Trespasser is designed off of Breathless, a game system that slowly depletes at your resources in the form of whittling away at the size of your dice. You’ll start with a few skills at a d6, d8, and d10, but every time you use them, those skills will be reduced in dice size, until they all reach a d4. If you want to bring those skills back up, you’ll have to “catch your breath”, at which the GM is able to introduce a new obstacle or problem for your characters to deal with.
For more Breathless games, you can check out this collection, created by René-Pier Deshaies (the original author of Breathless.)
24XX Joyrider, by SageDaMage.
Inspired by Lisa: The Painful and Mad Max, this 2400 hack describes a post-apocalyptic world revolving around crazy vehicles and drug addicts wracked by the past. Including Cosmic Highway-esque vehicle rules as well as bartering rules inspired by The Dead are Coming, this TTRPG has everything you need to jump right into a gonzo hellscape such as this one.
Welcome to the Last Generation!
2400 games are usually only a few pages, and this game is no exception. However, the scramble for resources is replicated in the way your items are broken in order to prevent a more imminent physical threat. Your characters will also be responsible for maintaining and upgrading a vehicle, your home out on the wasteland. If you want a game about desperate survival in a world that wants to rip you apart, I recommend Joyrider.
Other games I’ve recommended in the past
Reclaim the Wild, by Eldritch Knight.
Numenera, by Monte Cook Games (specifically including crafting and community rules from Destiny).

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Santiago Caruso
I updated my TTRPG!
Salutations! Thanks to everyone who has read ARCS since its release this month. I've received a bunch of valuable feedback that this update focuses on addressing, namely related to readability and formatting. There will be more work done toward this across future patches as I enlist more copyediting help, so consider this one a basic "first pass / cleanup job." New content will likely come with the next full patch.
The links for all the rules and materials are the same as always, but just in case anyone new wants to check them out (or if you just want to click them from here lol):
A TTRPG driven by the creation, exploration, and resolution of structured narrative “Arcs.”
ARCS: A Roleplaying Cinematic System VERSION 0.5.1 (ALPHA) LAST UPDATED: 5/20/2026 NOTE: This current iteration of the game is in an “Alpha