how i make character models* in paint3d
*they are not models. you cannot rig them. but for simplicity i will call them this. also this guy is the example ⬇️
so. paint3d is very jank and not actually that good But it is fun to mess around with and for getting that early 2000s computer game effect for things. this program crashes and lags a lot especially when making more detailed stuff like this so. throughout this Please save your project periodically. I have lost so much to not doing this
if your computer isn't that great it's best to keep the quality setting at it's lowest. these models aren't really that detailed so it doesn't make a huge difference anyways LOL
when you open p3d you start with a blank 2d canvas. if you've Never used the program before i recommend fucking around with 3d view + making 3d shapes for a bit. make a Thing. like just some random object. it does not have to be good it's just to get used to how the controls work (because it is different between my mouse and drawing tablet and im not going into that here LOL). the biggest positive about p3d is how user intuitive it is compared to.yknow. blender
when you're done with the Thing and u want to start with your character go back to the 2d canvas/2d view for sketching time
you could probably do this in another program but. i find it easier to just do it here. i keep these pretty simple and try to keep depth in mind
then go to canvas and make the background transparent. and then switch to 3d view to start making the base for the model on top of the sketch
at this point i don't use the 3d doodle shapes yet because they are finnicky as hell. the preset ones are a bit easier to control and move around so they're nicer for the planning part. what shapes you use depends on your character but my guy here is very circles and round so its just a sphere and some cylinders
make sure you're in 3d view and checking the pose from every angle ! if ur guy looks like a roblox avatar without the assets loaded fully then that is ideal. once you're happy with the pose it's Sculpting Time
where you choose to start is up to you but i usually get the head out of the way bc it tends to be the most complicated thing.
this is my best friend forever. the sharp edge is helpful for stuff like metal and whatnot though so i use them both.
for stuff like hair and fur i find its easier to make a bunch of small shapes and then connect them instead of trying to do it all in one go
^better examples with fluffier guys
this part is pretty much just personal preference for how you want your model to look though. just keep adding Stuff until it looks alright. also reminder to be saving your work bc this is when it gets really annoying if p3d crashes
finished head. jus keep addin stuff. copy and paste is a godsend btw.
puffier jacket. also connecting the limbs. just keep addin stuff.
these take a few hours .finished limbs. pretend the backpack is there i forgot to get a progress shot of it
now it is time for the objectively best part which is painting the guy. switch back to the 2d brush but stay in 3d view and start Coloring . i only really use the watercolor brush for shading/gradients and the marker one for lines but this part is also personal preference.
watercolor brush for the blue gradient and marker for the face .
i would Not do this in 2d art but i like adding a white gradient to pastel colors like with the hair here. it compliments the soft shapes well i think. to quote a friend it Looks Gummy
almost done with the creature. also mentioning that there are different textures for objects that you can change when picking their base color. the zipper is metal so it gets to be shinier.
theres also different lighting/filters to mess around with + you can doodle on the transparent canvas still.
save ur guy as a image and/or a turnaround gif/video/whatevar u want . and thas it! you can also mess with the model more for different poses and expressions (although this is super laggy bc it has to render a bunch of shapes at this point)
go make some CREACHURES !!