I started this little idea with the concept of being a place for Tinfoil Hat Theories and lore investigations of what’s going on in the World of Warcraft.
Aaaaand then I stopped posting because I got busy.
Now I’m getting busy again, but I want to schedule myself out some to do more posting and be more active. So I’m bringing it back. Dumb quest exclamation marks in iron nodes and all; I’ll start looking into the lore of Azeroth once again and maybe even get a follower or two.
I mean, it’s not like the lore is going to go so off the rails our villains will be allies, and all notions we’ve had about the universe will be shattered. Right?
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
âś“ Live Streamingâś“ Interactive Chatâś“ Private Showsâś“ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
Ha! I led with a spoiler. That's what the entire expansion's going to feel like, so get used to it.
I don't think everyone entirely understands the situation on Draenor we will be going to, so let's just lay it out for everyone.
We, Alliance and Horde, are going to murder the leaders of various military and quasi-military organizations for the sake of our own safety.
Instead of containing the threat, we are going to remove it entirely. One brown-skinned and grey-skinned orc at a time.
We aren't going to ask anyone smart for help on this. No Dragonflights. No Ancients. We aren't going to go getting Cenarius to give us a hand with this, nor are we going to get Kalecgos to help because he's an idiot and disbanded an entire Dragonflight.
Right, so we're going to go murder an entire civilization the same way we always do as adventurers, but let's be realistic about it. A fel-corrupt branch of a species is going to go back in time after the worst defeat to their morale and cultural pride in ten years, towing with them a rag-tag group that dealt the blow to their morale and cultural pride, confront their own ancestors at the very height of their culture, and attempt to keep their ancestors from wrecking the world this fel-corrupt branch of the species inhabits.
Fuck that shit I am so glad I am Alliance.
So what's the other side of the story? Probably the single-best thing Blizzard has ever given its players. An empowered, united front of races from across the universe seek to quash an invasion of their homeland (adopted or otherwise) by venturing to the invaders homeland and dismantling their war machine so that they can know peace. And also it's a mirror-universe retelling of the tragic war which brought together this united front of races from across the world (and later universe).
The way the story's being written, I expect to see tits and hot girl-on-girl action. Because Blizzard is giving the Alliance complete and total fanservice.
I can hear you out there. "But no, strange ore node made of exclamation marks and keyboard strokes, it's orc fanservice! They go back in time and meet their dads and play the guitar at the dance!"
No they don't and shut the fuck up with the Back to the Future comments. The orcs are going back to relive the worst parts of their history and the founding of their race as a bunch of assholes. Except this time they're doing it of their own free will. It isn't demon blood that makes them come through the portal. It isn't Sargeras in the body of a certain Awesome Dude convincing them to do it. It isn't their abandonment of the elements and spirits that drives them to do it.
One brown-skinned motherfucker comes through a timegate and is all "YO MOTHERFUCKERS I GOT SOME TEXAS INSTRUMENTS CALCULATORS YA'LL WANNA DO MATH AND TAKE OVER EVERY WORLD EVER?"
Fuck you, Garrosh. The Alliance is going to kill everyone on Draenor that gets in the way. Bird men, rock men, orc men. We'll probably kill some draenei too because guess what? Everybody's a villain when you're a big goddamned hero like the Alliance is.
That title up there? The single-most hyperbolic statement I'm going to make for days. Days I say.
But seriously. The original idea of multiple colors of dragons being of different groups with different abilities was great for Azeroth. Make the big lizards interesting! Give them personality and flavor!
Too bad we gave them so much, they're no longer a source of conflict. Now they're just Sue-magnets that people occasionally draw erotica of and wish they could be.
This rant brought to you by the letters W, T, and F. Also dense people on MMO-Champion.
Some call it a gift. Some call it a curse. Some consider it the highest honor. Others see it as falling from grace. Terokk reintroduced a terrible curse from the shadows of Draenor's past; Sethe seeks to pluck the arakkoa from their place in the skies with the sun.
Terokk wasn't just a boss to kill for gear. Nor was Anzu just a dude you fought to get a sweet bird mount. Defeating a C'thun-looking creature in Shadowmoon Valley wasn't just a matter of finishing a quest.
The Old Gods are on Draenor. Sethe seethes beneath Skettis, whispering a promise of power familiar to anyone dealing with the Old Gods of Azeroth.
And we're jumping right into the middle of it.
Arakkoa archaeology items from the Alpha servers have given us a glimpse into the workings of the arakkoa on Iron Draenor, and the situation we see is one from our own history. Corruption spreads through their society. The fallen king Terokk spreads the seeds of discourse and shadow through their ancient civilization. Anzu speaks to those Talonpriests willing to listen, telling them to hide from the sun and its abandonment of them.
Sethe subverts the arakkoa at every opportunity, stealing them from a vengeful and cruel sun and the society built around it.
But let's back up for a minute from what is essentially Twilight Cultists with feathers and beaks. These are not the arakkoa we are familiar with; hunched avian creatures without the ability to fly or the warmth of the sun on their backs. These are troggs to the dwarves; Wretched to the sin'dorei. The arakkoa we fought in Outland (the remains of Draenor) are corrupt not only from the power of the Twisting Nether, but also the Old God influence of Sethe, a previously unnamed force.
