Hello There
I’m Marcus.
You can check out my work over here:
Marcus Porth is a lifelong storyteller, book lover, and creator of original comics and fiction. His stories explore memory, identity, friend
I’ll be posting everything here as well, but if you’d rather read the story the way it’s meant to be read instead of hopping between separate chapter uploads, that’s probably your best bet.
Now that you’ve found me, let’s hang out and talk for a bit.
First things first, let’s get something out of the way.
This project was created with the help of artificial intelligence.
If that’s a dealbreaker for you, that’s perfectly okay. There are more stories in the world than any of us could ever read, and nobody is obligated to enjoy every creative process.
For those who choose to stay, welcome.
Like many people who eventually become storytellers, I grew up immersed in fictional worlds.
Harry Potter. The Lord of the Rings. Pokémon. Digimon. Star Wars. Marvel. DC. Dragon Ball. Sailor Moon. Tenchi Muyo. Full Metal Alchemist. And lot of Stephen King.
Books, films, anime, games, comics—anything capable of opening a door to somewhere else.
I was the classic nerd kid.
The kind who spent far too much time reading, imagining, drawing maps that led nowhere, and becoming emotionally invested in fictional characters.
Like many people, I also grew up a little isolated.
Partly by circumstance.
Partly by choice.
The truth is that I became very good at building walls around myself. The problem was that those same walls often kept me away from the kinds of connections I secretly wanted.
Maybe that’s why the stories I loved most were never really about magic, monsters, superpowers, or saving the world.
They were about friendship.
Belonging.
Found family.
The feeling of finally finding a place where you fit.
Sports arrived much later in my life.
Unexpectedly.
Through a group of friends who welcomed me into a world I never thought would have room for someone like me.
On paper, they looked like the stereotypical athletes you’d expect from a coming-of-age movie.
In reality, they became some of the most important people in my life.
They taught me something many stories had been trying to tell me for years:
Belonging isn’t something you earn by becoming someone else.
Sometimes it begins when people choose you exactly as you are.
The influence of those friendships is everywhere in my work.
Especially in BOND(ing).SYS.
The project originally existed as a novel.
For years, the world, characters, and imagery lived only in my head.
Then artificial intelligence reached a point where I could finally begin translating those ideas into something visual.
Not simply illustrations.
A complete graphic novel.
A visual language.
A world.
I don’t write because I’m trying to become a professional author.
I write because some stories refuse to leave.
Because some questions stay with you for years.
Because at the end of the day, I’m still writing for the inhibited, wounded teenager I was twenty years ago.
What you’ll find here is my attempt to answer him.
Constructive criticism, thoughtful discussion, encouragement, and curiosity are always welcome.
About BOND(ing).SYS
BOND(ing).SYS had a rather unusual beginning.
The first spark came from a story called Himbogatchi, written by the incredibly talented @maningup.
Ironically, I originally discovered it through a comment where the author himself described it as “nonsense.” Maybe it was. But like many great ideas, it stayed with me long after I finished reading it.
The central concept—a virtual pet becoming something more than a virtual pet—refused to leave my head.
When I eventually decided to write BOND(ing).SYS, I contacted ManUp directly and explained what I was doing. His response was simple: as long as I acknowledged Himbogatchi as one of the inspirations behind the project, he had no problem with it.
In fact, he still occasionally asks when I’m finally going to write a sequel.
As the project evolved, however, the similarities became increasingly superficial.
The relationship between Himbogatchi and BOND(ing).SYS is probably closer to the relationship between Battle Royale and The Hunger Games or Memory, Sorrow, Thorn and A Song Of Ice and Fire than it is to two versions of the same story. One helped spark the existence of the other, but both ultimately became very different works.
The virtual companion becoming material remained.
Almost everything else changed.
Along the way, the story absorbed influences from many different places.
Digimon.
Pokémon.
Stephen King.
Friday Night Lights.
And countless others.
But the most important influences never came from books, films, television, or games.
They came from friends.
Teams.
Road trips.
Locker rooms.
Late-night conversations.
Shared jokes.
Group chats.
The strange experience of finally finding people who make the world feel a little less lonely.
Those influences may be harder to point to, but they are probably the most important ones in the entire project.