The same applies to the ogres, ravagers, and sporebats. Great mushroom forests lay at the edge of the water in many parts of Iron Draenor, while only a boggy marsh with massive fungal growth remains in what was once the Zangar Sea. Boars native to the Tanaan Jungle turned even more violent with the fel energies of the Burning Legion, driven to the brink thanks to the planets destruction.
But the Draenor we visit isn't corrupt in these ways. The Burning Legion has lost its grip on Iron Draenor, and seeks to reestablish it. But they have the same force to contend with on Iron Draenor as they had at the Well of Eternity ten-thousand years ago; as Neltharion did the bidding of the Old Gods to bring them forth instead of Sargeras, so too does Terokk seek to bring his ultimate master forth.
Let's just hope the Light of the Sun can be trusted as much as the Holy Light of Azeroth.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
âś“ Live Streamingâś“ Interactive Chatâś“ Private Showsâś“ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
I just don't know. Maybe people don't read quest text? Maybe they don't pay attention to stuff in-game?
MAYBE YOU NEVER DID ANY QUESTING FOR THE DIVINE BELL, I DON'T KNOW~
What I do know is, while the Divine Bell was being spirited away from Darnassus? Dalaran was in-transit from Northrend to somewhere. This becomes obvious because Dalaran was going over open water while you, Horde or Alliance, visited the city to purge it of Blood Elves or save Blood Elves from the purge. It's obvious. There's water under the city. You don't even have to look hard. It's in the ocean; over The Great Sea as it's known in-universe.
So yeah. Your bachelorette party? Didn't happen there. Your Magus Senate? Trapped aboard a floating island which may or may not be accessible. Your portals? Oh man, there's some confusion!
So portals don't move. In fact, portals as far as the Player Character is concerned are NOT permanent creations. You, the PC, will not be opening portals that stay open for longer than a few minutes tops. This is no Chappa'ai; it's breaking the universe because you're too lazy to walk or fly there.
Portals do not move for a very good reason; they're stuck in the fabric of space and time. You move it, you rip space and time and that's bad. They act as two points, an entry and an exit, and are strictly one-way in nature. Arcane spellcasters in the Warcraft universe learn to attune  themselves to specific locations (Stormwind, Darnassus, Ogrimmar, the Undercity) so that they may transport themselves there OR open a portal to that destination.
So portals don't move. At all. This has been proven through an entertaining spell which Mages can learn to teleport to the original location of Dalaran. The Dalaran Crater. You summon a portal to it, it transits the object or person there, and they fall. Bam. Because the teleportation function was attuned to spit you out where there used to be a floor. Now there's just air. Which you fall through. Because science.
So what happens to people porting to Dalaran now, in-universe? They're falling the same as before. Right through the air, in Crystalsong Forest, from a great height, and landing at the teleportation base camp on the forest floor. It's messy, it's terrible, and it's plainly stated in-game, in-universe.
Headcanon is a great term. And it's something that applies a lot in World of Warcraft Roleplay. Lots of people have their own headcanon for characters and events in the world, and a lot of the time the headcanon can lead to some interesting interactions.
So what, why did I start this tumblr? In spite of claiming IÂ hate the tumblrs with a passion?
While I was running a plot for the ICMC back in January, we were handling a situation in Ashenvale. The Horde was mostly withdrawing from the forest and limiting their lumber campaign in the wake of the Siege of Orgrimmar, but there were stragglers to handle. The plot wasn't entirely fleshed out as far as what questing was going on and why the Mercenary Camp was involved, so I threw some ideas at it. At the time, it was headcanon. It only made sense:
The Kor'kron were pushing to recover from the siege, and those whom were not slain during the battle in Durotar were most likely trying to rebuild a powerbase.
Various subgroups in the Horde were either biding their time to see whom would take control, or vying to take control themselves.
Refugees were not just women and children; many loyal Horde warriors stationed close enough to Orgrimmar to know the situation, but far enough not to be immediately affected by it, were bound to have mixed loyalties.
So I took my headcanon and made it part of our quiet effort to formally retake Silverwind Refuge in Ashenvale. It gave the group purpose, meshed with the geopolitical situation in northern Kalimdor, and hopefully gave us a base to work with in the future. I threw in some of my usual flair (Kesh'ka Moltenedge, Randrice Frostcowl, Friggut Cursesworn, and other previous Horde characters of mine) mixed with some support NPCs (Delas Moonfang, a kaldorei priestess from the RPG books, and named after one of the random hero names in Warcraft III: Reign of Chaos).
Then in March, Blizzard released a short story; The Untamed Valley. Which fully supported the headcanon I had established and gone to great lengths to justify. Then comes the datamined information for Warlords of Draenor, with a mercenary contract for a kaldorei Priestess named Daleera Moonfang ("Daleera's sister is a powerful Priestess of the Moon. She is out to seek her own way to the light.")
Yeah alright. I get it Blizzard. I'll go get my tinfoil hat and tumblr account and start looking at lore from a broad-ranging, serious standpoint.
But I swear, if you take Kesh'ka from me, we're going to have such a problem.