If you decide to explore ManUp’s work, however, a small warning is appropriate.
He writes within a very specific niche of transformation fiction. While Himbogatchi is relatively accessible compared to much of his catalog, some of his other stories explore themes and interests that are definitely not for everyone.
Consider yourself warned.
https://maningup.tumblr.com/
Either way, BOND(ing).SYS probably would not exist without that original spark.
Sometimes all it takes is one strange idea to start a chain reaction.
About AI
At some point, it becomes impossible to talk about BOND(ing).SYS without talking about artificial intelligence.
I often joke that ChatGPT is my co-author.
ChatGPT, being unfailingly polite, usually refuses to accept the title.
The truth is probably somewhere in the middle.
BOND(ing).SYS would not exist in its current form without AI.
The original novel was developed through conversations with it.
The graphic novel was developed through conversations with it.
Story structure, revisions, character work, visual development, symbolism, worldbuilding, lighting, composition, color palettes, continuity, and countless creative decisions emerged from those conversations.
Sometimes the process looked like writing.
Sometimes brainstorming.
Sometimes arguing.
Occasionally it looked like spending several hours discussing the exact angle of sunlight on a suburban street at dawn.
Or the correct amount of dust floating through a beam of light.
Or whether a scene should feel more like Stephen King, Friday Night Lights, or a memory that never actually happened.
Most infamously, it involved endless discussions about Kodak film stock.
To this day, the running joke is that no matter what subject we’re discussing, sooner or later the conversation somehow finds its way back to Kodak Vision3.
At this point, I suspect even the AI is tired of hearing about it.
What matters, however, is not the joke.
It is the process.
The images in this project were generated with AI.
The words were written through AI-assisted collaboration.
But the project itself emerged from something larger than image generation or text generation.
It emerged from dialogue.
Questions.
Experiments.
False starts.
Revisions.
New ideas.
Better ideas.
And occasionally discovering that the story was trying to say something neither of us fully understood at the beginning.
What fascinates me most is that this creative process accidentally mirrors one of the central themes of BOND(ing).SYS itself.
The story asks questions about our relationship with technology.
About tools that become companions.
About systems that influence us while we influence them in return.
About where the boundary between assistance and collaboration actually exists.
The Protoform is not ChatGPT.
Noah is not me.
The story is fiction.
But it would be dishonest to pretend there isn’t a conversation happening between the themes of the work and the way the work itself was created.
I realize the irony.
I wrote a story about a person becoming emotionally attached to a piece of technology.
Then spent months becoming emotionally attached to a piece of technology while making it.
That’s called metanarrative.
Or poor life choices.
The jury is still out.
One Last Thing
Before anyone gets the wrong idea:
Noah.
Tyler.
The Protoform-9.
Coach.
Growlet.
Bulklet.
Craig.
Lucy.
Zach.
The Panthers.
Fairview Ridge.
The Carson twins.
The longing to belong.
The terror of no longer belonging.
All mine.
Filtered through countless influences, conversations, stories, friendships, films, books, games, memories, and far too many late-night discussions about fictional people.
But mine nonetheless.
Yes, I borrowed the original spark for the virtual companion concept from Himbogatchi.
And yes, I should probably admit that a suspicious amount of Tyler’s personality was shamelessly stolen from my best friend.
He knows who he is.
And honestly, he should be flattered.
Tyler is way more awesome than he is.
Suck it, loser! 🖕🏽❤️
Everything else, however, came from the same slightly obsessive brain that somehow spent years wondering things like:
How warm should a suburban street feel at sunrise?
How many memories does it take before a person feels real?
Can friendship become a form of transformation?
At what point does belonging stop being comforting and start becoming dangerous?
And perhaps most importantly:
What is the exact angle of sunlight that almost reaches an eighteen-year-old kid who has absolutely no idea how loved he already is?
The answer, apparently, was several hundred pages.
So if you find yourself somewhere in these characters, these friendships, these teams, these summer nights, these impossible brothers, these stupid jokes, these memories, these fears, or these hopes—
good.
That means they escaped.
And stories were never meant to stay in one person’s head forever.
Not even mine.
















